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Artist:Compatible Software:Daz Studio 4.24, Daz to C4D BridgeSKU:70893Artist: Daz OriginalsCompatible Software: Daz Studio 4.24, Daz to C4D BridgeInstall Types:DIM
SKU:70893 -
Details
Make your content work for you with the Daz to Cinema 4D Bridge. This easy-to-use Bridge transfers your Genesis 8 and 3 content from Daz directly to Cinema 4D!
This plugin from Daz neatly converts the functional rigging, polygons, textures and materials into Cinema 4D to help you create with amazing 3D Assets from Daz, no matter which software you prefer.
Get the Daz to Cinema 4D Bridge and start cross-platform creating today!
The Daz to Cinema 4D Bridge works from R15/16 to the latest versions R21 and S22. Supported render engines are Vray, Redshift & Octane.
See how easy the Cinema 4D Bridge is to install.
What can you build with the Cinema 4D Bridge?
This project is open source. Learn more.
What's Included and Features
- Specs:
- Supported OS: Windows 7, Windows 10, Mac OS High Sierra
- Supported Daz Studio Versions: Studio 4.10-4.12
- Supported Cinema 4D Versions: R15/16-R21, S22
- Supported Cinema 4D Render Engines: Vray, Redshift & Octane
- Supported Daz Content: Genesis 8 & 3 Content works with the Cinema 4D Bridge. Select Genesis 2 and earlier may work, but is not guaranteed.
- Features:
- Transfer Figures/Props/Environments
- Auto-IK! Transfer characters with clothing/hair ready to easily pose or animate with IK controls
- Skinning/Rig transfer
- Auto-Covert materials to Redshift/Corona/Vray
- Converted Blendshapes (Facial + others)
- Transfer figures with facial Morphs
- Material Adjustment
Notes
Setup Instructions:
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- Open your character in Daz Studio.
- Locate and open the Daz to Cinema 4D Bridge, which can be found at the top of Studio under File > Send To > Daz to Cinema 4D.
- Click on ‘Daz to Cinema 4D’ in the above path to run the script.
- In C4D, click on Extensions; find the plugin, and choose ‘Auto-Import.’
- That’s it!
Release Notes:
This is a bugfix update in preparation for further updates in the next few weeks.
- Fixes bug with Bone Rotations and T-Pose functions
- Genesis 9 Auto-IK with support for forearm twist bones
- Bugfixes related to crashes with Genesis 2/3 Auto-IK
MD5 hash of dzc4dbridge.dll.v2022.2.13.26.zip:
635414744f876d4a4358a4ef9ff53940
MD5 hash of libdzc4dbridge.dylib.v2022.2.13.26.zip:
fb440d3420c2589785849a4882bfa4f3
This update contains the following changes:
- Fixed several bone-rotation bugs on import
- Now allows option for no bone-rotation changes
- Updated to latest Daz Bridge Library v2.2
- Fixes morph undo bug (distorted face after exporting)
- Geograft material support
- Preliminary steps for Geograft Morph support (exported blendshapes)
This release contains the following changes:
- Hotfix for crashes related to Geoshells
- Updates from release candidate, 2022.1.10 (morph controller fixes)
- Updates from latest Daz Bridge Library (UX Improvements)
Manual Installation Instructions:
- Uninstall any previous 2022 version of the DazToCinema4D Bridge using Daz Central or DIM. If you manually installed a previous 2022 version, be sure to look for the older name, dzbridge_c4d.dll to remove.
- Download and unzip the dzc4dbridge.dll file.
- Copy the dzc4dbridge.dll file into the Daz Studio "plugins" folder, which is located inside the Daz Studio program folder. Ex: C:\DAZ 3D\Applications\64-bit\DAZ 3D\DAZStudio4\plugins
- Restart Daz Studio and update the Cinema4D Plugin using the Install Plugin button in the Advanced Settings section of the Bridge by following the directions below:
This is a release candidate that needs more testing of JCM controller override behavior/functionality which was recently integrated from the Daz Bridge Library. Changes in this version:
- Morph controller overrides inherited from latest Daz Bridge Library
- UI/UX updates for first time users, initial installs
Manual Installation Instructions:
- Uninstall any previous 2022 version of the DazToCinema4D Bridge using Daz Central or DIM. If you manually installed a previous 2022 version, be sure to look for the older name, dzbridge_c4d.dll to remove.
- Download and unzip the dzc4dbridge.dll file.
- Copy the dzc4dbridge.dll file into the Daz Studio "plugins" folder, which is located inside the Daz Studio program folder. Ex: C:\DAZ 3D\Applications\64-bit\DAZ 3D\DAZStudio4\plugins
- Restart Daz Studio and update the Cinema4D Plugin using the Install Plugin button in the Advanced Settings section of the Bridge by following the directions below:
What's Changed
- Changes to improve compatibility with R22 and below
- Bugfixes, Python Plugin Improvements by @danielbui78 in #32
Full Changelog: 2022.1.8...2022.1.9
Manual Installation Instructions:
- Uninstall any previous 2022 version of the DazToCinema4D Bridge using Daz Central or DIM. If you manually installed a previous 2022 version, be sure to look for the older name, dzbridge_c4d.dll to remove.
- Download and unzip the dzc4dbridge.dll file.
- Copy the dzc4dbridge.dll file into the Daz Studio "plugins" folder, which is located inside the Daz Studio program folder. Ex: C:\DAZ 3D\Applications\64-bit\DAZ 3D\DAZStudio4\plugins
- Restart Daz Studio and update the Cinema4D Plugin using the Install Plugin button in the Advanced Settings section of the Bridge by following the directions below:
This is a bugfix release with the following changes:
- Fix issues related to custom Documents path on Windows
- DLL/DYLIB filename changed to
dzc4dbridge
to match naming scheme for other Daz Studio plugins - Updated CMake to create new DLL/DYLIB name
Manual Installation Instructions:
- Uninstall any previous 2022 version of the DazToCinema4D Bridge using Daz Central or DIM. If you manually installed a previous 2022 version, be sure to look for the older name,
dzbridge_c4d.dll
to remove. - Download and unzip the
dzc4dbridge.dll
file. - Copy the
dzc4dbridge.dll
file into the Daz Studio "plugins" folder, which is located inside the Daz Studio program folder. Ex: C:\DAZ 3D\Applications\64-bit\DAZ 3D\DAZStudio4\plugins - Restart Daz Studio and update the Cinema4D Plugin using the Install Plugin button in the Advanced Settings section of the Bridge by following the directions below:
This is a bugfix release with the following changes:
- Bugfixed embedded installer requirement for destination folder be named "plugins" in all lower-case.
- Fixed Animation Exports.
- Fixed a number of bugs causing imports with Morphs enabled to fail.
- Updated to latest Daz Bridge Library
- Please main release post at DazToCinema4D 2022.1 for more information.
Installation instructions can be found on the main github page.
New in this version:
- C++ rewrite of Daz Studio Plugin
- Integration with Daz Bridge Library
- Bugfixed "Save Project with Assets" on Cinema 4D r25 and 26
- Baking Subdivision Levels with corrected Weight maps
- Automated Normal Map Generation
Morph Updates
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Users are able to update the morph options before export
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Added a Morph Controller group which stores controllers of every morph that is not hidden in Daz and organized by similar groups in Daz
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Proper support for FACs morphs
- Morphs that control bones translations and rotations are now being set up automatically
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Convert morphs to delta morphs
- This will significantly reduce file sizes and memory usage
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General morph optimizations
- Deleted morphs that shouldn't have been included on the children objects (i.e. morphs that use a logic of checking if the figure has the
bone, an alias, or the morph itself on the children object)
- Deleted morphs that shouldn't have been included on the children objects (i.e. morphs that use a logic of checking if the figure has the
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Support for Move By Maxon Facial Capture Data
- Automatically connect the morphs, the head rotations, and eye rotations all with a few clicks
General Bridge Updates
- Automatically connect the morphs, the head rotations, and eye rotations all with a few clicks
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Plugin Location has been moved -- new menu named “Daz 3D”
- Under There you will find DazToC4D and the new tool Connect Genesis 8.1 to Move By Maxon
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Fixed the bug where Auto-IK will fail if you close the DazToC4D before running it
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Removed the necessity of the default language to be set to English
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Stored paths are relative for easier file sharing
- This means if you collect textures in the Daz export you could share the export with another computer if you save it in the same
locations (\Documents\DAZ 3D\Bridges\Daz to Cinema 4D)
- This means if you collect textures in the Daz export you could share the export with another computer if you save it in the same
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Fixed a bug that it will not pick up animation was detected when the first frame the skeleton was at zero position and rotation
Still in Progress
- Updates to Redshift are still pending
- Added Redshift Wrapper
- Better support for Poses with Joint Corrections
- Can now export out a pose and have the Orientation fixed and reapply the pose.
Reapplying the pose can cause issues still
- Can now export out a pose and have the Orientation fixed and reapply the pose.
This Version was Created in February with small updates to support R23
Additional Help:
Still have questions? We’ve got answers.
This Product Includes:
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- 1 Manual Installer
- Specs:
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