I'm Looking for HD Skin Textures for Genesis 3 Female Base

I've looked over the store multiple times, but I can't seem to find 2k or 4k skin textures for the base Genesis 3 Female body. I mistakenly bought a shader set while it was on sale, thinking it had skin textures I could use without the shaders, but turned out it was only shaders that I don't need or want. I need something that's HD and has no blemishes. The default G3F skin texture has black spots(Moles I think) everywhere, and I'd rather not have to try and paint over them, potentially losing small bits of detail in the process. I want to use the skin as a base to work off. Adding details of my own or changing the skin tone if need be, but it complicates things when the skin looks blurry up close and all my characters have identical blemishes(And any character I make probably won't have any to begin with.). I wanted to use a skin texture I found from elsewhere, but the UV's are different so it doesn't work.
Comments
look at the merchant resource skins. most are 4096
If it's not soley for personal use, then you will need to use a merchant resource since they are licensed for commercial use. The standard res for most G3F skins is 4096 x 4096. can't recall seeing any with a higher res.
maybe give these products a try
https://www.daz3d.com/skintastic-skins-merchant-resource-flawless-genesis-3-female
https://www.daz3d.com/build-a-babe-skin-texture-merchant-resource
https://www.daz3d.com/skin-builder-3-for-genesis-3-female-s
The intent is to create character models in DAZ, import them to 3DS Max for some custom mesh editing or adding clothing that I can't find on the DAZ store(Which will be most), same goes for hair, and then releasing the models for free use outside of DAZ.
What are you using to paint with?
This is not permitted by the EULA.
Which part? I imagine there are issues with hair and clothing, in which case I won't use anything from DAZ Studio.
If I make any edits to textures, it's in GIMP.
You can't distribute a derivative mesh of the Daz figures. If you're going to be distributing the mesh, you need to use something like MakeHuman which allows this.
The part where you give your modified DAZ models away. You are buying a licence for personal use, you do not own them to give them to anyone. If you do not own the mesh or content, you can't give them away, especially for use in other programs.
If you want to give anything away, you have to make your own models from scratch, that way it is yours.
Oh, should have clarified that I didn't mean the body mesh. My bad. I intend to make clothes and hair outside of DAZ and apply those to the model, those are the meshes I will be editing. Anything done to the body itself, will be done in DAZ Studio and then left as is when exported. That's the reason I got DAZ in the first place, to be a cheat for making bodies since making them from scratch is currently beyond me.
If you're only distributing the clothes and hair, why do you need skin textures?
The body goes with the clothes and hair. You only said that a derivative mesh(i.e. an edited DAZ mesh) was not allowed. You didn't say the body, period, was not allowed to be exported to other programs and released for free(Which doesn't quite make sense because DAZ Studio and the G3F body are both free, and if I'm not selling them, then I'm confused as to where the issue would be.). I was hoping to use DAZ Studio to speed up the process of creating models, do all the work on the body itself within DAZ, then export the body out to make clothes and hair for, attach them to the body, and then release the completed model for free. My understanding, as told to me by someone off-site, was that so long as I only used the base G3F body and anything that was allowed to be used with the model, regardless of if the model was ultimately sold or made for free(For example, the merchant resources that another user mentioned above.), would be perfectly fine for what I had in mind.
I'm afraid that person was incorrect, G3F is free for use in making 2D renders or animations, but the mesh cannot be redistributed.
Well damn. Guess I gotta find an alternative then.
Why not import MakeHuman characters into DAZ Studio & learn to rig and weight paint them in DAZ Studio? Then you can make the clothing outside DAZ Studio as you wish but use DAZ Studio Transfer Utility to transfer the rigging and weightainting from your DAZ Studio compliant MakeHuman characters?
At least that's the easiest way that follows the work flow you said you want to use, although I understand Blender can do similar weighpainting and rig transfers although I have never tried in Blender.
You really should let that person know they are completely wrong so they don't go telling others these kinds of untruths. Scares me to wonder how many others out there think the same thing.