User Experiences Of EcVh0's dF…
Daz 3D Forums > General > The Commons>User Experiences Of EcVh0's dF…
User Experiences Of EcVh0's dForce Clothing/Hair Products?

in The Commons
I'm genuinely curious what the experiences are of people who've tried to apply this product to non-dForce clothing:
https://www.daz3d.com/dforce-master-cloth-simulation-presets
There are a number of Genesis 3 complex dresses/skirts, which I love the look of and have in my inventory, but fear actually getting them out to use, because I know many leg poses will require a lot of manual fiddling to make them look like they drape naturally around.
Any calamities? Malfunctions? Or is it truly the ideal one-click solution, as advertised?
Also curious as to how well their similar product goes for older hair, too.
Comments
Not exactly advertised as a one click solution, though it does simplify the process as it says with a lot of useful presets to speed things up.
Now, with that in mind, what the product doesn't do is "fix" older items to be dforce ready. For instance, buttons may still fly off in many cases, and if vertices are not welded you may have to fix that or add a weight map to keep clothes from literally falling apart at the seams. Not sure how much fiddling is required for leg poses, unless the parts go through each other when posing, since dforce doesn't like that. Unfortunately that isn't something that can be completely solved through presets, but there are a few presets to help prevent the "explosions" that sometimes happen.
So, when the clothing is good for draping, the presets have saved a lot of time and worked well for me. But whether the clothing will drape well at all without more work is hit or miss.
I've had good luck so far with the cloth presets. No explosions. I just wish they were labled in a more intuitive manor, but they still work fine :)
Laurie
I second what Laurie said. Love the presets. They make everything easier. Just not sure what each variation means until I run the simulation.
I've found them to be very handy. Actually, I've been using the simulation settings presets that come with EcVh0's dForce hair product for all my simulations now, including the ones that use EcVh0's cloth presets. Weight mapping is sometimes necessary no matter what, but it depends on the clothing. The presets definitely make setting up a simulation a lot quicker, since they save me from having to come up with the values for each setting from scratch. The icons don't give you much of an idea what each setting might result in, so there's a bit of trial and error in that, but it's just a matter of applying a preset, running the simulation, and then trying another preset if you don't get quite the result you wanted - like if the cloth is too silky or too stiff looking when it's done.
Oh, Gigi_FenixPhoenix, that's very helpful! Thank you for doing that for everyone.
Thanks Gigi_FenixPhoenix, due to your work and others comments, I have wishlisted the dForce cloth presets.
Looks like it's hit-or-miss, but with around an 85% success rate?
I'd hesitate to put a number on it. It has some explosion fixers that I have not tested yet, but basically a lot of the clothes that aren't useable in DForce are that way because of how they are modeled, and EcVho's presets aren't going to fix it. What the presets do is let you speed up the process of testing out clothes to see if they will work, and if so, what needs to be done to make them look their best.