Spaceship Crew Room / Sci Fi Bedroom for Poser ....anyone recognize?

Today I was looking through the stuff on sale here, and came across Spaceship Crew Room by PerspectX, and my immediate thought was, "Hang on a minute, I bought something that looks VERY similar to that recently...!" :D It was over at 'Rocity, and is called Sci Fi Bedroom for Poser, by shawnaloroc. They both look very similar. Same bed in the wall with the same shaped opening, same window, same futuristic desk, chair, screen on the wall, same room layout, etc. The 'Rocity one is a little simpler in its lines, and the doorway is smaller and simpler.
I am not complaining, mind you. I mainly bought the other one to kit-bash, and had already decided I won't be using that rather distinctive bed, anyway. (I aim to build a larger room out of the wall modules of that 'Rocity set, and intend to slap a more conventional but retro-future bed into the middle of that room, but I wanted a room with vaguely Star Trek-ish doors for the way in.) But now that I've seen two different people independently make a mostly identical looking room and contents, I figure they must have both seen the same room somewhere else.... probably in some TV show or comicbook or videogame I've never heard of. Anyone recognise what source this bed room originally came from? >>giggles<<
Comments
it certainly is the same room if not inspired by the same source possibly the same vendor under another name
Yeah, I went searching thru Rocity for it so I could refresh my memory about the name of the merchant there, and so I could plop the two product pages down side by sade and look at the two versions of the room in them, but its definitely a very different name. He or she MIGHT have changed names upon coming here, but it seems unlikely. On the other hand, who knows.... stranger things have happened.
On a different note... I've now actually loaded that set from Rocity, and it turns out to be less than expected. The door doesn't open, and the opening FOR the door doesn't go all the way through the wall to the other side, the other wall it shares a corner with cannot be removed, and there is a gap between these two walls at the corner. There is also a gap at one of the other corners in the room. The textures of the celing, designed to look sorta like a darkened skylight, are a mite pixelated. Otherwise its not TOO bad, probably useful for some basic scene renders, but my purpose of kitbashing it is kinda out, because I intended to take that doorway wall and stamp several copies of it down to form a corridor with it, and then have a character open the door from the bedroom and walk out INTO that corridor within the context of a comicbook narrative, walk visibly through the same type door into another room and then close that door behind him.
From the pictures, the similar room here at Daz3D looks a lot more detailed and quality, but the doorway is a very different style than I was going for, plus it doesn;t look like the walls of the room seperate out like I'd need, either.
I guess I'm back to having to craft the set I want from scratch, probably build the various wall modules from prims in OpenSim, save them out as mesh, then convert them to OBJ like I'd earlier figured on. oO
The design does have an awkwardly massive door, which seems odd for a bedroom. On the plus side, there is a matching corridor from PerspectX. Hopefully you can kitbash a door wall. Sometimes making things from scratch is the way to go. Especially if your trying for continuity between scenes in comicbooks and animation.
I bet You did already check the freebie sci-fi corridor (and more...) stuff by 3-d-c at rendo, right?
I didn’t like it. One big piece and no way to hide ceilings or walls, awkward to use.
Which is pretty much par for the course for most PerspectX sets, unfortunately.
I sometimes think, somewhere in the CGI Free Resources world, there are models available that are used as the foundation for a few different products.
Some of the ideas and concepts are very similar.
I think video games (which I no longer follow as closely as I used to) are a huge source of inspiration so there's always that too.
Hmmmmm.... pretty sure I've seen those same 3DC free corridors at shareCG but never got round to grabbing them. That said, I want something fairly simple, 60s-futurish, and kinda Classic Trek-ish, but also looking like the inside of a residence.... in a vaguely Star Trek-ish future-residential-neighborhood sorta way. So, mostly-straight walls with little to no greeblees, generally rectangular pocket-doors that aren't over-large or over-designed and that are about the size and shape of the doors on Star Trek or other 60s space shows.
Most of the sci-fi build-a-corridor-and-rooms packs I've seen of late (and I've scoured them all) seem to be of the "Oh, lets cram in all sorts of little inspection hatches, indentations, sticky-outty thingies, rails and rods and stuff so it looks industrialfuturisticneatokeen!" persuasion. Just give me something with FLAT walls and SIMPLE sliding doors! JimmyFreakingCricket! :D
Then you're probably going the wrong way and you need to convert REGULAR rooms into your sci-fi rooms.
So look at the Room Creator series...
https://www.daz3d.com/room-creator-version-2
And then use shaders to change the wall material. There even looks to be a sliding door section.
Other than that, spaces like hospital rooms convert well.
That and modern/luxury apartments and hotel rooms are easy to convert forward.
I have that, actually. It's a little irritating to work with, since its one of those dingdoodles where the whole set rearranges itself to preset patterns loaded a bit like poses onto a character. It also has other annoying quirks, such as wall trim that has been rendered invisible still projecting shadows onto the ceiling and stuff at least in iRay. I'm more interested in ones where I can stamp down individual sections of wall, such as Collective3D's various Create a Room packs including XPack 2 and XPack 3 and so on, which I also have. I probably will be mix and matching modules from that into my set, in fact it was what I'd already been planning to do with these, but I still want the doorways to look a little more Classic Trek-like. I did look at the sliding-doors wall modules, they're not quite what I'm looking for, but could probably work in a pinch. I MIGHT slap a resized arch-wall from pack 3 in there, then insert more featureless sliding doors into that. But I do have a slightly more futuristic image in my mind as to what I wanted the walls and stuff to look like, so... heck, I might still build the whole thing from scratch in some 3D-creation program like Sketchup, or out of prims in Open SIm (that is, the clone of Second Life) and export it as mesh.
Oddly, the look I want is kinda-sorta similar to 3-d-c's SciFi Room/Corridor Construction Set over on that other site, but that one disqualifies itself by having slapped sticky-outty bits all over the dang walls, and I want something more featurelessly-smooth than that. There are also elements in his (her?) Ship Elements B2: SciFi Apartment over there (mostly the way the walls curve ceilingward near the top, and the way the door openings are sort of cookie-cutter-punched into the walls, but the rest of it looks too Star Trek the Next Generation), but that one doesn't look like its designed to be split apart into just the walls.... so, yeah, to get what I want, I'll probably have to build it from scratch.
Not totally true. You can create new surfaces with the Geometry Editor tool and hide them.
"I wanted a room with vaguely Star Trek-ish doors for the way in."
Maybe you should look at the old sci-fi products from Renderosity.
I have a lot of the older sci-fi room products on my wishlist over there, actually. :D None of them exactly match what I want for this particular project, though.
Naw. Of course I can do that or use a section plane or take it into a 3d program and remove pieces. But I shouldn’t have to. It should be usable out of the box.... if I must edit geometry to make something usable I’m returning the item. Plenty of others who can make surfaces already useable for the customer.
It is usable, though; it’s just not what you want.
Eh, not really. But I agree it is not what I want. I should’ve returned it when I bought it but I know better these days,