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Ok, finally figured it out. But if I click export, there is no Genesis 3 male, just G1 and G2...
I agree. I'm wondering, will this product work with Wine or with one of the other apps that let a Mac User run Windows programs on a Macintosh?
That is amazing.
On the product page, it states: "The ultimate in control, FaceGen even lets you modify the face with a pinch and pull style experience so you can mold and fine-tune features to meet your needs." I'm not sure what it means by a pinch and pull experience, but has anyone used this feature? If so, how does it work?
- cant delete, but solved my problem
You may want to say these path names in a notpad text file as they are not remembered as default path names once navigated to in FaceGen. Then you can quickly copy past when needed again.
Genesis 3
G3F
Select here:
<System Drive><DAZ Studio Library Path>\data\DAZ 3D\Genesis 3\Female
not here:
<System Drive><DAZ Studio Library Path>\data\DAZ 3D\Genesis 3\Female\Morphs\FaceGen
G3M
Select here:
<System Drive><DAZ Studio Library Path>\data\DAZ 3D\Genesis 3\Male
not here:
<System Drive><DAZ Studio Library Path>\data\DAZ 3D\Genesis 3\Male\Morphs\FaceGen
+++++
Genesis 2
G2F
Select here:
<System Drive><DAZ Studio Library Path>\data\DAZ 3D\Genesis 2\Female
not here:
<System Drive><DAZ Studio Library Path>\data\DAZ 3D\Genesis 2\Female\Morphs\FaceGen
G2M
Select here:
<System Drive><DAZ Studio Library Path>\data\DAZ 3D\Genesis 2\Male
not here:
<System Drive><DAZ Studio Library Path>\data\DAZ 3D\Genesis 2\Male\Morphs\FaceGen
+++++
Genesis
Select here:
<System Drive><DAZ Studio Library Path>\data\DAZ 3D\Genesis\Base
not here:
<System Drive><DAZ Studio Library Path>\data\DAZ 3D\Genesis\Base\Morphs\FaceGen
Haven't tried that yet maybe you need a Wacom tablet or Surface or something like that?
Sound like you were given the wrong license key. If you have the correct license for FaceGen Artist Pro and not just FaceGen Home, you will have tabs for <Genesis 3F> and <Genesis 3M>
It is really easy to use. My first try took around 15 minutes in Facegen. The only problem is to find proper reference images,
but even black and white works pretty well, if you do not need created textures. Below is my first try:
Below is how Genesis 3 Male look a like without the morph created in FaceGen.
Default Genesis 3 Male materials treated with Anagenesis II only.
It sounds like you are saying that you used G3M to create a render which you then used to create a G3M morph using FaceGen? Is that right?
The program has 2 ways to morph the face inside FG. There is the dial option, which is self explanatory, and there is an option to click directly on the face and move that point around. This feature has an additional option to mirror it or not, so you can make nice asymmetrical features. This is as simple as choosing left or right mouse clicks when clicking on the face. It's very easy to use.
One thing I wish FG had was its own skin bases to start with. Each face is going to be matched to the default skin for whichever Genesis figure you choose. The colors are brilliantly matched, but I hate having the same body textures on everyone. Especially with how bad the 5 o'clock shadow is on the default males. Sure, I can edit these, but it would be nice to have more variety to start with.
There are two problem areas for FG. Eyes and noses. It seems every nose is at least a little off, and needs adjusting with in the app. Eye textures can be horrifying if the eyes are not wide open. FG really needs a way of choosing an eye color and rolling out an eye that matches that. As it is, the best course is to just ditch the eye textures FG gives you and use any other character's eyes in your runtime (surely you have something close to what you want.)
If you felt burned by the other face creation software on Daz, FaceGen absolutely murders it. Textures up to 4096 pixels. Lots of morph options after a face is generated. A full set of matching skin textures so you wont get terrible seams. The face texture itself is much larger than what the other face maker creates. It doesn't crash. And it doesn't need to be located in a specific location to function. It is, ahem, head and shoulders above the other app.
The demo does not have G3 support, at least it didn't when I tried it. And yes, the only difference between the regular and pro versions is G3 support. I find that pretty ludicrous myself. But the program is one of the better face generating softwares you'll find, and it supports Daz. Now that it is on Daz's store, there is the possibility of it being on sale. I cannot recall it ever being on sale at its site.
And sorry, the author does not have any plans to support Macs. Its just too much trouble for very little return.
Here's what I have so far. I cleaned up the face skin. Removed the eyelashes, blended out the nose, smoothed parts of the lips, color adjustments. I threw out the eyes and used another models and they still look a bit wonky. Can't use point at "camera" because they look cross eyed, and look that way in default load. I still think they look a little strange, but way better then when I started.
That looks really good. I'm curious to see what facegen created before all of your tweaks.
I have just picked up some photo from the net and created Genesis 3 Male face morph from it in Facegen,
but used default Daz Studio materials, that come with Genesis 3 Male to make the renders.
I made a Cumberbatch with the free demo.
Not perfect by a long shot, but still a resemblance. The paid version is probably more accurate.
OK, because I could not place in my memory a G3M character that looks like your facegen morph, which is very good even if I don't know enough about famous people to know who it is is a a convincing model of a random face.
So do you install FaceGen Pro manually or do you use DIM?
Never mind. I saw one place where it said you had to download manually. But when you click on the link, it gives you links for manual and DIM. I did the manual install.
Sherlock Smurf! (Sorry, I had to...you should totally put a Smurf hat on him, that would be epic!) But that's seriously not bad at all once you get the color corrected I bet it'll look very nice. If that lower pic is your source I have no idea how it turned out that way. Did you use NGS on that? Sometimes it makes certain skins blue, like very fair skins.
There is no difference between the quality of the output from the demo and the paid version. The demo has all the features as well, so getting familiar with the demo will set you up for the paid one. The only thing the demo does is add the forehead logo!
I bought FG before it came here, but it has its own exe. So it probably is better suited for manual install.
Well, I finally caved. I'm a bit annoyed that I took until 4.15 am to do it - what did it was realising that not only would buying it together with the Streets of Asia lights be cheaper than buying the product on it's own, it would bring the Pro version down to only $8 more than the home version.
Anyway, this is Clive on G3M. There's plenty of room for improvement, but he's a 'straight out of the box' kind of guy and I'm getting desperate for my bed. There are no photos involved, just the textures supplied with the program, including the Facegen eyes. I didn't even bother tweaking the morph before I exported. Considering he only took 15 minutes from 'start to create' to 'start to render', I don't think he's that bad. I will make him some better looking mates tomorrow. Or today, technically.
One more thing - I saved two of the characters I created with the demo version as .fg files just to see if the full version would open the .fg files without referencing the watermarked images if I ever got round to deciding to buy it. I've just looked and found that it does, which means that anything you create and save using the demo can be opened without the watermark by the full version if you later decide to buy it. I'd have saved more of my earlier creations if I'd known this.
I expect the program makers have done well out of today, but I think they'd do a sight better if they bothered to supply half the information we've gathered together between us all on this thread. I certainly wouldn't have bought it on the strength of two promo images, especially without even knowing that they had a demo available so that we could see for ourselves what the sales page was lacking. I'm going to bed now. Definitely. Probably.
I used a different photo for the source photo. I finally figure out what I did wrong though - I used the wrong settings and told it to use the profile shots to help build the texture ..and the profile shots where in black and white. lol That's probably why it ended up all blue-ish.
I thought I'd try one more tonight and just looked for a high res high quality face shot and not worry about trying to make a famous person. heheh I think it turned out better:
I just used it to make the face texture above. The shape itself is a dial spun character.
AH, so your Temp is iat the default position. Mine is on D-drive, and I got all sorts of errors about Genesis not found because of that.
That's why I was wondering if that particular problem got solved with FaceGen.
Thanks. I think Facegen creates a convincing character head morphs and saves a lot of time (and money) in long run,
if you need some various looking characters for the scenes.
I have tried before, manually mixing different head shapes in Daz Studio, but it was a hit and miss.
With Facegen, even if I could not get a 100 percent likeness of the face from the photo, now I could create a lot of different head shapes with such a little effort.
Oh, I'm talking about the demo. I wanted to test it out first on G3...
Morning, found a couple of videos on YouTube (was surprised there wasn't a lot more to be honest considering this isn't a cheap piece of software) which have helped but just have a couple more. Am I right in saying that I don't have to use the textures that FaceGen creates and could (once I've made my new face and imported onto a Gen figure) then use any purchased skin from anothe figure to cover it and the body etc..?
Also, once the morph is dialled onto the figure do you still have full range of expression movement using the normal head parameters (expression , eyebrow movement etc). Does the morph tear when using these settings..?
Thanks to anyone who can answer :)
I have tested with different character materials from Daz and PA characters and I like the results.
This was my main idea of using Facegen - just creating the head morphs. I have not tested the expressions on such morphs yet,
but I hope they will work to some degree as they do with the other characters available.
Thanks for the reply Artini. I'm in the same situation as you in that I'm just after creating more varied face morphs. The ability to do this from photos is a bonus as there's friends and family I'd like to Dazify! Not really interested in celebrity morphs but can see the appeal to some for parody type art etc
I can't think there would be many issues with expressions as you're dialling it onto the main figure which already has the required meshes etc.
Thanks again
Well, first of all DS somehow got all screwed up on my Windows laptop and I can't access 90% of my content including Anagenesis so this is an IRay render without IRay materials. Second, I did not use a neutral expression. Ended up trying to tweak it with aging morphs and some other morphs. Couldn't access most of my hair, but found this for now. So, this pretty much sucks as is, but I do see potential if I can get DS working again to access my content and I'd like see what FG would look like on G3, wish the demo had that.
Anyway, it is my first attempt with a lot of limitations... It is what it is LOL...
Almost nailed that smirk..!!!