Show off your dForce: Genesis 8 Starter essentials just got over 3 Dozen free animations
DAZ_Steve_2154153
Posts: 565
in The Commons
Yup, you read that right. We just rolled out an update to the Genesis 8 Starter Essentials (You should be able to find it in DIM, Connect, or through your Product Library https://www.daz3d.com/downloader/customer/files#prod_42071).
dForce adds the exciting new ability to have cloth and clothing drape and react to movement and wind. What better way to see that movement than to have your figure moving?
Happy Halloween, and enjoy! :)
Comments
Cool. Gonna check this out later.
FYI to all, we rushed to get these out to you for Halloween, so a few of them still need a smidge tweaking. Expect to see the pack tuned up a bit in coming days (plus a lot more animations in the store soon.)
Thanks, we appreciate the treat.
More cloth explosions.
If I do it frame by frame, the cloth sim is fine though. I guess I'll just make a series of images and convert them as a movie.
Yes, that is generous and it will encorage people to use dForce. I want to but have been put off by the experience with the beta - lots of crashes and exploding garments. So I'm waiting for a more stable version, hopefully soon. I have, however, updated to 4.10 so it is installed and waiting for further updates.
Perhaps try increasing the Subframes or Iterations per Subframe settings in Simulation Settings, to give the cloth more time to settle against the current pose before the figure moves on to the next frame?
Thank you!!!!
Very thoughtful. Happy Halloween to you too!
Very cool thank you!
It doesn't appear to be available through manual download. Nothing is in the G8 starter essentials that wasn't there before.
yeah I searched too and unzipped my DIM downloaded zip even
I just downloaded by DIM, and found the animations in the aniblocks... Thank you!
That's awesome - thanks!
Why does one have to sign a "End User License Agreement" first? It won't even let me log onto DIM without signing it. What's been added/changed with the End User License Agreement?
Just some accidential (or not) pre-release of the commercial 3D figure print license snafu: https://www.daz3d.com/forums/discussion/comment/2983231/#Comment_2983231
You'll probably have to reconfirm the EULA again shortly.
Here is the offical thread....... Edit: oops
Your link loops to this thread, Frank...
lol oops. I thought this was a separate thread. My bad
Can't verify my account ...
EDIT - OK - if I go to my account via the browser rather than clicking the response box in DIM, then I can accept the EULA manually and DIM works afterwards.
manual ld'd just now, the new aniBlocks are in the G8F starter essentials
I assume we just need to re-download the female starter essentials since there aren't any male dforce outfits?
Yep, sapat.
Steve, Thank you!! I look forward to more animations. These work well!
Are these actually animations, or is it poses that can be used in stills?
They are animations, that can be used to save out any number of poses to use in stills. Yeah.
Dforce is so really cool! And these animations are great! Thanks @Daz_steve!
Okay, where are they? There isn't anything about clothing sims in any of these. And there are no aniBlocks in the G8M Starter Esserntials at all.
Any chance these animations will work with G3F? I have no G8 characters at all.
The short answer is no.
From my quick test, the G8F aniblocks don't behave the same when applied to a G3F. There is a strange scaling down and up effect on a G3F figure. and even stranger sliding flying effect when you try a Genesis 1 or V4 figure. Obviously due to the different bone structures.
Maybe an animation coverter will help.
It would have been nicer if the G8F aniblocks had been delivered in their own folder rather than thrown in with the older incompatible ones. Altho I guess users can do that for themselves to make for an easier workflow.
Edited to fix quote
Inside of the subfolders for Dance, Expression, etc.
They are just the G8 versions of various of the moves already in existance for the other generations. But you can use them in any simulation, of course.