so if an animation is saved us…
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so if an animation is saved using genesis it works on Genesis 3

in The Commons
well this is news to me
so if an animation is saved using genesis it works on Genesis 3, all this time I never knew
aniblocks for V4 you name it if baked to timeline and saved using genesis
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FOR GODS SAKE WHY DIDN'T ANYONE SAY STUFF SAVED ON GENESIS!!!!!!!!!
WORKS ON GENESIS 3
I kept trying Genesis 2, V4 M4 etc
That is pretty mind blowing
I have wasted all this time since Genesis 3 came out trying all sorts of crazy work arounds and scripts and it was this simple,
I am certain some must have known, I never even realised genesis poses worked more or less, hands being the only issue but most animations do not include hands
naturally for poses I tried earlier legacy stuff then genesis 2 and found no good and never thought to try genesis, others must have known this much surely.
and while AniBlocks from genesis won't work as is, simply saved as an animated duf pose after baking to timeline they do!
Really Wendy ? I tried baking them and still nothing. all the generation 4 aniblocks I have created and converted to genesis 2 still do not work for genesis 3 even if I convert them from genesis2 to genesis3 they still don;t work right. even the genesis posermocaps aniblcosk give me the same results when i tried them., to me its looks like a bird trying to learn how to fly or something with the arms streched out
Am I not turning on or off something?, whats your secret to making genesis aniblocks work with genesis 3? because everything i have tried did not work for me, I wish it would be as easy as baking keyframes from aniblocks
yes you are doing what I mistakenly did, using genesis 2
you need to use Genesis 1 and not save them as aniblocks save as a duf pose preset animated
EDIT:
Nvm figured it out.
wow that's a awesome I just tried .. Just wow great find Wendy I wonder why using genesis instead of g2 works that way but its works great Most exccellent .Now we need a way to make genesis work with genesis8 ?
Thanks Wendy for the info you just expanded my content library..lol
So I got it figured out. Here's how you get Mixamo animations work with Genesis 8.
1) Download the desired animation as FBX from mixamo (I used Aiko 6 as fbx avatar)
2) Open up Daz3D
3) Import the FBX from mixamo
4) load up Genesis 1 figure
5) select the fbx imported avatar and create aniblock from imported fbx animation.
6) Copy it to genesis 1
7) delete the fbx import
8) Bake genesis 1 aniblock to timeline
9) Save as Pose Preset (make sure to chose Animation Range)
10) Open a new scene in Daz
11) Load up Genesis 8
12) Make sure you have this installed: https://www.daz3d.com/forums/discussion/176806/g3f-to-g8f-pose-helper
13) Apply G3F Pose Helper morph to 100%
14) Drag the .duf file on top of Genesis 8.
15) Be happy that you found an easy way to make G8 work with mixamo.
I do use the latest DS beta if that could be a factor
otherwise
simply load genesis
genesis 1
not 2
use an aniblock and bake it to the timeline
save it under file save as pose animated
load that on genesis 3
premade genesis poses also work on genesis 3 but hands can be funny
also if you wish for genesis 8, pose it arms up 45° legs in 6° and with the little bowtie icon tool selected, the rigging tool right click in scene edit bake joint rotations and then it too can load those saved duf poses
you need to do this every time you load genesis 8 though, using 3 much simpler
the good thing is once you have genesis3 loaded and running the motions keyframes preset. you can resave it for genesis 3 as aniblocks . I just tried this trick on daz 4.8 and 4.9 and I am not using beta 4.10 just the release version and it worked on that version too. I wonder why this work aroudn was over looked. But its a really great find Wendy Thanks a lot for shring it too. like I said you really just exspanded my animation content . I had picked up a ton of 3DU genesis3 characters the other day and have been trying to figure out how to get my genesis motions to work with those toon figures . Then *Poof * here comes Wendy and save s the day :)
we all made the same mistake of using the figure before, genesis 2M &F
or legacy figures
not much was made for genesis so I too simply never thought to try it
was when I accidentally applied a pose I realised
how would this work for carrara??
begging for walk cycles. turn a corner
That means they should pretty easily work on g8 as well, right? (just dial in agent unawares excellent pose converter)
can ds save the sound with animation clips?
if you used mimic fo animation, can you save the voice in the clip?
i dread having to realign the audio with in the frames
Great discovery!!!
I just tried some old duf animated presets I made for G1
using Iclone on the G3 Male and female.
Works great.
Looks like some Major Cast changes in my animated film
are in order
Introducing "Ivan HD" in the role of .........
LOL!! Long live genesis 1 !!
Truly the Most backward & forward compatible
animation rig in Daz history.
LOL, truly that old dog turned out to have a few new tricks.
yes
nice find Wendy thank you
oh to confirm, if you create a t pose parameter and save it as a morph asset you can also load genesis animations on genesis 8 M and F
( or use Agent unawares one, I actually made my own just because)
the hands a bit weird so may want to zero all the values for them by deleteing selected items before resaving
Thanks for sharing!!
I tried this but it crashed DAZ Studio for me. I probably didn't understand correctly. What do you mean by an FBX Avatar? I went to the Mixamo site and uploaded a base Genesis 1 (FBX) which was working fine in their animation window. Then I applied an animation, downloaded it to my PC and imported the FBX animation into a scene with a Genesis 1. All I could see was my DAZ Genesis and an animated Null box. I tried baking the animations from that to an aniblock but it crashed DAZ Studio.
EDIT: OK, I now realise that the FBX from Mixamo needs to be exported "with skin" so now DAZ Studio doesn't crash. However, the animation is not stable - it jumps around the viewport (not as part of the animation). So I still need to experiment more.
I just tried this on G3 also, and it works great except for a slight bit of feet sliding on G3 after applying animation. Should I have turned off limits on G1 before baking to timeline? Did anyone else get feet sliding?
Thanks!
are you certain that the feet didn't slide on the original figure? as you may know, feet sliding is a chronic issue with many animations, sometimes based on the original mocap, or conversion/import issues, or often based on the DAZ Studio IK scheme. Although some animations don't slide, many (most?) imported sequences do to some degree.
i would hate for you to try to fix a 'side-effect' of this 'trick' (yay wendy!) that's actually part of the original source. I think mCasual has a script that helps reduce foot-slide out there on his incredible site.
that said, the figures probably have a slightly different default hip position and scale, which could result in one sliding and the other not sliding.
let us know what you learn!
--ms
For some reason (not unusual for me) I got sidetracked by the Mixamo post and tried that before getting around to trying with Genesis and Aniblocks. Apart from me not understanding that saving "pose animated" is actually an option when using File>Save As> Pose Preset - even I got the hang of how it works. So I have to concur with the enthusiasm from the others in this thread. Jolly well done!
Just a note, there is a script to fix the Genesis feet (not the sliding but the upward bend) when using pre-made aniblocks. Here: http://gofigure3d.com/Amm/Genesis-Offset.zip
Doesn't help seeing that the link is dead for the most important file!
well I made one as I said, you put it in your drive:\My Library\Data\DAZ 3D\Genesis 8\Male\Morphs\-\Product or the female one, as a pose works on both and it will be a pose parameter like agent unawares one
Try the Agent Unawares Pose utility (see his/her signature above).