Curling the corner of a plane …
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Curling the corner of a plane primitive - how?

in The Commons
I'm trying to make some posters to place on a wall for a scene, using a plane primitive. I can do rips, and damage using anm opacity map, but I'm stumped trying to figure out how to put a curl on a corner to simulate the poster starting to peel away from the wall.. Any and all help appreciated..
Thanks!
Comments
I would honestly just take it into Hex or something and bend the corner. Probably be way easier than trying to fake it.
It should work with a deformer. Select the plane and go to create/create deformer. Move the deformer field to cover only one corner of the plane, move the deformer base to where you want the center of rotation to be, rotate the deformer and start adjusting;) When you got it the way you want you can go to the deformer pane and spawn the deformer to create a morph. When done, you can delete the deformer. It will take a bit of fiddling but should be possible. You need to make the plane pretty high poly to get it to work.
Screenshot from viewport/edit spline:
Quick render:
Hi there. I'm also trying to get familiar with using deformers. So far I've found very few how-to resources using anywhere near a current version of DAZ, so a lot of the information is out of date. For example, once I've got the desired object deformed to the shape I want... what next? How do I apply it permanently so I can delete the deformer and retain its shape? I don't understand what you mean by "go to the deformer pane and spawn the deformer to create a morph."
Thanks! :)
"go to the Deformer Tab/Pane and Start the Deformer to create a morph"
Oh - Duh! I was working with one I made using the Create menu and never thought to look for this. Now I'm getting the hang of it. Awesome tool - thanks, Jazzy!