Show Us Your Iray Renders. Part VII
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Thank you very much Robert :)
Ha! Animation... that was pretty good!
One of these days, I'll figure out how to do some animated work.
Another test render for me. Trying different outfits on a figure that I already like.
Great animation @Ivy! That must be so much work, thank you for sharing.
Thank you very much @The Blurst of Times & @xmasrose (aka tulipe) , I use daz 4.12 to make this as a experiment to see how the improvements in the daz beta were and it was a rocket ship rendering took 16 days, & the built in denoiser is a real blessing for rendering in beta
16 days! Wow! How long to set it up?
I have a pretty fast work flow and it helps 2 desk top computers now attached to a external gpu box holding 2 gtx 1080ti gpus so when one of the machines are rendering I am building scenes and hdr's setting up for the next scene render. i pre render my back grounds first and convert them into 1/4 pane hdr in Photoshop . this was a first time doing animation this way and that is how i was achieving as fast as 12 seconds a frame rendering them in 1080dpi its a little trick i learned from a old friend that makes video games environments for edios interactive . I'm always picking those guys brains for tips when ever i can. the animations part comes easy. ive been doing it for so long , I also used deforce modifiers for Karate girls pony tail which was OOTs Linda pony tail and its a conforming hair piece i just deforce the pony tail part though trying to make it more dynamic. i was going for a anime style animation I was not trying to achieve photorealistic, those type animations are very unforgiving to make
Thank you for the info @Ivy.
You make it look like it's easy, but I tried making very very short anim in Carrara years ago and it wasn't that easy (at least to me), and later when I tried in DS it was even worse.
So congratulations!
Hi xmasrose (aka tulipe), Thank you for the very nice compliment
I guess its all what your use to doing. I love rendering art with daz I've been using daz for a long time and got bored using it for just still renders and use to make short animation in flash for websites back in the day and i kind of start out using those old adobe technics in poser then finely graduated into daz studio, I learn fast by watching and listen to others and asking tons of questions ...lol Now I actually have a much better understanding of doing animation where i actually have a developed whole unique work flow for daz , which is all i use now days to make these animations . I could never grasp Carrara pro either
Applying my thicket for G8M materials on the new dForce hair for AM's bear! Woo!
wow is that something your going to sell Will? , I bet that thicket would make a killa moss is it a strand base hair mat like for the bear? or standalone add on?
Heh, it's already out!
https://www.daz3d.com/dforce-thicket-for-genesis-8-male
It's a dForce Hair item for G8M, but the shaders and presets can (with a little tweaking) be used on just about anything else that has dForce hair.
I have plans for a number of thicket products that are cross compatible, so that you can take shaders from one to use on another. We'll see how much interest the market bears.
Thanks Will, I must have missed it the store.when it was released. I wishlist it until i get paid it looks great . I love the effect it gives. how is it on memory or resources?
I have not much luck animating deforce hair out of the box though .I get this appearance of falling it out if I try to use it in long running sequences (over 60 keyframes) on the timeline. but its funny that i can take some conforming hair sets and add deforce dynamic surface modifier to it with pretty good results, maybe because of the geometry I'm not sure, i usually just do it for pony tails & long bangs.
It's pretty decent, since the hair count is low because each 'hair' is, well, huge.
Like, with oso lechuza I had to bump up hair count to 100-500 per cm2 or something. With thicket, it's more like .25-1.
Granted, the hairs are longer and 3 sided, but even then it's probably a small fraction of the hit most hairs have.
Cyberpunk Biker
isn't that bike great? . nice job on the render Robert
Sci fi & pets
How did you do the neon lighting? Trade secret? It looks like it might be exactly what I need to fix a very tricking lighting problem.
Beautiful job in any case.
Yeah the bike is sweet. I still can't beleive it's free. I'll be using it a lot.
I don't do SciFi themed renders very often, but I wanted to put the Mokie plush toy into an unusual situation. I ended up with this:
What Are You?
I used Skin Builder 3 to add the veins to the materials and SloshWerks' newest ColorWerks product, (part of the PA Festival,) to color the toy's mane blue and yellow. A full list of products used and the full-size image can be viewed from the Gallery page, here.
@L'Adair This is a wonderful image! You should do more sci-fi! It is both cute and different! I like the other alien in the background.
Thank you, xmasrose.
ETA: I featured the image in L'Adair's Kitchen, here, if you're interested.
Redoing one of the first images I ever posted in my Daz gallery...
@XpiderMan, the redo looks really good.
Thanks, L'Adair.
When I realised that the Toddler Twins For Genesis 8 were a little larger than real toddlers when loaded into Daz, I did this scene to poke harmless fun at it.
"Would you say this toddler was a might.... big...?"
:D :D
(Gallery picture is over here...)
He's Out There Somewhere.
Click on image for full size.
Wow. Reminds me on Kris Kristofferson...
He does a bit. I never noticed that
Tis funny but you have to admit, the over all appearance of the twins is pretty nice. Nothing to complain about besides the height factor!
Genesis 2 still looks pretty darn good, I think.
No post work on this. Just a straight up render with default lights.
All Genesis 2 stuff, converted to Iray. What you see is what Iray produced from that conversion work... no GIMP tricks at all this time.