Victoria 4 and Poke Through
![3Diva](https://www.daz3d.com/forums/uploads/userpics/774/n5OMEVZMJWJBF.jpg)
I have rendered V4 a few times, but have always rendered her with her "Basic Wear" bikini and have never had any issues getting it to fit right. However I have quite a bit of other V4 clothing (some freebies, but several bought in the Daz store) and don't understand what I'm doing wrong - as none if it is really fitting her. What I am doing wrong?
I'm getting massive poke through with just about everything I've put on her (except her "basic wear").
Ironically, G2F wears V4's clothes better than V4 does (thanks to Victoria 4 for Genesis 2 Female). Here are the same clothes on G2F:
What am I doing wrong? Why aren't V4's clothes fitting her? I'd really like to use V4 more but I spend so much time trying to get rid of all the poke through (and usually failing) that I just give up and load G2F or G3F instead. I have quite a few really lovely V4 characters and I want to use them, but I just can't seam to figure out what the deal is - what am I doing wrong? What is the trick to her clothing?
Any help you guys can give me would be much appreciated!
Comments
1) Do the clothes fit on an unmorphed V4?
2) If so, if you fit the clothes before morphing V4, do the clothes follow the morphs properly?
3) Morphs have to be built into the clothing -- some morphs, like "Heavy", are rarely included. In DS, you can right-click on V4 and choose "Transfer Active Morphs" to auto-create morphs in any fitted clothing that doesn't have them.
@Fixmypcmike The clothes fit pretty well to unmorphed V4. Adding the clothing to V4's unmorphed shape first and then applying the character's shape does help lessen the poke through - but I still usually get quite a bit of poke through.
I tried the "transfer active morphs" and it doesn't seam to make much difference - I'm still getting a ton of poke through.
I don't seam to have this issue with G1, G2, or G3. I get a little bit of poke through occassionally with the genesis figures but usually its only a tiny bit - nothing nearly like with V4. I don't understand why G2F can wear V4's clothes so well but V4 can't? Does the V4 clone for G2F actually change the clothes somehow? If so, is there a V4 clone for V4? lol
You could try adding a smoothing modifier or a push modifier.
Oh Thank you so much, Mike! The "smoothing modifier + push modifier" does help quite a bit! :D Still some poke through, but it's not NEARLY as bad!
Thank you! :D
I do wish there was some kind of clone thing like the clone that makes V4s clothes fit pretty well on G2F - reguardless of what shape she has. I'm thinking there must to be some way to do that for V4 - they are the same clothes. Yet when autofiting them to G2F via the clone it doesn't require the smoothing and push modifiers.
Unfortunately a lot of the technology behind autofit and autofollow really isn't possible with the old parametric rigging. A lot of the time back then we had to use all sorts of brute-force methods to deal with poke-through, or just make underlying body parts invisible.
Whoa! Brutal! For the first time I'm actually glad I didn't get into 3D art sooner. lol
Thanks again for your help, I really appreciate it! :) I'll definitely be using V4 more often now.
Welcome to Gen4 diva. V4 and M4 are great figures and alot of fun to render with. You may consider purchasing some corrective morphs to fix those awful joint bends. I like Perfect V4 over at Rendo.
Another way to fix poke-thru that works for all of the figures is to simply hide the body part. Dosent always work with all clothing but when it does its a quick solution.
Thank you! :D I'll have to remember the "hide body part" trick. :)
Well, you do know that most V4 clothes have adjustments on them for diffrent body parts, right? I seem to have the opposite problem because most V4 clothes came with so many adjustments and G3 clothes don't have as much and then I get poke through on G3 with G3 clothes... But with most V4 clothes you can select sometimes the body or the chest or whatever part needs adjusting and just dial in the changes, so if your character is heavy, dial in heavy until it fits, there are usually tons of little adjustments you can make, it's not like autofit... Plus you can try "magnetize" and see if that works. It's in one the Victoria 4 folders. All my experience with V4 has been in Poser though, but I'm assuming it's the same...
Oddly I've not really had much issue with the fit of newer clothing. I do appreciate the morphs that come with the V4 clothing - sadly they still, imo, leave much to be desired. Like many aren't precise enough to give a proper fit. Like it seams you have to expand the chest area to keep the ta-tas from flashing the world, but in doing so it often expands in not just the breast area but the sides as well or even the collar area and gives that area a big puffy or "floaty" look -like the garment is floating off the shoulders.
I've never tried magnetize. I've heard of it before but I don't know how that works. I'll have to look into it. :)
Thanks for the advice and help, Wonderland! V4 and M4 and all those guys are a total mystery to me. I would like to work with them more though and learn more about making good art with them because of how often I see the V4/M4/A4 stuff go SUPER CHEAP. :)
https://helpdaz.zendesk.com/hc/en-us/articles/207530823-How-do-I-work-with-Victoria-4-and-her-clothing-
DS has auto-magnetize on (unless you turn it off in Edit > Preferences > Scene), so it should happen automatically.
Weird, I never had a problem with clothes fitting V4 in Poser, but I never did extreme characters either. That's the major thing wrong with V4, there are limits to what you can do, you can't really change her shape drastically unless you are sure the clothes come with those morphs. But in Poser you can use magnets to deal with poke through although I never really needed it. And now there's the fitting room which I've never actually used either. My major problems were with occasional slight holes in bends on elbows or knees with extreme poses and it was easier for me to deal with that in post than within the program. But it looks like yours are more than a few tiny holes, strange...
Come to think of it, if I really couldn't get clothes to fit her, I'd change V4 to fit the clothes... Usually I could come to a good compromise and I have extra morphs from third party vendors that allow me to shape the breasts in various ways so I can always make them fit. But I was only doing typical pinup shaped bodies with V4, I never used the heavy morphs. You might want to save the extreme morphs for Genesis characters and keep V4 in swimsuit shape LOL.
Two of your images seem a bit chunky and the other looks short so it will be harder to fit that. Also, if clothes have it, play with fits from other characters like the Girl 4, Aiko 4 or Elite, you can often make things fit that way...
Thank you, Kerya! I think that might help! :) I'll try it out this evening.
Thank you. :) I checked and it looks like it's set. Just not working properly maybe? *shrug*
Every shape is swimsuit shape. Put a swimsuit on a person's shape, and hey, look at that - swimsuit shape! :) lol I try not to let our current society's preoccupation with body policing and body shaming effect my art. :)
If a figure can only be used with it's basic shape then it's not really something I'd use very much. However it sounds like with you guys' tips and advice I can get her clothes looking much better. Thank you! :D I really apprecaite you taking the time to help me out - you're awesome! :)
Well done clothes follow the figure shape nicely in most cases unless it's really extreme. Here's an example, I've turned the PearFigure dial from 0 to 1.66 on V4 and the dress automatically conforms to the shape.
@Taozen Maybe I just have crappy clothing then? They look ok on V4 base shape:
But the minute I dial in a different shape (even if it's a fairly minor body shape change), we get closet catastrophe:
(Image removed. To show problems such as pokethrough, it is a good idea to use clay shaders -or similar- instead of skin to avoid problems. Please review http://www.daz3d.com/forums/discussion/3279/acceptable-ways-of-handling-nudity#latest ~Mod)
But applying the techniques and tricks that Mike and you guys have taught me here, it seams to usual do the trick (even with slightly more extreme shapes):
Thank you guys!![heart heart](http://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/heart.png)
In newer Poser versions you have the "Copy morphs from figure" command, for older versions or Dazstudio if morph follower doesn't give you good transfers you can use Dimension3d's Morphing Clothes https://www.renderosity.com/mod/bcs/morphing-clothes/64629/
The problem you have is that the outfits probably have the morphs, it's just that they don't work correctly in DS. Poser has a thing called "Cross Talk" (morphs in one figure affect the clothing conformed to other figures in the same scene), and many vendors go out of their way to prevent it, some keep the labels you see in Poser and DS the same as the labels in the figures, but change the internal names which stops Cross Talk, this means you have to find the morphs in the clothing and manually dial them to the correct settings.
Then there's the ones that keep the internal names the same but mangle the ERC code, it usually still works in Poser like that, but DS hasn't a hope in hell of getting them to work.
This last one has an affect on Morph Follower (DS3) and Transfer Active Morphs (DS4), because the morph channels are using the correct internal names then neither of these functions will work, they refuse to overwrite an existing morph channel.
Well there are many factors involved here to consider but my general impression is that some vendors are doing a better job than others in this respect...
Yeah, that makes sense. I'm using Daz and kind of suspected that maybe those who use Poser will have an easier time getting V4 clothing to fit properly.
"Transfer active morphs" seams to work ok in Daz - sometimes. :)
Oh yeah, I'm sure that the item's quality often has a lot to do with it. :)