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Comments
It's an optical illusion, the brighter irises appear smaller because they contrast more with their surroundings.
Thinwall ON looks like a poorly fitted contact lens....
Thinwall ON can be handy for things like soap bubbles or other stuff. Also, any object that doesn't include a whole volume or has any opacity below 1 is treated as thinwall ON (at least that's the behavior I've observed).
So there are times to use it... just, well, not with a cornea. ;)
(Side note, in Genesis 2, is the cornea a whole object or a thin surface only?)
Attention to detail. Identical irises are a pet peeve. Thanks for the renders and explanation j cade.
At this magnification it does look like it could be an optical illusion. No doubt it is enhanced by the contrast. But layer Serene Night's two renders in Photoshop or another image editor and zoom in and you will see that Serene Night is right. His/Her character has larger irises. I just don't know what character or why yet. On a different note, I want to reiterate that I think a darker iris option is needed and I will add that soon as an update. Every render I see in here makes me more convinced about that.
@J Cade - Gorgeous demonstration render. Thank you for that!
Darker iris or darker sclera?
Beautiful sapphire Macro Eyes with several freebies or free with purchase items. Cornea uses thick wall preset and bulge morph 100%.
So beautiful. I don't know how you do that so fast! I love the whole thing but am particularly captured by the purple highlights in the hair. Breathtaking!
The eyes are wonderful, but the lips... whoa
Is it possible Serene Night has applied a female eye preset to the male figure? I didn't really think about there being different presets for male and female until I was looking for a texture I could most easily adapt to red. I didn't notice it was for G3F until I was ready to save my variation. Just a thought...
Interesting thought. In my tests presets didn't apply if the figure wasn't the right one. Which is the main reason why I made a male and female set. The only difference in UVs is for the eye socket (lacrimal is part of this).
Hi:
Thanks for trying to help me.
1. The character is a custom one. He doesn't really exist in the store I'm afraid he's a bundle of morphs.
2. It isn't an optical illusion, the texture applies and looks smaller compared to the gianni eyes texture he is using in the screenshot I gave you. Other textures apply okay from other characters. Macro Eyes makes the iris's smaller.
3. UV is Gianni 7
3. I managed to fix the issue by enlarging the iris a whopping 20 percent and the pupil 1.75 percent. This reflects the way Gianni's textured eyes looked prior to the application of the product at least as far as size goes.
I have no idea really what causes the issue. Seems a lot to have to dial-in, but as long as it works, I'm happy.
Would like darker scleras, but easy enough to fix by adding some gray to the diffuse.
Thanks everyone for the help! =-)
I don't know if that means you like the lips or hate them. They came from the free-with-purchase Frosty Flirtations makeup set.
I'm glad you liked the new image. I "cheated" by using the same model, hair and lighting. I used a different hair material preset and reposed everything. I added the earrings, necklace, and Christmas ornament and changed the clothing. The render took longer than the setup. The hair color is from Colour Therapy: Shanda that I got free with the HOLIDAZ coupon code.
Edit: And I added the makeup from Frosty Flirtations. The clothing is the free leotard.
I meant I loved the lips.
But now I see that's for G3F only. SIGH.
Still, great job
The makeup is LIE. Could you do something with a Geoshell or decal?
Sure, it's Kyoko hair from digitalbabes.jp - http://digitalbabes.jp/dload/KyokoHairMK3.html
That hair is ancient...but dang, it looks great. Is that the original textures or did you replace them with something?
Returning to the issue of scleras being too bright, I've got two new presets: One matches the exposure (darkness) of V7 default scleras and the other splits the difference between mine and V7. But since we were aiming for more realism, I want to point out that part of what makes scleras appear darker in reality is the shadows near the edges of the lids which fade gradually toward the center of the eye, emphasizing the roundness of the eyes. In 3Delight we used to finesse this out with Ambient Occlusion and I just discovered this can be done in Iray by switching Render Mode to Interactive and using an AO Canvas and combining the output with the standard render in postwork. I think this produces the best results because otherwise scleras look kind of flat to me whether light or dark. But as second place, I prefer the medium preset.
So here's a scene with a Victoria 7 character staring at a sunrise coming over the dunes (lit by a HDRI). I've numbered the images in the lower right. If you're having trouble seeing the difference, try layering them in an image editor and toggling visibility):
1. Macro Eyes with scleras as they are now.
2. Macro Eyes with scleras medium dark.
3. Macro Eyes with scleras matching V7 for darkness.
4. Same render as 1 but with AO pass multiplied over the top.
Yeah, it's the original textures with just one minor change - I added a brownish gray color to the "Diffuse Color" slot.
To me the third one looks the best. Just, IMO. :)
Ok, I have submitted the update to Daz.
Wow part of me wants to get these but I don't do Iray ,they are lovely though
Thank you.
You're welcome.
Thank you, Parris, for providing several varieties of shades for each color. I am truly enjoying using this product.
Is this update live yet? I downloaded it again but I don't see any sclera settings.
Does this work much with Genesis 2?
Not unless the G2 eyes are mapped exactly like the G3 eyes :(
@ That Guy - You're welcome. So glad to hear that you are enjoying it. Thank you for supporting my work.
@ ALLIEKATBLUE - The update just reached "Ready for Testing" stage this morning. So it might be a few days before the update is live.