Game Making Software and Daz Assets

Does anybody have any experience with using assets created for Daz with game making software. I'm not talking about engines like Unity and Unreal but non-programming game makers like RPG Maker, etc.
I'm kinda liking the idea of making a simple 3D RPG using assets I've created for Daz Studio (like my Lolo Hai chibi figure, etc) but I really don't like programming that much so those programs like Game Maker that let you make a complete game without programming are pretty appealing. I think RPG Maker is currently only 2D. I've been looking at the Smile Game Builder which makes Final Fantasy styled 2D or 3D games and will let you import your own 3D assets (FBX2014). I'm just wondering how big an issue It's going to be to use rigged models given Daz's buggy FBX import/export.
Anyone here ever used Smile? Anyone have any other game maker recommendations for people who hate programming? The last serious programming I ever did was 6507 machine language for the Atari 2600 (I'm old).
A Ghastly's Ghastly Comic RPG might be kinda fun.
Comments
I would still recommend Unity, because of their large Asset Store, where you can find almost any game templates and tools for 2D or 3D, both free and paid ones.
And I am also old - made some Z80 machine language programming on TRS80 and Timex 2000 - remember that computers?
Transferring assets via FBX is well established in Unity and I have transferred successfully many different Daz assets, including Genesis 3.
The only issue with Daz assets is their licensing - you need to buy at least Daz Developer licence, if you plan to release your game to public,
but if you create all assets by yourself, then you do not need it. Seeing your large amount of freebies, you released, it can be an option for you, too.
I've made a few games using Daz figures and Game Maker Studio which has both drag/drop "programming" and traditional programming. You can use either method or a hybrid of the 2 (which is what I do)
I also just recently got Clickteams Fusion which is supposed to be all just drag/drop "programming" but I've not used it yet.
I've done a little bit of stuff in both Game Maker and Clickteam Fusion now. It's fairly easy to make simple games without too much programming know how. What little bit of programming there is, is fairly simple. I really like Clickteam Fusion better, but both are fairly easy to use. I just think Clickteam Fusion is easier for me. So far, I've used DAZ assets to make the backdrops and sprites for a game and animating the sprites which actually took me the longest to figure out how to do. I've been fooling around with in Clickteam Fusion since I got it recently. Very easy to use and set up. I've only done 2D stuff. Not planning on doing anything 3D. And, with 2D, you don't need to worry about getting any game licenses since it's all 2D images.
Both Game Maker and Clickteam Fusion have a lot of tutorials on YouTube so I highly suggest watching some to see if either of the are right for you. I believe both also have trial version so you can try both out and follow their basic tutorials to get a feel for how the work and if they are a good fit for you.
I'd never want to use someone else's assits in a game anyway. It would kind of spoil the fun (and some game publishing sites apparently won't accept your game if it uses any canned or modified assets just because they don't want to get caught in the middle of things if you do or do not have the rights to use them).
I'll have to look into Clickteam Fusion.
Smile Game Builder seems to be RPG Maker with 3D support which is what I'd like. There's also plygame for Unity which is a drag and drop Hack and Slash RPG maker that looks kinda interesting. Solarus looked kind of interesting. It's a Legend of Zelda like game engine but unfortunately it's not drag and drop and I don't want to learn Lua.
Artini is right. Unity is the easiest and I'm saying that as I am a programmer myself I can promise you that with a bit of judicious shopping in the Unity Asset Store and a few of the Unity Learn tutorials (do the Learn tutorials before you go shopping) you can make a decent game easier in Unity than you can create a decent iRay render (or, LOL, at least easier than I can create a decent iRay render).
Even as an experienced programmer, or maybe because I am an experienced programmer, I try to avoid as much of my own programming as possible and I do that through the Unity Asset Store.
The other advantage of the Unity is its multiplatform deployment, so you can release your games (or applications) for Windows, Macintosh, Linux, Android, iPhone/iPad
and even HTML5 for web browsers.