Dynamic Clothing

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  • Oso3DOso3D Posts: 15,009

    Best wishes/luck, Ken.

     

  • kaotkblisskaotkbliss Posts: 2,914
    AllenArt said:

    You need the program for Poser AND the Daz Studio bridge to use in Daz Studio. The plugin for Poser is standalone in that it works independently of Poser but is made primarly as a plugin for it. When you add the DS bridge, it runs independently with the DS bridge for DS. You don't need Poser to run it.

    Laurie

    So in order to use this at all you either need Poser (to use in poser) or the Daz bridge (to use in DS) but not both? Apparently the same is true for the VDW demo I guess since I can't do anything with it to try it out since I neither have Poser or the Daz bridge :(

  • mrgraphixmrgraphix Posts: 43
    edited December 2016
    smaker1 said:
    mrgraphix said:
    mrgraphix said:

    that image is what im trying to do. the boob cling is annoying.. ill keep trying

    What do you mean by boob cling? Can you show an image?

    What i mean is when you add a shirt or dress to any female character the clothing item clings to and around the breast. I bought all the fixers such as the Clothing Breast Fixes but still very noticable of clinging to much to breast. This image is an example of what i mean by boob cling.

     

    Hello 

    here is a very quick simu (2mn with scene creation) :clothe shirt made for V4 on G3F with large breasts: no "boob cling". I know there are troubles with the collar but that was not the purpose, let's say she just woke up :-). I'm far from my computer this sunday. Nota: the dynamic simulation give a more natural look for the sleeves

    There are many roads to do it depending on the pose, the clothe, the character, that's the fun of it! What are the clothe and character you are using?

     

    is pretty much what im trying to do!! Yes if you ever get time to show or write a step by step that would be awesome! Im not using any specific character or clothes i mainly use gen1 though and most my characters have weight so breast are usually larger than default and everything seems to cling.

    Post edited by mrgraphix on
  • smaker1smaker1 Posts: 281
    smaker1 said:

    To compare with this standard fitting 

    Can you share how you did this step by step? :)

    I used GenX2. The principle is: you can use dynamic simulation to pose clothes on posed people but also morphed people. So I created a V4 shape for Gen3 Female with Genx2. You must do this only once.

    In DS4, I make an animation :

    - at frame 0: load Gen3 female zero pose, V4 shape applied, load the V4 clothe : NO fitting! The clothe must be in correct position

    - at frame 20: pose Gen3 female, zero the V4 shape , apply a gen3 character shape 

    Then make an animation simulation with correct parameters in VWD (that depends of the clothe) .

    It's the same process for Gen1, Gen2, Gen3. Remember: dynamic simu is a different world, the rigging doesnt't matter!

    Yes, another tool (GenX2) to buy but it's also an amazing tool to convert the best V4 characters I bought previously. There are certainly other ways to do it. 

     

    AllenArt said:

    You need the program for Poser AND the Daz Studio bridge to use in Daz Studio. The plugin for Poser is standalone in that it works independently of Poser but is made primarly as a plugin for it. When you add the DS bridge, it runs independently with the DS bridge for DS. You don't need Poser to run it.

    Laurie

    So in order to use this at all you either need Poser (to use in poser) or the Daz bridge (to use in DS) but not both? Apparently the same is true for the VDW demo I guess since I can't do anything with it to try it out since I neither have Poser or the Daz bridge :(

    VWD is an external application, the launching script from Poser is sold with VWD. Phil developped the bridge to launch VWD from Carrara or DS4. The bridge is "invisible" after you locate the VWD folder.  So yes to use the demo you must have Poser or invest in the bridge (like there are no demo of the bridge). There are no difference in VWD either you are coming from Poser, DS4, Carrara. 

  • AllenArtAllenArt Posts: 7,169
    edited December 2016
    AllenArt said:

    You need the program for Poser AND the Daz Studio bridge to use in Daz Studio. The plugin for Poser is standalone in that it works independently of Poser but is made primarly as a plugin for it. When you add the DS bridge, it runs independently with the DS bridge for DS. You don't need Poser to run it.

    Laurie

    So in order to use this at all you either need Poser (to use in poser) or the Daz bridge (to use in DS) but not both? Apparently the same is true for the VDW demo I guess since I can't do anything with it to try it out since I neither have Poser or the Daz bridge :(

    In order to use VWD in Daz Studio you need to have the Poser plugin (but not Poser) AND the DS Bridge to VWD.

    Laurie

    Post edited by AllenArt on
  • smaker1 said:
    smaker1 said:

    To compare with this standard fitting 

    Can you share how you did this step by step? :)

    I used GenX2. The principle is: you can use dynamic simulation to pose clothes on posed people but also morphed people. So I created a V4 shape for Gen3 Female with Genx2. You must do this only once.

    In DS4, I make an animation :

    - at frame 0: load Gen3 female zero pose, V4 shape applied, load the V4 clothe : NO fitting! The clothe must be in correct position

    - at frame 20: pose Gen3 female, zero the V4 shape , apply a gen3 character shape 

    Then make an animation simulation with correct parameters in VWD (that depends of the clothe) .

    It's the same process for Gen1, Gen2, Gen3. Remember: dynamic simu is a different world, the rigging doesnt't matter!

    Yes, another tool (GenX2) to buy but it's also an amazing tool to convert the best V4 characters I bought previously. There are certainly other ways to do it. 

     

    AllenArt said:

    You need the program for Poser AND the Daz Studio bridge to use in Daz Studio. The plugin for Poser is standalone in that it works independently of Poser but is made primarly as a plugin for it. When you add the DS bridge, it runs independently with the DS bridge for DS. You don't need Poser to run it.

    Laurie

    So in order to use this at all you either need Poser (to use in poser) or the Daz bridge (to use in DS) but not both? Apparently the same is true for the VDW demo I guess since I can't do anything with it to try it out since I neither have Poser or the Daz bridge :(

    VWD is an external application, the launching script from Poser is sold with VWD. Phil developped the bridge to launch VWD from Carrara or DS4. The bridge is "invisible" after you locate the VWD folder.  So yes to use the demo you must have Poser or invest in the bridge (like there are no demo of the bridge). There are no difference in VWD either you are coming from Poser, DS4, Carrara. 

    By the way how do you install VWD? Is it like how you manually install let's say clothes items to the daz 3D library?

  • smaker1smaker1 Posts: 281

    No, You install VWD in its own folder independant of DS4, Poser,....The bridge have two folders if I remember well (at least one in the script folder) read the manual or read me. The first time you launch the script, the bridge ask for the install folder of VWD after that you will not "see" the bridge. Thats for DS4, for Poser there are also scripts to install in the script folder of Poser

     

  • nicsttnicstt Posts: 11,715
    AllenArt said:

    There was another one, but it was based on Unity and I don't recall the OP ever saying that it was going to be a commercial thing, just showing what they were working on. That doesn't mean they didn't say it, it just means I don't recall  them saying it. LOL I believe Kendall also said he has some physics thing in the works as well, but I'm not sure if it included cloth or not ;)

    Laurie

    Yes, I am working on a system.  It will do cloth.  However, there have been a few life and health issues that have hopped in the way the past few months.  What I am working on is a bit different from what vwd/optitex plugin does.

    There are some exciting updates for other products coming first.

    Kendall

    Seriously, stop torturing us with the teasing.

  • nicsttnicstt Posts: 11,715
    smaker1 said:
    smaker1 said:

    To compare with this standard fitting 

    Can you share how you did this step by step? :)

    I used GenX2. The principle is: you can use dynamic simulation to pose clothes on posed people but also morphed people. So I created a V4 shape for Gen3 Female with Genx2. You must do this only once.

    In DS4, I make an animation :

    - at frame 0: load Gen3 female zero pose, V4 shape applied, load the V4 clothe : NO fitting! The clothe must be in correct position

    - at frame 20: pose Gen3 female, zero the V4 shape , apply a gen3 character shape 

    Then make an animation simulation with correct parameters in VWD (that depends of the clothe) .

    It's the same process for Gen1, Gen2, Gen3. Remember: dynamic simu is a different world, the rigging doesnt't matter!

    Yes, another tool (GenX2) to buy but it's also an amazing tool to convert the best V4 characters I bought previously. There are certainly other ways to do it. 

     

    AllenArt said:

    You need the program for Poser AND the Daz Studio bridge to use in Daz Studio. The plugin for Poser is standalone in that it works independently of Poser but is made primarly as a plugin for it. When you add the DS bridge, it runs independently with the DS bridge for DS. You don't need Poser to run it.

    Laurie

    So in order to use this at all you either need Poser (to use in poser) or the Daz bridge (to use in DS) but not both? Apparently the same is true for the VDW demo I guess since I can't do anything with it to try it out since I neither have Poser or the Daz bridge :(

    VWD is an external application, the launching script from Poser is sold with VWD. Phil developped the bridge to launch VWD from Carrara or DS4. The bridge is "invisible" after you locate the VWD folder.  So yes to use the demo you must have Poser or invest in the bridge (like there are no demo of the bridge). There are no difference in VWD either you are coming from Poser, DS4, Carrara. 

    By the way how do you install VWD? Is it like how you manually install let's say clothes items to the daz 3D library?

    There is a PDF included which explains where to install; it recommends c drive. The image shows the pdf, and the path I've installed it too. The second image the path and the VWD .dll at the bottom of the image; it needs to go in either/or both depending if you use only beta, or never use beta, or only non-beta; the image shows in Studio's beta version.

     

     

    VWD.JPG
    776 x 619 - 79K
    VWD-Bridge.JPG
    789 x 815 - 126K
  • grinch2901grinch2901 Posts: 1,246

    As I recall if you don't have Poser (which I do not anymore) you will have to install Python too. 

  • kaotkblisskaotkbliss Posts: 2,914

    As I recall if you don't have Poser (which I do not anymore) you will have to install Python too. 

    So you need VDW, the poser bridge, the DS bridge and Python if you don't have Poser?

    So they put up a demo that I can't even try, this thing is getting more and more complicated :(

  • AllenArtAllenArt Posts: 7,169

    I didn't install Python and it works for me.

    Laurie

  • grinch2901grinch2901 Posts: 1,246

    Laurie, I am guessing you already had python installed. The scripts VWD bridge uses are python. Per the readme, you point the bridge to the "StartVWD.py" script location.  "StartVWD.py" is a python script.  The bridge will need python to execute it.

  • 3dOutlaw3dOutlaw Posts: 2,471

    I made a quick video on YouTube just now on how fast it is for a simple setup, to fix conforming clothing from looking so rigid in a pose.

    You just need VWD and the Daz Bridge (and Python if you dont have it already from Blender, Poser or a bunch of other stuff that may have already installed it...poke around, you may have it already)

  • kaotkblisskaotkbliss Posts: 2,914
    edited December 2016

    I think I just might already have blender installed.... (I just never use it because I've never figured out how)

     

    *edit*

    Just watched the video above. Dang, that looks super simple and pretty fast also looks a lot better than Optitex results. I think I'm buying it next pay

    Post edited by kaotkbliss on
  • Oso3DOso3D Posts: 15,009

    There are currently a few things Optitex can do that VWD can't (internal pressure and colliding only by parts of a body), and Optitex has a bunch of fabric presets.

    That said, VWD is very much worth it.

     

  • kaotkblisskaotkbliss Posts: 2,914

    There are currently a few things Optitex can do that VWD can't (internal pressure and colliding only by parts of a body), and Optitex has a bunch of fabric presets.

    That said, VWD is very much worth it.

     

    I'd need to own the full optitex plug-in for all that though

  • Oso3DOso3D Posts: 15,009

    I don't believe you need it for the presets, but I might be wrong.

     

  • mjc1016mjc1016 Posts: 15,001
    edited December 2016

    I don't believe you need it for the presets, but I might be wrong.

     

    Right. There is a set of presets available on the free Optitex pages.

    http://www.optitex-dynamiccloth.com/FreebieDownload04.php

    They apply like a material preset, but change the cloth properties, not the surface properties.

    Post edited by mjc1016 on
  • Oso3DOso3D Posts: 15,009

    Re: Boob Cling

    The ABSOLUTELY easiest/best fix I've found is to use http://www.daz3d.com/ultra-bodysuit-for-genesis-2-female-s

    Use the one with simple mats (since you don't care), fit it to your figure. Fit your clothing top to the ultra bodysuit, hide the bodysuit, and then use one of the spandex breast morphs on the ultra bodysuit. (Experiment to get the look you want).

    In my experience that will handle most of the cases you are potentially worried about.

     

  • AllenArtAllenArt Posts: 7,169

    Laurie, I am guessing you already had python installed. The scripts VWD bridge uses are python. Per the readme, you point the bridge to the "StartVWD.py" script location.  "StartVWD.py" is a python script.  The bridge will need python to execute it.

    I do have Blender installed, so maybe that was it ;).

    Laurie

  • The opitex website isnt even working anymore, so why does Daz still partners with it? I don't get it. 

  • 3dOutlaw said:

    I made a quick video on YouTube just now on how fast it is for a simple setup, to fix conforming clothing from looking so rigid in a pose.

    You just need VWD and the Daz Bridge (and Python if you dont have it already from Blender, Poser or a bunch of other stuff that may have already installed it...poke around, you may have it already)

    Cool! Does VWD also have other fabrics effect? I mean Silk and Leather flow differently right?

  • Oso3DOso3D Posts: 15,009

    You can set a number of characteristics, but it's a bit annoyingly mysterious just what those characteristics do at the moment.

     

  • DaremoK3DaremoK3 Posts: 798
    edited December 2016

    I was trying to stay out of this thread, but some incorrect information is going around that I feel needs to be addressed for future purchasers of VWD.

     

    1. You do not need to install Python if you are using default (main) VWD for Poser, or the bridge for DAZ Studio with VWD.  Only users of Carrara are required to install Python for the Carrara bridge parser to work correctly.

     

    2. VWD is a stand-alone EXE (C - C ++ - not Python, but works with precompiled Python scripting), and you can run it all by itself without ever opening Poser, DAZ Studio, or Carrara.  However, you can only play in it with no mesh models loaded (which makes it completely useless in that context).  There is no built in OBJ mesh file importer, and that is where the Python comes in.  Python scripting loaded from one of the three programs works as an import/export bridge between the stand-alone VWD, and the host applications.

    Hindsight...  VWD's author intended it as a Poser plugin only.  We have the wonderful coder Philemo here (usually lurking in the Carrara forums) to thank for coding us the import/export bridges for DS/Carrara.  Without him, only Poser users would have ever had an opportunity to play with VWD.

     

    3.  There are further implementations that are being worked on that will enhance user experience including internal pressure (of sorts - let's call it ballooning) along with a forcefield driven module, adding shrinkage/expansion on both X/Y axis, and some other functionality.

    I don't know what the final version will include, or what might be changed before release, but my last beta version included auto-mesh propagation into the List box, and a change in the Static simulation dynamic manipulation.  Also, playing with inflating everything from balls and toony clouds, to my dynamic Hakama pants was a lot of fun.  Especially, the bouncing balls testing.

    I believe something holding back a new release is the dreaded "P" word, and steps needed to be taken to alleviate this.  I haven't heard back from author since my last beta report in a while, and my beta had an activation serial code box that harkens back to the earlier versions.

     

    * Regarding the clinging boobs.  There are a few things you can do, but the easiest is to perform the work pre-posing on a default T-pose.  First, unconform your shirt from your figure.  Next, load them into VWD, and run a quick one second Static drape (literally click the static sim button on, then off).  Your cloth mesh will expand around your mesh without the cling-to.  If needed, run a few more quick static drapes, or run longer if you wish more dynamic cloth deformations.  This is where experimentation comes in.  However, I recommend sending the cloth (Send Pose To Host) back to software after initial drape, and duplicate/rename that mesh for further use.  Do this with any subsequent drapes needed/wanted.

     

    Now, here is where normal work would begin.  You should now have a static OBJ mesh (non-conforming) in your viewport that is cling-to free.  You will use this mesh and run a pose animation dynamic simulation to create your final end posed cloth for rendering.  Also, you can use the mesh as a starting base for a new conforming cloth as well.

     

    Also, unfortunately, only Poser users can use the demo to play in VWD, and there is absolutely no saving (no cloth meshes or animation sent back to Poser for rendering/exporting).  No one with DS can even try it without purchasing the DS Bridge.  If you purchase both, then you can save back to DS.

     

    *EDIT:  I realized I was giving an example to alleviate boob-cling using my current beta.  For the last public release, you do not need to push the Static Sim button.  Just press SHIFT, and then let go.  If you hold SHIFT, a continuous simulation will ensue, but if you do it in short bursts you will have fine control in quick step iterations.

    Post edited by DaremoK3 on
  • RAMWolffRAMWolff Posts: 10,212
    marble said:
    Uthgard said:

    VWD creates a prop from the draped object and assigns morphs to the drape according to the frame in the sequence (that is, a morph for each frame in the animation that you simulated, and one morph for static drapes). Currently, there's no option to transfer those morphs to the original dress/hair/etc, although suppposedly it's one of the things being worked on for the incoming upgrade, but there's nothing stopping you from saving the draped prop.

    That's good news. If I can save out as morphs for the original garment then it will be a huge plus from my point of view.

    You can do that.  Since the plugin creates a copy of the original you just export the finished drape and import it in as a morph target. 

  • RAMWolffRAMWolff Posts: 10,212

    The dreaded "P" word? 

     

    Thanks for the update!  I look forward to the improvements! 

  • grinch2901grinch2901 Posts: 1,246
    RAMWolff said:
    marble said:
    Uthgard said:

    VWD creates a prop from the draped object and assigns morphs to the drape according to the frame in the sequence (that is, a morph for each frame in the animation that you simulated, and one morph for static drapes). Currently, there's no option to transfer those morphs to the original dress/hair/etc, although suppposedly it's one of the things being worked on for the incoming upgrade, but there's nothing stopping you from saving the draped prop.

    That's good news. If I can save out as morphs for the original garment then it will be a huge plus from my point of view.

    You can do that.  Since the plugin creates a copy of the original you just export the finished drape and import it in as a morph target. 

    The VWD instance created isn't the same mesh, it's triangles. Can you still use it as a morph target?  I never checked if the vertices were all in the same place, just assumed because the structure was so different that you couldn't.

    RAMWolff said:

    The dreaded "P" word? 

    Piracy. The vendor noted elsewhere that the product was now pirated somewhere and he was unsure if it was worth his while to continue to update it when it will just be stolen.  If he decides not to continue development it will be a real shame. 

  • grinch2901grinch2901 Posts: 1,246

    Well I gladly bought it and will gladly pay an upgrade fee if he actually does offer the promised features.  I hope enough others do it to make it worth his while and keep him at least interested enought to keep going. 

  • kaotkblisskaotkbliss Posts: 2,914

    I definately plan on getting it, especialy with the corrections and explinations that have been made.

    Although i do have to agree that Rendo's site is a bit of a pain, especially searching. It seems close is not good enough over there.

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