Classic Long Hair with dForce Simulation Time?

Richard John SRichard John S Posts: 391
edited April 2018 in The Commons

I'm just wondering what the average time is for a simulation to complete using the new Classic Long Hair with dForce for Genesis 8 Female with just shorts and a shirt on. I am using a GTX 970.

Classic Long Hair with dForce for Genesis 8 Female:
https://www.daz3d.com/classic-long-hair-with-dforce-for-genesis-8-females

Post edited by Richard John S on
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Comments

  • Hurdy3DHurdy3D Posts: 1,059
    edited April 2018

    Is there a morph to shorten the hair to ear or at least shoulder length? If not @Linday could you add?

    Why no G3 support?

    Post edited by Hurdy3D on
  • LindayLinday Posts: 87

    I'm just wondering what the average time is for a simulation to complete using the new Classic Long Hair with dForce for Genesis 8 Female with just shorts and a shirt on. I am using a GTX 970.

    Classic Long Hair with dForce for Genesis 8 Female:
    https://www.daz3d.com/classic-long-hair-with-dforce-for-genesis-8-females

    I have no experience with GTX 970, but if we are assuming that 970 is just older line of1070 it could be a bit slower, this is quoted from PDF:

    "Length of dForce simulation is approximately 5 min on GTX 1080 TI – simulating from Current Frame without Transition from Memorised

    Pose. GTX 1070 TI is about 35% slower."

  • LindayLinday Posts: 87
    gerster said:

    Is there a morph to shorten the hair to ear or at least shoulder length? If not @Linday could you add?

    Why no G3 support?

    There's morph which lenghtens hair aprox. 30%, because this haircut was intended as long hair. Shorter hair needs to have completely different dForce weight influence-maybe next time... Hey, you are not ignored, we were just trying to fit it on G3F...load hair, do not fit them on figure, in scene identification change preferred base to G3F and then fit. It should work. We'll be out of reach for a while now, but we'll answer all the questions ASAP.

  • bmosaltbmosalt Posts: 52

    This product looks pretty impressive. Will buy it once DAZ fixes the sale items pricing.

  • Hurdy3DHurdy3D Posts: 1,059

    This product looks pretty impressive. Will buy it once DAZ fixes the sale items pricing.

    What is broken with the prices?

  • bmosaltbmosalt Posts: 52
    gerster said:

    What is broken with the prices?

    The 55% discount hasn't been applied to the sale items...

    https://www.daz3d.com/dforce-select-content

  • Hurdy3DHurdy3D Posts: 1,059
    Linday said:
    gerster said:
    There's morph which lenghtens hair aprox. 30%, because this haircut was intended as long hair. Shorter hair needs to have completely different dForce weight influence-maybe next time... Hey, you are not ignored, we were just trying to fit it on G3F...load hair, do not fit them on figure, in scene identification change preferred base to G3F and then fit. It should work. We'll be out of reach for a while now, but we'll answer all the questions ASAP.

    Thank you for your answer. devil

    Would it possible to update the the product with G3 support for a more comforable usage? As long there is nothing like GenX for transphering morphs to G8 I am stick with G3. I heared G3 support for a G8 hair should be a easy to do. angel


    If you do an new dForce hair product I would a very intersted into a hair which is morphable from ear length (or shorter) to shoulder length. It should be fit from the styling to your current long hair product (means hair middle parting). The idea is to have hair growth on the same character from short to very long. Or maybe this could be an add on to this long hair product?

  • AtiAti Posts: 9,160
    gerster said:

    What is broken with the prices?

    The 55% discount hasn't been applied to the sale items...

    https://www.daz3d.com/dforce-select-content

    Works fine for me. Are you sure you have a new release from today in the cart along with the items from the dforce sale?

  • bmosaltbmosalt Posts: 52
    Ati said:
    gerster said:
    Works fine for me. Are you sure you have a new release from today in the cart along with the items from the dforce sale? 

    Ah. The discount applies in cart. For no reason I expected it to show in on the page. I'm an idiot. Cheers.

  • 3Diva3Diva Posts: 11,956
    edited April 2018
    gerster said:
    Linday said:
    gerster said:
    There's morph which lenghtens hair aprox. 30%, because this haircut was intended as long hair. Shorter hair needs to have completely different dForce weight influence-maybe next time... Hey, you are not ignored, we were just trying to fit it on G3F...load hair, do not fit them on figure, in scene identification change preferred base to G3F and then fit. It should work. We'll be out of reach for a while now, but we'll answer all the questions ASAP.

    Thank you for your answer. devil

    Would it possible to update the the product with G3 support for a more comforable usage? As long there is nothing like GenX for transphering morphs to G8 I am stick with G3. I heared G3 support for a G8 hair should be a easy to do. angel


    If you do an new dForce hair product I would a very intersted into a hair which is morphable from ear length (or shorter) to shoulder length. It should be fit from the styling to your current long hair product (means hair middle parting). The idea is to have hair growth on the same character from short to very long. Or maybe this could be an add on to this long hair product?

    Using G8 content on G3 is super easy. The only thing that doesn't transfer well is shoes. Here's a tutorial by the awesome SickleYield:

    Post edited by 3Diva on
  • Downloading now. Ill see how long it takes to simulate on a gtx 770. Might take awhile, dont care, Linday's work!

  • Total simulation time on a gtx 770, 25 min. Rendering...

  • IceDragonArtIceDragonArt Posts: 12,548
    edited April 2018
    gerster said:
    Linday said:
    gerster said:
    There's morph which lenghtens hair aprox. 30%, because this haircut was intended as long hair. Shorter hair needs to have completely different dForce weight influence-maybe next time... Hey, you are not ignored, we were just trying to fit it on G3F...load hair, do not fit them on figure, in scene identification change preferred base to G3F and then fit. It should work. We'll be out of reach for a while now, but we'll answer all the questions ASAP.

    Thank you for your answer. devil

    Would it possible to update the the product with G3 support for a more comforable usage? As long there is nothing like GenX for transphering morphs to G8 I am stick with G3. I heared G3 support for a G8 hair should be a easy to do. angel


    If you do an new dForce hair product I would a very intersted into a hair which is morphable from ear length (or shorter) to shoulder length. It should be fit from the styling to your current long hair product (means hair middle parting). The idea is to have hair growth on the same character from short to very long. Or maybe this could be an add on to this long hair product?

    Its not very difficult to convert the morphs to G8.  There is a very large thread here in the commons that walks you right through it. 

    Post edited by IceDragonArt on
  • MoussoMousso Posts: 240

    GTX 970 here. Simulation is less than 2 minutes (only G8F and the hair in scene) and renders fast. I LOVE this hair! 

  • outrider42outrider42 Posts: 3,679

    When you say it only works with dforce, do you mean that a new simulation must be run for every new pose? That sounds like a potential time sink given my experience with dforce, which hasn't been very kind. And I have I funny feeling I'd be the one to find a way to make the hair explode. Its a talent. Like the inept witch whose spells all explode...that's me and dforce. >.<

    The 1070ti is not just a step above a 970, its a step above a 1070. Its closer to the 1080 performance wise. The 1070 itself is a big leap over the 970 going by the Iray Benchmark thread. The 970 runs the scene in 4.5 minutes, while a 1070 renders it in just over 3 minutes. The 1080ti can render it in 2 minutes or less. But that is Iray, we don't have a dforce benchmark thread yet.

  • sapatsapat Posts: 1,735

    Right now I'm 53 minutes in and it's at 86%, but it's causing severe lag time if I try to do anything else on my computer.  I only have a GeForce 760 though, so that's ancient tech. It's an i7 with 32GB ram, but the card sucks.

  • Carola OCarola O Posts: 3,829
    edited April 2018

    Does the hair any movement morphs at all? Or is it dForce only? I tried to find something about it on the product page, but didn't find anything that sounded like movements morphs (like wind, over shoulder etc) and since dForce crash 8-9 times out of 10 for me I am rather hesitant regarding this hair. It does look wonderful though, but yeah... already considering returning a few other dForce products since they didn't seem to have any morphs (other than fitting and such) so kinda want to know in advance.

    Other than that I honestly like the hair, it really seems useful and beautiful!

     

    Edit: Never mind... I went back to look it over once more, and this time actually caught what it said on the very first picture on the product page. It only works in dForce so nothing for me. Too bad, but I hope Linday get many sales of it :)

    Post edited by Carola O on
  • sapat said:

    Right now I'm 53 minutes in and it's at 86%, but it's causing severe lag time if I try to do anything else on my computer.  I only have a GeForce 760 though, so that's ancient tech. It's an i7 with 32GB ram, but the card sucks.

    Same boat here. Its going to take older cards some time to fuss with this hair and get it looking the way you want to.

  • That's what I love about Kinsley Hair. The hair has dforce, but it also has tons of bones and morphs so you do not have to use dforce every time. If Classic Long Hair had some morphs or bones or anything, it would be an instant buy. I am dying for some nice simple hair like this! I swear most of the hair released now is something crazy novelty like weirdness for fairies. I just want straight hair that can both morph and dforce as needed.

    One problem with dforce is what happens if you have everything dforce??? It is now possible to have all the clothing dforce, and now the hair, for multiple figures in a scene. This is where depending fully on dforce can backfire, because simulating all that stuff at once would blow up my GPU. Dforce has locked up my entire PC a few times, and that is not fun, not to mention how many time it has crashed Daz. Its great when it works, but when it doesn't, it is extremely frustrating.

    Speaking of witches blowing up stuff.

    That's dforce in a nutshell for me. It blows up every time, at least 50% of the time. <.<

  • Richard HaseltineRichard Haseltine Posts: 104,231

    That's what I love about Kinsley Hair. The hair has dforce, but it also has tons of bones and morphs so you do not have to use dforce every time. If Classic Long Hair had some morphs or bones or anything, it would be an instant buy. I am dying for some nice simple hair like this! I swear most of the hair released now is something crazy novelty like weirdness for fairies. I just want straight hair that can both morph and dforce as needed.

    One problem with dforce is what happens if you have everything dforce??? It is now possible to have all the clothing dforce, and now the hair, for multiple figures in a scene. This is where depending fully on dforce can backfire, because simulating all that stuff at once would blow up my GPU. Dforce has locked up my entire PC a few times, and that is not fun, not to mention how many time it has crashed Daz. Its great when it works, but when it doesn't, it is extremely frustrating.

    Speaking of witches blowing up stuff.

    That's dforce in a nutshell for me. It blows up every time, at least 50% of the time. <.<

    You can temporarily freeze the dForce simulation, so allowing you to do the scene in related groups.

  • nicsttnicstt Posts: 11,715
    edited April 2018
    gerster said:

    Is there a morph to shorten the hair to ear or at least shoulder length? If not @Linday could you add?

    Why no G3 support?

    The shape of the two are very very similar, especially around  the crown and scalp. Just use Fit to > unsupported. If there are bones you want to keep, parent to head or change scene identification.

    Post edited by nicstt on
  • Mousso said:

    GTX 970 here. Simulation is less than 2 minutes (only G8F and the hair in scene) and renders fast. I LOVE this hair! 

    Sweet! Time is the main buyer factor for me. @Mousso When you did the simulation, was it just a bare figure and the hair, or was their clothing on the figure as well?

  • 3Diva3Diva Posts: 11,956

     

    simulating all that stuff at once would blow up my GPU

    Simulate them individually, not all together. 

    What I do is load just the character and hair - nothing else. Run the simulation. When it's done hide the hair in the scene tab. (The little eye next to the hair.)

    Next load the clothing onto the character. Run the simulation. When it's done you can unhide the hair and it's still in the simulated state you left it in before you hid it.

    If the hair is long you can set it's "collision item" to your character's shirt/top.

    I found that method of simulating the individual deForce items separately to be "safer" than trying to simulate them together. 

     

  • MoussoMousso Posts: 240
    Mousso said:

    GTX 970 here. Simulation is less than 2 minutes (only G8F and the hair in scene) and renders fast. I LOVE this hair! 

    Sweet! Time is the main buyer factor for me. @Mousso When you did the simulation, was it just a bare figure and the hair, or was their clothing on the figure as well?

    Bare figure with hair preset 3.

    I tried with a bigger scene with a dforce dress and set the hair very long and thick and the simulation took 10 minutes. Its worth every minute though. This hair looks and moves realisticly. Its almost like Carrara hair. 

  • Richard John SRichard John S Posts: 391
    edited April 2018

    Thanks for the information, Mousso.

    @Linday, I am interested in the hair and the model used as well. What was used in this image?

    Post edited by Richard John S on
  • RAMWolffRAMWolff Posts: 10,331

    I was literally sitting there going through the promos with my mouth hanging open.  I don't know how long I've been waiting for this, like since I got into DAZ Studio over 10 years ago I think!  Bought it right away.  Hope to see more hair styles that are dedicated to d-Force!  The strangs look so natural draped over the figures shoulders and hanging.  Just gorgeous!  Thanks for the great product! 

  • MoussoMousso Posts: 240

    Thanks for the information, Mousso.

    @Linday, I am interested in the hair and the model used as well. What was used in this image?

    You're welcome :)

    @RAMWolff +1!

    Seems like the wait is over laugh I wonder if curly or wavy hair can be simulated without it straightening out.

  • AnotherUserNameAnotherUserName Posts: 2,727
    edited April 2018

    Heres the one attempt that ive been able to make today, been busy. The hair did not simulate quickly for me and the render time had to have been around an hour but I forgot to look before I closed out DS. Honestly, if I new that I wasnt going to upgrade my video card in a couple months, this wouldve been a return. That would have saddened me because I really enjoy Linday's work. Since im getting a new card, ill keep it. Its a beautiful set of hair but if you are still on an old card, dont expect anything to happen quickly with this product. Still, I want to test it more. I do wish that it at least had some corrective morphs. I had some clipping with the jacket and the only way I was able to correct it without adding smoothing was to move the models head slightly. I shouldve just added some smoothing.

    Im going to stand on my soapbox for a moment. There have been alot of models released lately that have been aimed at high end cards by several vendors. Models that I really cant do anything with without running them through V3Digitimes Scene Optimizer, https://www.daz3d.com/scene-optimizer . Im really starting to feel like im getting pushed out of this hobby simply because I cant opdate my video card to the latest and greatest every year. Anyhow...

    My render laugh

    Of course the render time couldve also been because of my generally lousy knowledge on how to light a scene properly.

    Hair.png
    662 x 857 - 463K
    Post edited by AnotherUserName on
  • bmosaltbmosalt Posts: 52

    Spent a good 4 hours playing around with the hair. It’s a learning curve. I’ve only just started using dForce. I use zbrush a lot to get hair to drape better. The early results are good.

    Linday includes tutorial videos which are helpful. I have a 1080ti so it simulates pretty quickly. 4-6 minutes each.

    The hair does have morphs, but not the traditional wind or movement morphs. I’ve created a few shaping morphs to help my simulations. The included tut vids can guide people if they don’t know how to create a morph.

     

  • ThatGuyThatGuy Posts: 797

    Loved the hair as soon as I saw it and just actually bought it now.  I like the way it looks...it seems thick.  Many others long style hair seems to thin out when movements are incorporated.  I just wish there was a way to change the parting from side to middle etc.

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