Grasping Objects - Hands

One thing I dont understand with Daz Hands is why is it that the carpal only bends the fingers. Grab a broom, you'll notice the carpal doesnt stop at your first kuckle. You can fold the palm of your hand almost in half. The outside of your hands, yes, the carpal stops at the kuckle, but its like the carpal is angled at a 45 degree so that your palm isnt a brick... The exact issue with daz hands is that the palms of the hands are static bricks that do not move with the fingers... The fingers pose, but the palm of the hand does not move an inch, making every single pose with where someone is holding something, like bars, or a fence, or a glass of wine, or a sword, impractical, and generic looking. Try posing them to hold a sword the hand needs to be huge, or it hand needs to be scaled small to make the fingers touch down and the bottom of the hands touch down.... Otherwise it looks more like they are trying to hold a cellphone, rather then the handle of a sword.
Basicly, I make this post to ask for tips on hand poses, and to hint at daz, if they read this, to fix this issue if/when G4 comes out. Theres a lot of things these figures can hold, and its 2016 and Genesis still cant hold a pencil properly..
Comments
Looks like you've come across a problem I've recently encountered trying to get a figure to properly hold a kitana. It's not just hands. The human body can contort into ways that Daz figures still can not believeably be made to imitate, and if you do manage to get something close to the correct posture, you may find the the clothing is not going to play along.
Oh well, nothings perfect, and what Daz can do within limits is pretty amazing.
Actually, your palm doesn't bend. What you're seeing is the flesh of your palm folding in on itself as the fingers bend, which is difficult to rig. The real problem is the thumb. When you fold your thumb over, when making a fist or grasping a handle, the thumbnail is always opposite to your palm, not ninety degrees to it (Hint, DAZ riggers! That's why it's called OPPOSABLE!!).
Your palm does not hinge in the middle, you are lookng at the meat of the palm your hand bunching up as it flexes into a grip/fist. When grasping a broom look at the back of your hand, is it bending? No it is not. If you cant seem to get your figures fingers around the handle comfortably try moving the broom handle down (toward the wrist) relative to the first knuckles until you can bend the fingers almost ninety degrees over the handle before finishing the grip by bending the second and third finger joints. Grip preset poses are good for a starting point but will also require tweaking. And twisting the first thumb joint can help with the thumbs opposable-ness.
My biggest gripe is that the handles are usually too big compared to what they should be, at least with the Katana and Sais from the Shadow Watcher set.
I've had issues with grasping as well. I made it work by turning off the up/down limits for the thumb. Having not learned about the joints of the hand, I don't know if that's correct, but when I look at my hand, I can bend my thumb so it's at almost a 90 degree angle with my index finger. I couldn't seem to do that with the Genesis 3 hand with limits on.
I find the limits are a good first pass, but often need to be shut off.
Like, you can't have figures cross their arms behind their backs without limits shut off. And that's something most people can do.
Ok I stand corrected but can anyone tell me how to create symetric mirror morphs?
Look at your hand. Your knuckles are at the end of your fingers on the outside of your hand, but not on the inside. So your palm does actually bend.
What are you wanting to do - match the pose of one hand on the other? Select the hand you want to pose, the right from your image, then launch the Symmetry script (shift-Y, or from the Parameters pane option menu. Set the nodes to Selected, Propagation to Recursive, and select (in this example) right to left as the Direction. Note that this won't use the pose controls, only the diurect transforms - fortunately there is a command to Bake to Transforms (shift-B, or Parameters pane option menu) which will do this with the default options.
Your knuckles are basically the ball of your finger bones where they flare out to meet the metacarpals, and are present on both the interior and exterior of the hand. On the interior of the hand, they form the meaty area at the base of the fingers. When you bend your fingers, the ball rolls forward, and the skin at the base of the fingers goes slack and folds along the creases in your hand and at the base of the fingers. This makes it look like the palm is bending, but in reality it isn't.
No I made a morph to fix the hand pose. I want to make a morph for the right hand and then the left hand but I want them to be mirror opposites of eachother to keep the symmetry.
Look at an x-ray of your palm. It bends alright as that is what the wrist is for, it's like the bottom part of your phalanges are webbed, and also slightly from the sides and front to back as they have a bit of float.
Use Morph Loader pro to load your morph twice - when loading it for the other hand, expand the options under the morph name and near the bottom right-click where it says None next to Morph Mirroring and select the x direction you want (Left to Right or Right to Left). This is a new feature so you do need to be using the current build, release or beta.
How new? 4.9? ... I'm on 4.8
4.9.2.70 or later
Not so much a "Grip" problems at more of a "rigging" issue.
I tween Julie 7 when she was released. I realize a few days later that she has serious issue with her thumbs (I have images posted in the Tween Julie Thread here). There were a couple of other people that said they had the same issue while some said they didn't. Which I find odd. Before anybody say's I have a "conflicting" morphs. Why does it not interfear with my other characters. I have Teen Josie 7 and severla of her character. No issue. I have all three of 3DUniverse's Tween/young teen characters. Again, no issue. And the same with the one "Little ones" Her thumbs do "distort"
But Tween Julie 7, and her two characters I have, major issues!
The two attached images are the new Olivette that popped into the store this past weekend. As you can see.......mayor issues with the thumbs. Not sure about anybody else. But I know my thumbs don't bend that way.
I had tried all three of the installation methods, two of them twice and the same resaults. the last is via Daz Connect and that the only place I have julie her counter parts(default cloud location).
I have the latest version of Studio and windows 10 with the latest updated.