Lagging animation preview
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Lagging animation preview

Hello everyone.
I am experiencing a whole lot of lag when previewing any animation that I can do, both using Timeline or aniMate.
Basically, once I'm done (or I think I am), I want to hit play and look at how the animation is looking but what I get are jumps between frames, not a smooth playback.
Can anybody please help with this and perhaps suggest something to get it smoother?
Thank you in advance!
Comments
Complex scenes with a lot of polygones will slow down preview. Also clothing with smoothing modifyers applied will have an impact. If you just want to check movement, consider turning all smoothing off, turn off HD morphs, create a group for the environment so you can hide everything but your character(s) quickly. Or render to movie with OpenGL, that won't take long. Maybe hide clothing too. Or check the "play all frames" option in the timeline pane. Hair and fibermesh stuff is also a big factor.
Thank you very much for the answer. I am actually doing tests with a completely naked G3 female (although she has morphs applied and hair) and its still so laggy.
I am trying to use animate 2 but there is no way to see what she's doing since, well... I perhaps manage to see 3 frames of a whole sequence.
How to render a movie in openGL?
Hmm, what hair is that? Did you try to hide it and turn smoothing off to see if it made any difference?
In the rendersettings pane you can choose between IRay, 3Delight and Open GL. Select the basic OpenGL, it will look like the viewport in texture shaded mode, but renders blistering fast, of course;)
Thank you so much for the suggestion about the Open GL, I will definitely try to use that to obtain a good preview of what I'm doing.
Is there anyway to use it straight on the viewport instead of making a separate render?
Actually the viewport uses just that in texture shaded mode, it just can't playback a 30 fps animation without having to skip a number of frames to keep timing:( The more complex the scene, the more frames it has to skip. The result is dependant on the nature of the scene and your hardware. In preferences (or was it draw settings?) you can optimize viewport performance,not at my DS comp right now, so don't recall exactly, but there are a number of options to choose from. Worth a try! And making a test render in OpenGL is done in seconds, experiment!
Adjusting the viewport performance really helped a lot.
Thank you very much for all the answers! :D
Glad you got it sorted out:)