- 3D Models
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VIEWPORT : Complete Guide to Optimizing your Realtime Experience with DAZ Studio
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50% OFF
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$18.48$36.95
Artist:Compatible Figures:N/ACompatible Software:Daz to Blender Bridge, Daz to C4D Bridge, Daz to Maya Bridge, Daz to Unity Bridge, Daz to Unreal Bridge, Daz Studio 4.24, Daz to 3ds Max BridgeSKU:83478Optional License Add-Ons:
$1.99*Unless otherwise specified, no discounts or offers will apply to License Add‑Ons.
Artist: Digital Art LiveCompatible Figures: N/ACompatible Software: Daz to 3ds Max Bridge, Daz to Blender Bridge, Daz to C4D Bridge, Daz to Maya Bridge, Daz to Unity Bridge, Daz to Unreal Bridge, Daz Studio 4.24SKU:83478Optional License Add-Ons:
$1.99*Unless otherwise specified, no discounts or offers will apply to License Add‑Ons.
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Details
The Viewport in DAZ Studio is our most used window peering into our created 3D worlds. It allows you to examine, move and work with your scene.
If we spend so much time relying on the Viewport, it makes sense& to want to make the best use of it, learn all of it's facilities, and optimize it to speed up our workflow<.
However, the default settings for the Viewport unfortunately can leave the artist struggling, with the viewport refreshing slower than you would expect, especially for larger scenes.
In this tutorial, Ken Kawashima goes over exactly what you can use Viewports for, the wide variety of settings and optimizing for a better creative experience.
Webinar Content
- Frame your expectations: how to make the best out of the DAZ Studio Viewport.
- Is there a best size for the Viewport?
- What is the DAZ Studio Auxiliary viewport for?
- Hardware acceleration and why it's important to enable it.
- What is the new Filament rendering engine and how to use it?
- Discussion on some of the Display Styles for performance and artistic effects.
- Iray preview optimization: defaults are your enemy and how to speed it up.
- Iray configuration options: what do they mean?
- Can I optimize materials and/or scene objects to help real-time loading?
- A word on hardware. Should I spend mega-bucks just to get a better real time experience?
Tutorial total running time : 2 hours and 47 minutes. Searchable videos with optional captions.
Sample Searchable Video. Use the cog symbol to improve the playback quality if needed and switch on captions.
About the Presenter : Ken Kawashima<
Ken is a programmer, with a background in computer hardware as well as a professional 3D artist, creating content for Daz Studio and Poser.
What's Included and Features
- VIEWPORT : Complete Guide to Optimising your Realtime Experience with DAZ Studio
- 3 x MP4 videos and searchable versions of the videos with optional captions
- Video 1 : Introductory Session 37 minutes (.MP4)
- 00:01 Introduction
- 00:04 Understanding render engines (slide)
- 00:09 About PBM materials in terms of biased/unbiased
- 00:14 Does size matter? (Slide)
- 00:16 Final render size
- 00:18 Scene complexity vs performance
- 00:20 Question on when VRAM is maxed out
- 00:23 Keep your lighting to a minimum (in terms of number of lights)
- 00:25 Open GL limits
- 00:26 Does HDRI count as one of the limiting lights for open GL
- 00:28 About bucket rendering
- 00:30 VIEWPORT setup (slide)
- 00:31 Texture shaded
- 00:32 About filament and it's advantages
- 00:34 Configurations for Filament?
- 00:35 Iray
- Video 2 : 29 minutes (.MP4)
- 00:00 The Auxillary viewport
- 00:01 Filament - points with aux viewport
- 00:02 I-ray - points with the aux viewport
- 00:05 Hardware acceleration
- 00:09 Case size and cooling design
- 00:15 Are expensive GPUs worth the price?
- 00:19 What are you primarily buying It for?
- 00:21 About aiming high: RTX3090 - the best you can get
- 00:26 Questions on hardware and graphic cards
- Video 3 : 1 hour 40 minutes (.MP4)
- 00:00 Viewport using texture shaders defaults (Open GL previews)
- 00:01 What highlights are (Open GL)
- 00:03 Preferences - Interface - Hardware Details and check graphic card driver version
- 00:05 Examining current hardware details / features
- 00:10 Why are textured blurred with OpenGL?
- 00:15 Looking at Filament
- 00:16 PBR materials in real time!
- 00:19 Detailing on texturing that we couldn't seen before
- 00:20 Add a spotlight with Filament
- 00:23 Shadows
- 00:27 Do emissive lights work in Filament?
- 00:30 And HDRIs?
- 00:34 Comparing Filament Viewport and Open GL (aux) at the same time
- 00:38 Tweaks you can achieve in Filament (Filament draw options)
- 00:44 Hardware test with Filament - spin the camera around a single character
- 00:48 Using Iray in a Viewport - default settings
- 00:51 Adjust environment dome lighting to be less harsh
- 00:52 Progressive render options
- 00:55 Auto headlamp off
- 00:58 Render node (Interactive (Biased))
- 01:01 Progress rendering - noise test
- 01:03 Realistic PBR shadows and Max Samples
- 01:07 Progressive rendering : Rendering Quality Enable
- 01:10 Render noise limits
- 01:14 Post denoiser
- 01:18 Post denoiser settings and recommend settings
- 01:24 Proper lighting helps reduce noise
- 01:29 Comparing Iray Viewport with Filament Viewport when looking at metallic materials.
- 01:31 Karen Williams : challenge with displaying emissives in Filament
- 01:37 Do mesh lights work in Filament?
Notes
- This product includes
- 2 General Installers
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