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Best wishes/luck, Ken.
So in order to use this at all you either need Poser (to use in poser) or the Daz bridge (to use in DS) but not both? Apparently the same is true for the VDW demo I guess since I can't do anything with it to try it out since I neither have Poser or the Daz bridge :(
is pretty much what im trying to do!! Yes if you ever get time to show or write a step by step that would be awesome! Im not using any specific character or clothes i mainly use gen1 though and most my characters have weight so breast are usually larger than default and everything seems to cling.
I used GenX2. The principle is: you can use dynamic simulation to pose clothes on posed people but also morphed people. So I created a V4 shape for Gen3 Female with Genx2. You must do this only once.
In DS4, I make an animation :
- at frame 0: load Gen3 female zero pose, V4 shape applied, load the V4 clothe : NO fitting! The clothe must be in correct position
- at frame 20: pose Gen3 female, zero the V4 shape , apply a gen3 character shape
Then make an animation simulation with correct parameters in VWD (that depends of the clothe) .
It's the same process for Gen1, Gen2, Gen3. Remember: dynamic simu is a different world, the rigging doesnt't matter!
Yes, another tool (GenX2) to buy but it's also an amazing tool to convert the best V4 characters I bought previously. There are certainly other ways to do it.
VWD is an external application, the launching script from Poser is sold with VWD. Phil developped the bridge to launch VWD from Carrara or DS4. The bridge is "invisible" after you locate the VWD folder. So yes to use the demo you must have Poser or invest in the bridge (like there are no demo of the bridge). There are no difference in VWD either you are coming from Poser, DS4, Carrara.
In order to use VWD in Daz Studio you need to have the Poser plugin (but not Poser) AND the DS Bridge to VWD.
Laurie
By the way how do you install VWD? Is it like how you manually install let's say clothes items to the daz 3D library?
No, You install VWD in its own folder independant of DS4, Poser,....The bridge have two folders if I remember well (at least one in the script folder) read the manual or read me. The first time you launch the script, the bridge ask for the install folder of VWD after that you will not "see" the bridge. Thats for DS4, for Poser there are also scripts to install in the script folder of Poser
Seriously, stop torturing us with the teasing.
There is a PDF included which explains where to install; it recommends c drive. The image shows the pdf, and the path I've installed it too. The second image the path and the VWD .dll at the bottom of the image; it needs to go in either/or both depending if you use only beta, or never use beta, or only non-beta; the image shows in Studio's beta version.
As I recall if you don't have Poser (which I do not anymore) you will have to install Python too.
So you need VDW, the poser bridge, the DS bridge and Python if you don't have Poser?
So they put up a demo that I can't even try, this thing is getting more and more complicated :(
I didn't install Python and it works for me.
Laurie
Laurie, I am guessing you already had python installed. The scripts VWD bridge uses are python. Per the readme, you point the bridge to the "StartVWD.py" script location. "StartVWD.py" is a python script. The bridge will need python to execute it.
I made a quick video on YouTube just now on how fast it is for a simple setup, to fix conforming clothing from looking so rigid in a pose.
You just need VWD and the Daz Bridge (and Python if you dont have it already from Blender, Poser or a bunch of other stuff that may have already installed it...poke around, you may have it already)
I think I just might already have blender installed.... (I just never use it because I've never figured out how)
*edit*
Just watched the video above. Dang, that looks super simple and pretty fast also looks a lot better than Optitex results. I think I'm buying it next pay
There are currently a few things Optitex can do that VWD can't (internal pressure and colliding only by parts of a body), and Optitex has a bunch of fabric presets.
That said, VWD is very much worth it.
I'd need to own the full optitex plug-in for all that though
I don't believe you need it for the presets, but I might be wrong.
Right. There is a set of presets available on the free Optitex pages.
http://www.optitex-dynamiccloth.com/FreebieDownload04.php
They apply like a material preset, but change the cloth properties, not the surface properties.
Re: Boob Cling
The ABSOLUTELY easiest/best fix I've found is to use http://www.daz3d.com/ultra-bodysuit-for-genesis-2-female-s
Use the one with simple mats (since you don't care), fit it to your figure. Fit your clothing top to the ultra bodysuit, hide the bodysuit, and then use one of the spandex breast morphs on the ultra bodysuit. (Experiment to get the look you want).
In my experience that will handle most of the cases you are potentially worried about.
I do have Blender installed, so maybe that was it ;).
Laurie
The opitex website isnt even working anymore, so why does Daz still partners with it? I don't get it.
Cool! Does VWD also have other fabrics effect? I mean Silk and Leather flow differently right?
You can set a number of characteristics, but it's a bit annoyingly mysterious just what those characteristics do at the moment.
I was trying to stay out of this thread, but some incorrect information is going around that I feel needs to be addressed for future purchasers of VWD.
1. You do not need to install Python if you are using default (main) VWD for Poser, or the bridge for DAZ Studio with VWD. Only users of Carrara are required to install Python for the Carrara bridge parser to work correctly.
2. VWD is a stand-alone EXE (C - C ++ - not Python, but works with precompiled Python scripting), and you can run it all by itself without ever opening Poser, DAZ Studio, or Carrara. However, you can only play in it with no mesh models loaded (which makes it completely useless in that context). There is no built in OBJ mesh file importer, and that is where the Python comes in. Python scripting loaded from one of the three programs works as an import/export bridge between the stand-alone VWD, and the host applications.
Hindsight... VWD's author intended it as a Poser plugin only. We have the wonderful coder Philemo here (usually lurking in the Carrara forums) to thank for coding us the import/export bridges for DS/Carrara. Without him, only Poser users would have ever had an opportunity to play with VWD.
3. There are further implementations that are being worked on that will enhance user experience including internal pressure (of sorts - let's call it ballooning) along with a forcefield driven module, adding shrinkage/expansion on both X/Y axis, and some other functionality.
I don't know what the final version will include, or what might be changed before release, but my last beta version included auto-mesh propagation into the List box, and a change in the Static simulation dynamic manipulation. Also, playing with inflating everything from balls and toony clouds, to my dynamic Hakama pants was a lot of fun. Especially, the bouncing balls testing.
I believe something holding back a new release is the dreaded "P" word, and steps needed to be taken to alleviate this. I haven't heard back from author since my last beta report in a while, and my beta had an activation serial code box that harkens back to the earlier versions.
* Regarding the clinging boobs. There are a few things you can do, but the easiest is to perform the work pre-posing on a default T-pose. First, unconform your shirt from your figure. Next, load them into VWD, and run a quick one second Static drape (literally click the static sim button on, then off). Your cloth mesh will expand around your mesh without the cling-to. If needed, run a few more quick static drapes, or run longer if you wish more dynamic cloth deformations. This is where experimentation comes in. However, I recommend sending the cloth (Send Pose To Host) back to software after initial drape, and duplicate/rename that mesh for further use. Do this with any subsequent drapes needed/wanted.
Now, here is where normal work would begin. You should now have a static OBJ mesh (non-conforming) in your viewport that is cling-to free. You will use this mesh and run a pose animation dynamic simulation to create your final end posed cloth for rendering. Also, you can use the mesh as a starting base for a new conforming cloth as well.
Also, unfortunately, only Poser users can use the demo to play in VWD, and there is absolutely no saving (no cloth meshes or animation sent back to Poser for rendering/exporting). No one with DS can even try it without purchasing the DS Bridge. If you purchase both, then you can save back to DS.
*EDIT: I realized I was giving an example to alleviate boob-cling using my current beta. For the last public release, you do not need to push the Static Sim button. Just press SHIFT, and then let go. If you hold SHIFT, a continuous simulation will ensue, but if you do it in short bursts you will have fine control in quick step iterations.
You can do that. Since the plugin creates a copy of the original you just export the finished drape and import it in as a morph target.
The dreaded "P" word?
Thanks for the update! I look forward to the improvements!
The VWD instance created isn't the same mesh, it's triangles. Can you still use it as a morph target? I never checked if the vertices were all in the same place, just assumed because the structure was so different that you couldn't.
Piracy. The vendor noted elsewhere that the product was now pirated somewhere and he was unsure if it was worth his while to continue to update it when it will just be stolen. If he decides not to continue development it will be a real shame.
Well I gladly bought it and will gladly pay an upgrade fee if he actually does offer the promised features. I hope enough others do it to make it worth his while and keep him at least interested enought to keep going.
I definately plan on getting it, especialy with the corrections and explinations that have been made.
Although i do have to agree that Rendo's site is a bit of a pain, especially searching. It seems close is not good enough over there.