Where the morphs and expressions made in Zbrush are saved?

Let me explain better: I have to format my PC, I do it every 6-8 months, lately I've made a lot of morphs and expressions for my G8 base figure and I don't want lose them.

Now, in the documents folder I have another folder called ZBrushData, which I tried to delete, remove, drop inside another folder and so on, but the morphs and expressions continue to exist even if I delete it. I made the same thing with the Daz main folder in which there are all the files, such as characters, clothes, etc (rename, delete ecc), but also in this case, if I load a character I made with Zbrush, morphs are still here. I also checked in the main folder of Zbrush, but I did not find anything that link to Daz, so I started thinking that the morphs are saved inside the .dsf file. Is that it?

Sorry for my terrible English, but often I find myself in trouble when it comes to complicated explanations, but I hope however to have been explanatory about what I want to know.

Comments

  • The ZBrush Data folder is just used for sending to/from ZBrush via GoZ.

    Initially your morphs are saved as aprt of the scene file (or soem preset types) - they will then be available only when the figure is loaded via that file. If you want a morph generally available you use File>Save As>Support Assets>Morph Asset, that palces the files in the data folder for the figure or prop with folder names determined by the entries you make for author and product in the options dialogue - for example /Data/Daz 3d/Genesis 8/Female/Morphs/Author/Product/morphname.dsf for a Genesis 8 Female morph

  • Richard Haseltine, thank you for your support, and sorry for the delay, but it's been a looong and bad weekend.

    Anyway, your tip is very interesting, and I did not know this solution, but if I can make it work properly, it could be very useful.

     

    Anyway, I have two questions: How can I change the path in which to save my morph? I mean, now it's Documents \ Daz 3D, but when I try to find the character saved in the Daz library, I can not find it anywhere.

    Then, if I want to save the morph of an entire character, in the save window I have to select only Genesis 8 M\F or all the items below, like pelvis, lefr thigh bend and so on?

    Also, with this method can I create morphs like those of the characters sold in the Daz store? I mean, if I have Victoria and I just want to use the morph of her head, I select only the head, if I only want the body, I select only the body and so on, because at the first attempt, I selected all parts of the body and in the Windows folder there is an infinite number of files (although you still can not find the character saved in the Daz library anywhere, as I already said).

    I hope I explained well. When I have to express complex concepts, my bad English is not much help.

  • If you use the Morph Asset save then you don't find the morph in the library, it automatically loads (with a zero value, assuming you didn't assign a non-zero default) with the figure. You can specify which content directory to use at the top of the options dialogue - it doesn't have to be the same as the base figure, and if you are planning to package it as a freebie or store item it's quite a good diea to use a new, empty content directory so you can just zip the whole thing up and be done.

    If you want to have a preset to apply the morph you save a Shaping preset from the File>Save As sub-menu (not an asset), in general the shaping controls will be on the figure not on a node.

  • Thanks again for your reply.

    I forgot to say that it is impossible to change the saving path. I can select the path with the mouse pointer, but it is not possible to change it.

    Also, sorry, but as I said a few times, I use Daz products mainly in other programs, and sometimes I do not use Daz and its functions for long periods, so I tend to forget a lot of things. In any case, what do you mean with "file>Save As sub-menu (not an asset)"?

     

  • Do you have more than one Daz Studio format content diectory? You can't add new ones, or specify an arbitrary location, in the options dialogue - only pick from the existing list.

    I meant saving a preset (from the File>Save As sub-menu, which gives a long list of preset types) rather than digging down to File>Save As>Support Assets as you would have to save the morph itself.

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