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Personally, I've always seen FG and other face generating tools to be useful more for coming up with similar characters rather than exact copies of famous people. Famous faces are fun to do, but not much else. If I want a character that has similar features to such and such an actor, I'll use their photo as a model, then use a different texture or at least an altered one to come up with a new character. I consider FG to be a way to do character modeling without having to learn Zbrush or another 3D modeling program. It does the heavy lifting, while I do the details. Seen this way, it doesn't really matter if I get perfect copies of a photo face, as long as what I end up with looks like a good character. I've ofter got 2 or 3 character faces from a single photo because slightly different point placement in FG can often greatly alter the output.
If all a user wants to do with FG is copy celebrities, it works pretty well. But, I think it's real value is as a new character creator. Combine FG with Figure Metrics and some new skins, and you have a character creation suite.
Thanks, I'll Google Micro Connection in the morning and see if it's not too far and call them to get to a price quote first. I'm going to need a monitor too and figure out where to put it, I'm still using my Mac with 32GB RAM and a 27 inch screen as my main computer. This would be just for Daz rendering really, so I want to keep the price as low as possible. I really hate Windows as an OS. Oh and I already asked that guy if he sold old computers and he said no, there's no money in it, he's purely a repair guy. I'm still going to look into render farms too because that could be a better option for me. At a convention, someone quoted me 2 cents a minute and if people are doing 4 minute renders, but that just seems too good to be true and I don't remember the name of the company, they had a booth at Siggraph and I don't know where I put their info.
As far as using celebs in FG, I plan to do a lot of postwork, I'm way better at Photoshop than DS and I'll be using it more for artistic portraits rather than 3D use, so I can always fix the eyes in post. I tried using another character's eyes in a render but it looked too fake, I'd rather use the real actor's eyes and fix them in Photoshop. Mostly I'll be using FG for new original character creation, especially for realism, because now all regular Genesis characters look fake to me after seeing what FG can do! So far FG seems great for stills, but I haven't fully tested it for expressions, but many regular Genesis characters don't take expressions well either, at least not as well as V4 did...
I've never seen the show and have no idea what he looks like, but as far as realism, that looks amazing. Where are you finding such high res photos?
I agree. The celeb stuff for me would not be for character creation but for artistic portraits to be enhanced later in Photoshop. I do want them to be recognizable as the celebrity, but it will eventually be a digitally painted portrait, not a photoreal one. The pose and hair I gave her is completely different from the original photo and actually looks nothing like it, but I think managed to get it to look like her enough, I hope, that when completed as a portrait, with eyes fixed and all, people will say "Oh, that's Emma Stone!" although if they Google images of her, there will be nothing like it on the internet...
It seems rude to me to copy their exact (even close) likeness; especially using photographs of their skin. Doing people that know in advance and can consent is different.
But for characters, it is great.
I disagree. there is already a product out, much cheaper for random character generation - Simtenero Randomizer http://www.daz3d.com/simtenero-randomizer So for me to invest in FG, it really needs to bring it on the creation of actual people more than the random aspect
Thanks. I just look at google search with specific search parameters, wallpaper sites, paparazzi sites
done a few different versions of them using faceshop so here's my first go of recreating my brother and sister with facegen
http://www.daz3d.com/gallery/#images/311666
Try to take a render you have worked on for a while and which you think looks good (or any picture you like and have looked at for a long time), and then mirror it. It just looks wrong in some way (at least it does to me). Maybe it's the "first impression" thing that's in play here.
I agree with this. I've got the Simtenero Randomiser (mentioned a couple of posts later by FSMCDesigns, I can't multi-quote) and love it, but it relies on morphs you already own. This is not a lot of good to you if you've got a sudden need for an Asian G3F and the G3 male and female morphs are languishing in your wishlist at a combined price that's half the cost of the sale price of Facegen. As well as creating face shapes from a photo, Facegen can create male and female face shapes, African face shapes, East Asian face shapes, South Asian face shapes, European face shapes or any combination of them, and you can tweak almost every aspect of them individually afterwards in the program to make them look more/less older or more/less monstrous/realistic etc. You can't do any of that with the Randomiser unless you already own the relevant morphs. These will have had to be bought individually for each generation, male and female, unless you own the required version of GenX, whereasFacegen lets you apply your shapes to Genesis, G2M/F and G3M/F.
There's already a ton of value there, and you can combine morphs you already own with your newly-created face shape once you're in Daz Studio (step forward Zev0's ageing morphs and feel the love! :) ) .
The textures applied to the skins are more trouble than they're worth in my view as long as they insist on the daft practice of drawing eyelashes on eyelids, but it takes no time at all to create an untextured version of your character when you create the textured version, and blend the two skins together around the eyes in Photoshop. Alternatively, you can just create the untextured version (which will often stand well enough on it's own if yours is a young or background character) and make your own modifications to it. You can apply these skins to existing shapes too, or use them in conjunction with shapes created by the Randomiser. More characters than we know what to do with, but I imagine what will really complete our virtual 'character creation suite' will be the release of the next version of Skin Builder. If you're only working with Genesis or G2M/F and have the patience for the current version, that one pretty much completes it now.
As far as celebs go, I enjoyed creating my footballers and Mrs Becks and just did it to see if it could be done, but that's not really what I bought the program for. I expect most celebrities are fiercely protective of their likenesses and would come down like a ton of bricks on anyone using them commercially, and I haven't got the energy for that kind of thing. If you can find a way of using them without inviting legal challenges then your next challenge is to find an image of them not smiling - easier said than done when their livelihoods depend on them putting their most positive faces forward (unless we're talking Mrs Becks!) and most have mouthfuls of expensive dental work that they're eager to flash.
The ability to create a convincing likeness of somebody's face obviously does add extra money-making opportunities for those willing to pursue them, though. 'Want a 3D model of yourself? Look no further!', 'Send a unique Christmas card featuring you and your family in this festive Victorian toy shop!' or 'Let me digitally bring to life your dead relative!' etc.
Facegen isn't without it's flaws (I'm still struggling to get past the eyelashes on eyelids thing!), but in my view the benefits far outweigh them.
I have Simtenero Randomizer too which is great for creating characters for your own use, but you can't create commercial characters because you are relying on Daz and/or PA characters as a base and, at the end, the character still looks a G3 character. FaceGen moves it out of the obvious Daz character realm and can be used as a merchant resource with the supplied textures or your own (not celeb photos!)
As far as celebs suing you, I think because they are public figures, there is a certain leeway with what you can do with their images, including creating art and satire with their image, but you can get in trouble for other things, especially having them endorsing a product or involved in acts of sex or violence, which is why creating a 3D version of them for sale could probably create legal problems for the creator and anyone who purchased it. Creating 2D original art with it is less likely to cause problems. A non-public figure could actually sue you more easily, if you use their likeness without permission.
They make great characters! Your sister kind of reminds me of Katee Sackhoff from Battlestar Galactica!
Well it is if you are only going to do renders. Howeverm the cheap most current PC that has at least 4 cores and is upgradable to 32GB or more RAM is still desirable.
I am making animations and games for I will probably buy the nVidia GTX 1080 even though I will first finish the animations at lower reslution before spending the money for a 1080 though. Maybe they'll be cheaper then.
After buying the 1080 since it's at 4K they'd have to do something really bigger speed wise to get me to upgrade for a long time. They approach the limit that eyes can see pixels in these screen close up.
Whenever I do a test morph, the eyeball, iris and pupils look horribly distorted when I apply a regular skin. Any ideas how to fix that and give the poor peeps the normal eyes?
In many cases you can correct this with the Geometry Editor - I do the following:
Mark the morph from facegen as Favorite in Parameters & Hide the models head with the eyeball icon
Switch to geometry editor tool & use select by Vertex Selection
Select the eyes by going to select by facegroup - leye reye
Still in Geometry Tool choose - Clear Selected Deltas From Favorites
That gets rid of the morphs on the eyes themselves but in some cases still leaves them looking odd - You can then fiddle with the sliders or send the genesis to a modelling program to fix that part
Once you are happy with the results you can resave the morph in the usual way (Set it to 0 then save as - support asset - morph asset)
If anyone has found a better way I hope they will post it as easy is good :)
I thought of that afterwards too, and as an experiment decided to see what I could come up with using FaceGen and the few merchant resources I have available. I started off in FaceGen by clicking the 'random' button a few times until I came up with a female face shape that echoed the doe-eyed and pouty look so beloved of the Daz store, generated a G3F morph and took the untextured FaceGen skin into Photoshop, where I removed the brows and replaced them with some from Hinky Punk's Build-A-Babe product. I added a smattering of freckles and a couple of moles from Build-A-Babe, and then blended in the lips with those from the skin supplied with Build-A-Babe to add a bit of texture. Bump and spec maps were created with the Photoshop actions that come with Build-A-Babe, and the eyes were re-surfaced with mats from Zev0's 'Growing Up'. All this was done during the half hour it took my daughter to make us dinner.
I'd be the first to agree that there's nothing special about the end result, but I've seen worse selling in the store and have bought worse in the past too. I have no real interest in selling characters, just in making them for me so that I don't have to buy any more, but for those that do I imagine FaceGen would pay for itself pretty quickly. You'd need to do a few variants with different coloured eyes, make-ups and maybe something quirky like a tattoo to give your character sales appeal, but even that wouldn't take too long.
I've done such a lot and had so much fun with FaceGen over the last couple of days that it seems like ages ago since I first saw that underwhelming product page for it with two not particularly informative images and thought 'For that money? You're having a laugh.' I'm glad I found the trial though, thanks to this thread, and ended up buying it. No regrets whatsoever here.
Er... I can follow you up to "select by vertex group". From there, it falls apart. I can only select one region at a time, and it only allows me to "Assign to Target Group"... and nowhere in the dropdown menus, I fing the "clear selected Deltas... Sorry for being stupid here.
Its most likely my bad explanation & missing parts out :(
You need to be in the Geometry Editor then right click on the model & go to
Geometry Selection - Select By - Face Groups - leye
You need to do this part twice (once for each eye)
Once it looks like this you can right click again & use clear selected deltas
Select the eyes from the Tool Sttings pane by clicking the +es, then right-click in the viewport Geometry Selection>Convert Selection>Convert to Vertex Selection. then do the remove deltas
Still stupid here... I manged to select both eyes, but where do I find the "clear selected deltas"? There's nothing in the right-click menu, i checked all of its sub-points.
It should be under Morph Editing (underneath geometry assignment option)
Ah... there's only"Subdivision Weight" below geometry assignment. Is that option perhaps not available in all styles?
Are you sure you have Vertex Selection as I notice if on edges that it is as you describe?
I don't know if it changes for different layouts - I am using the latest 4.9.3.166 if that makes a difference
Yes, that did the trick. I was using 4.8, and it just wasn't there. I fired up the Beta now, and there it is.
Thank you!
Make sure you have "show sub items" turned on in parameters. I couldn't get my facegen morphdials to show up until I did that.
I noticed that the nostrils are white after I applied the textures. I didn't see where they said to apply any of the textures to that area. Did I miss it? I suppose I could look at another figure and see what texture was applied there and do the same.
I'm also wondering why there are multiple textures for the eyelashes for some figures, but the one I checked only used a texture in the opacity channel. I ended up setting up my eyelashes the same way.
But all in all, I'm liking this program!
thank you yeah I think they do make good charcters done a few renders using headshop and photomanipulations of them now haven't quite got them 100% correct especially in the shaping but still happy with the results and that's the main thing to me using facegen for new textures just like we do with bought stuff we mix and match differnt textures on different shapes for endless characters of course sometimes you do want to actually recreate the actual person and this one is pretty close and again in headshop I have recreated a few friends and my mother in a few renders but with facegen don't have to edit out black lines and other stuff like I did with the other plus you can create matching full body skin tone with facegen hs is still good but I like fg more. You know I didn't notice that she looked like Kattee here so had to look up some pics to compare and your right she does though in real life don't think she does like said didn't get her 100% accurate here or John either but I still like the results