Sculptris Symmetry for daz/pos…
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Sculptris Symmetry for daz/poser morphs Creation: "Problem"

in The Commons
Hi all,
I am trying to create a morph for the Spartcus shorthair of StudioArtvartanian.
I'm "almost" there ... But this without the symmetry ends up kind of, handicapped, one side.
Without symmetry, morphs carry 100% well, in Daz studio (from Sculptris alpha 6)
But, when I try to create them with symmetry, this comes into problems, and the morph ends in failure / error.
Researching this, I found a book where the author mentions the use of symmetry for genesis2 (I can not buy the book now, but on the sample pages, it is possible to read about set symmetry ... But I can not make it work .
Please, help me
Comments
Scilptris Symmetry works by deleting half the mesh and replacing it with a flipped version of the remaining half. That breaks the matching vertex count and order requirement for a morph.
Here my trying in create morph for shorthair
Hi Richard,
on sample pages the author explain about seting symmetry, but I no "get" it
This tutorial was created by cgartiest at deviant art website for daz and scultris.
https://www.deviantart.com/cgartiste/journal/Simple-Solution-for-Creating-Original-DAZ-Morphs-425983350
Thank you very much
This is a great tutorial :)
Although, the author of this tutorial recommends the use of symmetry ( symmetry on ),
Someone in the comments below, suggests not go with symmetry ...
I gave up on Sculpris after I couldn't work out the symmetry thing and also how to import a figure wearing clothes so that I could adjust the drape and poke through but I never did figure that. I abandoned Sculptris and moved on to Blender.
Well, it seem wich Genesis1 and previous numbers, in Sculptris symmetry no work for morphs creations.
So, symmetry on blender would work simply, Marble?
How you setting export of Daz /import in blender, and vice versa?
Brush in sculpt Blender seem a bit work confused of then sculptris.
These posts and videos describe the export/import between DAZ Studio and Blender and there are others if you search.
https://www.daz3d.com/forums/discussion/169151/blender-obj-to-daz-studio-export-import
And here's a video on Blender sculpting but there are lots of others if you search ...
Symmetry is simple if you use Blender sculpt tools (which are similar to Zbrush). It is just a check box and it doesn't break the mesh.
Wow !! This is sensational, Marble: The import / export Daz-Blender.
This tutorial showed the little things (settings) that make the big difference ...
This is the first time a morph created in Blender, comes to Daz, and pop the message: "morph created successfully" ...
I had already made many attempts before, following other tutorials, but something was lost ... And that seemed very difficult.
Wow, and I can still benefit from the use of symmetry!
... I believe I will uninstall Sculptris from my desktop
Now, my problem is mastering the brushes of sculp blender mode ... I need to understand their similarity to those I wore in Sculptris ...
"I read somewhere that Blender's Sculp Mode is as robust as the famous Z-Brush"
I'm happy about it! Thank you all!