Looking for blood/gory effects and props

As the title says. I'm currently working on a horror story and I need something really visually shocking and gory:

1) blood (splatter) props (?) Not necessairly compatible with any character, It might be just a standalone prop.

2) Human internal organs, but I'm mostly interested in intensines

Any ideas? I've been looking everywhere, but all I found is the anatomy pack for G4 (I don't need 90% of the set) and the "wounds" set for G8 (not gory enough).

I'm working with 3Delight only for now.

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Comments

  • sberlinssberlins Posts: 128

    There is a set BloodShader by Marieah.  Its old but works with Daz 4.10.  Sorry, no idea of where to find it nowadays.  

  • CybersoxCybersox Posts: 9,137
    sberlins said:

    There is a set BloodShader by Marieah.  Its old but works with Daz 4.10.  Sorry, no idea of where to find it nowadays.  

    That shader is called Gore-Dom and is in both Marieah and Draagonstorm's catalogs, both by itslef and part of the Ultimate Grunge Bundle.  There are much better blood shaders for Iray.  As far as the gore stuff goes... Siixus-1, MortemVewtus and Powerage have some pretty grizzly stuff ath Renderosity while there is some really stomach churning stuff sold at the adults-only site Renderotica, mostly made by Davo and Powerage.    

  • Or consider postworking it with Gimp / PS:

    Ron's Blood (which can also be found in this bundle: Ron's Horror Bundle ) works great.

  • Carola OCarola O Posts: 3,831

    There's this shader ( Horror and Gore Iray Shaders ) that might be useful for you, and possible this pack ( Gore Pack for Tyrannosaurus Rex 2 )  might be useful. Not exactly what you looking for, but only thing I could think of on top of my head. And than as others say, Ron's brushes are great and there's stuff over at Rendo and 'rotica as well

  • Sven DullahSven Dullah Posts: 7,621
    edited January 2019

    Just saying, the op mentioned he/she uses 3DL;) For props, that doesn't of course matter much, would be pretty easy to make yor own 3DL blood shader preset.

    https://www.daz3d.com/sy-squirts-splats-and-splashes-iray-44355

    https://www.daz3d.com/rigged-water-iray

     

    Post edited by Sven Dullah on
  • Carola OCarola O Posts: 3,831

    Just saying, the op mentioned he/she uses 3DL;)

    ...oups.. I Totally missed that.. so sorry *sheepish smile*

  • Thanks for all the comments people. I already saw Gore-Dom, but it's not really what I'm looking for - I actually have morphs for G8 which simulate a belly ripped open, and I need something to put into the hole :D So primarily I'm looking for intensines and thick blood splatter props, but yeah... as far as I can see, everything is made just for IRAY. Guess I'm gonna have to figure out how to convert these water shaders to 3DL  and make them red :P

  • Sven DullahSven Dullah Posts: 7,621

    Thanks for all the comments people. I already saw Gore-Dom, but it's not really what I'm looking for - I actually have morphs for G8 which simulate a belly ripped open, and I need something to put into the hole :D So primarily I'm looking for intensines and thick blood splatter props, but yeah... as far as I can see, everything is made just for IRAY. Guess I'm gonna have to figure out how to convert these water shaders to 3DL  and make them red :P

    Actually no need trying to convert anything that doesn't have textures/maps. Just apply the 3DL shader you want to use, and adjust diffuse color/strength, opacity, glossiness, reflectiveness, refraction index and so on. I would definitely use a shader that has SSS, like OmUbersurface or AoA SSS. The DS default shader is too limited for this purpose IMO. Happy to help you with settings if you need it;)

  • Thanks for all the comments people. I already saw Gore-Dom, but it's not really what I'm looking for - I actually have morphs for G8 which simulate a belly ripped open, and I need something to put into the hole :D So primarily I'm looking for intensines and thick blood splatter props, but yeah... as far as I can see, everything is made just for IRAY. Guess I'm gonna have to figure out how to convert these water shaders to 3DL  and make them red :P

    Actually no need trying to convert anything that doesn't have textures/maps. Just apply the 3DL shader you want to use, and adjust diffuse color/strength, opacity, glossiness, reflectiveness, refraction index and so on. I would definitely use a shader that has SSS, like OmUbersurface or AoA SSS. The DS default shader is too limited for this purpose IMO. Happy to help you with settings if you need it;)

    Haha thanks :) Are the AoA shaders commercial (just like the AoA light pack?). Actually, I have a semi-related question which I posted here ->

    https://www.daz3d.com/forums/discussion/304866/victoria-4-internal-organs-product-question#latest

    Would you mind taking a look?

  • Sven DullahSven Dullah Posts: 7,621

    Thanks for all the comments people. I already saw Gore-Dom, but it's not really what I'm looking for - I actually have morphs for G8 which simulate a belly ripped open, and I need something to put into the hole :D So primarily I'm looking for intensines and thick blood splatter props, but yeah... as far as I can see, everything is made just for IRAY. Guess I'm gonna have to figure out how to convert these water shaders to 3DL  and make them red :P

    Actually no need trying to convert anything that doesn't have textures/maps. Just apply the 3DL shader you want to use, and adjust diffuse color/strength, opacity, glossiness, reflectiveness, refraction index and so on. I would definitely use a shader that has SSS, like OmUbersurface or AoA SSS. The DS default shader is too limited for this purpose IMO. Happy to help you with settings if you need it;)

    Haha thanks :) Are the AoA shaders commercial (just like the AoA light pack?). Actually, I have a semi-related question which I posted here ->

    https://www.daz3d.com/forums/discussion/304866/victoria-4-internal-organs-product-question#latest

    Would you mind taking a look?

    The AoA (Age of Armour) base shader is free, content library/shader presets/AoA/AoA base shader, but there are a number of AoA shader presets available in the store, https://www.daz3d.com/age-of-armour, the rock and grass shaders are very nice, also some metalized glass shader presets etc. Most newer figures use AoA skin for 3DL, looks good, but personally I prefer the OmUbersurface shader because it renders faster and I can get pretty descent results with it.

     

  • I just found this:

    https://www.daz3d.com/liquid-pack

    I assume it's Iray only? crying

     

    Thanks for all the comments people. I already saw Gore-Dom, but it's not really what I'm looking for - I actually have morphs for G8 which simulate a belly ripped open, and I need something to put into the hole :D So primarily I'm looking for intensines and thick blood splatter props, but yeah... as far as I can see, everything is made just for IRAY. Guess I'm gonna have to figure out how to convert these water shaders to 3DL  and make them red :P

    Actually no need trying to convert anything that doesn't have textures/maps. Just apply the 3DL shader you want to use, and adjust diffuse color/strength, opacity, glossiness, reflectiveness, refraction index and so on. I would definitely use a shader that has SSS, like OmUbersurface or AoA SSS. The DS default shader is too limited for this purpose IMO. Happy to help you with settings if you need it;)

    Also, could you elaborate on these settings? :)

  • Sven DullahSven Dullah Posts: 7,621
    edited January 2019

    I just found this:

    https://www.daz3d.com/liquid-pack

    I assume it's Iray only? crying

     

    Thanks for all the comments people. I already saw Gore-Dom, but it's not really what I'm looking for - I actually have morphs for G8 which simulate a belly ripped open, and I need something to put into the hole :D So primarily I'm looking for intensines and thick blood splatter props, but yeah... as far as I can see, everything is made just for IRAY. Guess I'm gonna have to figure out how to convert these water shaders to 3DL  and make them red :P

    Actually no need trying to convert anything that doesn't have textures/maps. Just apply the 3DL shader you want to use, and adjust diffuse color/strength, opacity, glossiness, reflectiveness, refraction index and so on. I would definitely use a shader that has SSS, like OmUbersurface or AoA SSS. The DS default shader is too limited for this purpose IMO. Happy to help you with settings if you need it;)

    Also, could you elaborate on these settings? :)

    Hmm I made this very quick (and bad) testscene using AoA lights and the DS default shader applied to the blood props:) +added the settings I used, you can probably use roughly the same settings but apply the Ubersurface or AoA SSS shader, that would give you more options to fine tune the result, using SSS to add some scattering to it. Not sure about the liquid pack being Iray only, but those props look nice, so applying 3DL shaders and make it look descent shouldn't be a problem;)

    I can try to make some blood using the AoA SSS shader just out of interest, but not right away, have some other things going atm. Hope this'll get you started:)

    image

    image

    Note, to make it darker, darken refraction color and possibly diffuse color/strength.

    Ds default blood.png
    1280 x 720 - 1M
    DS default shader blood.png
    256 x 810 - 80K
    Post edited by Sven Dullah on
  • I just found this:

    https://www.daz3d.com/liquid-pack

    I assume it's Iray only? crying

     

    Thanks for all the comments people. I already saw Gore-Dom, but it's not really what I'm looking for - I actually have morphs for G8 which simulate a belly ripped open, and I need something to put into the hole :D So primarily I'm looking for intensines and thick blood splatter props, but yeah... as far as I can see, everything is made just for IRAY. Guess I'm gonna have to figure out how to convert these water shaders to 3DL  and make them red :P

    Actually no need trying to convert anything that doesn't have textures/maps. Just apply the 3DL shader you want to use, and adjust diffuse color/strength, opacity, glossiness, reflectiveness, refraction index and so on. I would definitely use a shader that has SSS, like OmUbersurface or AoA SSS. The DS default shader is too limited for this purpose IMO. Happy to help you with settings if you need it;)

    Also, could you elaborate on these settings? :)

    Hmm I made this very quick (and bad) testscene using AoA lights and the DS default shader applied to the blood props:) +added the settings I used, you can probably use roughly the same settings but apply the Ubersurface or AoA SSS shader, that would give you more options to fine tune the result, using SSS to add some scattering to it. Not sure about the liquid pack being Iray only, but those props look nice, so applying 3DL shaders and make it look descent shouldn't be a problem;)

    I can try to make some blood using the AoA SSS shader just out of interest, but not right away, have some other things going atm. Hope this'll get you started:)

    image

    image

    Note, to make it darker, darken refraction color and possibly diffuse color/strength.

    Superb, thanks! Where did you get the blood props? 

    And in other words (not sure if I understood it): you could simply load an .obj prop into DAZ, and just apply a standard DS shader without any additional textures, tweak it and it'll work too?

  • Sven DullahSven Dullah Posts: 7,621
    edited January 2019

    I just found this:

    https://www.daz3d.com/liquid-pack

    I assume it's Iray only? crying

     

    Thanks for all the comments people. I already saw Gore-Dom, but it's not really what I'm looking for - I actually have morphs for G8 which simulate a belly ripped open, and I need something to put into the hole :D So primarily I'm looking for intensines and thick blood splatter props, but yeah... as far as I can see, everything is made just for IRAY. Guess I'm gonna have to figure out how to convert these water shaders to 3DL  and make them red :P

    Actually no need trying to convert anything that doesn't have textures/maps. Just apply the 3DL shader you want to use, and adjust diffuse color/strength, opacity, glossiness, reflectiveness, refraction index and so on. I would definitely use a shader that has SSS, like OmUbersurface or AoA SSS. The DS default shader is too limited for this purpose IMO. Happy to help you with settings if you need it;)

    Also, could you elaborate on these settings? :)

    Hmm I made this very quick (and bad) testscene using AoA lights and the DS default shader applied to the blood props:) +added the settings I used, you can probably use roughly the same settings but apply the Ubersurface or AoA SSS shader, that would give you more options to fine tune the result, using SSS to add some scattering to it. Not sure about the liquid pack being Iray only, but those props look nice, so applying 3DL shaders and make it look descent shouldn't be a problem;)

    I can try to make some blood using the AoA SSS shader just out of interest, but not right away, have some other things going atm. Hope this'll get you started:)

     

     

    Note, to make it darker, darken refraction color and possibly diffuse color/strength.

    Superb, thanks! Where did you get the blood props? 

    I used https://www.daz3d.com/rigged-water, Sickelyield has a number of products worth checking out.

    And in other words (not sure if I understood it): you could simply load an .obj prop into DAZ, and just apply a standard DS shader without any additional textures, tweak it and it'll work too?

    Yes, as long as the product doesn't have an Iray customshader that utilizes texture maps in channels that 3DL doesn't understand. ( Well you can stil use it, but converting would be difficult).For things like blood, water etc, you really don't need maps if you don't want to create some special effects, so any .obj will work, as far as I know. Just apply the DS def shader, copy my settings and (depending on lighting etc) adjust things a bit and possibly apply one of the other shaders I suggested. Most settings will transfer well from the def shader, you might need to adjust the specular/reflection values a bit. I'll experiment with the AoA SSS shader when I get to my DS machine:)

    Post edited by Sven Dullah on
  • For splatters, take a look at Flink's store on Renderosity. He has a few "Water FX" products there that can be used for blood if you apply a suitable shader.

  • Sven DullahSven Dullah Posts: 7,621
    edited January 2019

    Ok, made some AoA SSS shader blood. Same light set up (2 AoA spots+ an AoA ambient light). Still could use some tweaking I guess, but I leave that to you if you want to use it;) Changing the color is a bit more complicated than with the default shader, play with diffuse color/strength, SSS color/strength, and for fine tuning, the absorption values etc. Added some velvet back scattering, you can experiment with velvet color and strength or turn it off if you like that more. Note that there are 2 specular lobes, the first I used in a traditional way, the second one adds some color to it, well that's about it:) Enjoy! Oh I didn't test it under different lighting conditions, so you will most likely have to make changes to it;)

     

    image

    image

    image

    image

    image

    image

    Blood AoA SSS.png
    1280 x 720 - 2M
    AoA blood 1.png
    403 x 854 - 96K
    AoA blood 2.png
    406 x 866 - 98K
    AoA blood 3.png
    400 x 862 - 97K
    AoA blood 4.png
    405 x 876 - 98K
    AoA blood 5.png
    403 x 496 - 50K
    Post edited by Sven Dullah on
  • HaruchaiHaruchai Posts: 1,996
    edited January 2019

    Ignore, sorry, was going to post but the topic had been covered.

    Post edited by Haruchai on
  • Big thanks for the setting Sven. May I know where did you get the model of severed head, or is there any way to detach a head from for example Victoria 8 model? :)

  • Sven DullahSven Dullah Posts: 7,621
    edited February 2019

    It was this for Genesis 1: https://www.daz3d.com/severed-man

    Search the store for severed, some products on 50% atm, and you're very welcome:)

    Post edited by Sven Dullah on
  • It was this for Genesis 1: https://www.daz3d.com/severed-man

    Search the store for severed, some products on 50% atm, and you're very welcome:)

    Ahhh too bad there's no female version :D

  • Sven DullahSven Dullah Posts: 7,621

    It was this for Genesis 1: https://www.daz3d.com/severed-man

    Search the store for severed, some products on 50% atm, and you're very welcome:)

    Ahhh too bad there's no female version :D

    G1 is transgender, you can make it female;)

  • Big thanks for the setting Sven. May I know where did you get the model of severed head, or is there any way to detach a head from for example Victoria 8 model? :)

    If you pose the head as Sven did, without the severed end being visible, you can just use a regular G8F and just turn visibility off for everything below the neck.

    If you want something more sophisticated, there's a product over at Rendo that does it.

  • Big thanks for the setting Sven. May I know where did you get the model of severed head, or is there any way to detach a head from for example Victoria 8 model? :)

    If you pose the head as Sven did, without the severed end being visible, you can just use a regular G8F and just turn visibility off for everything below the neck.

    If you want something more sophisticated, there's a product over at Rendo that does it.

    Thanks, I also found this "amputee" morph set also on rendo :

    Click!

    Looks really legit, I'm gonna try it out :)

  • XtroXtro Posts: 37
    edited February 2019

    Deep Wounds for G3F can give some interesting results. You dont have to use the zombie skin that comes with it, you can mix the wounds with other skins for G3F. if you check out the NSFW images, thats in this link  https://www.renderosity.com/mod/bcs/deep-wounds-for-g3f/119428 you can see the wounds separately.

    Post edited by Xtro on
  • Hi fellas,sorry for digging up an old topic, but I stumbled upon a riddle. Continuing my horror/gore series, I need a burned/cooked skin texture. And I don't mean stuff like scars, etc, it must be just BURNED (whole skin texture, like a chicken's cooked skin). I've been searching literally everywhere. I can make the texture on my own for daz figures, but I need the source texture itself. I've been looking on sites that sell just plain textures but no luck :( No product like this exists on rendo too. Any help would be appreciated.

  • FirstBastionFirstBastion Posts: 8,002

    smay has some zombie gore for genesis. with modelled splatters https://www.daz3d.com/add-on-for-zombie

  • smay has some zombie gore for genesis. with modelled splatters https://www.daz3d.com/add-on-for-zombie

    Thanks for the effort, but that is not what I'm looking for :( 

    See attachment for what i had in mind...

    roasted-chicken-4.jpg
    680 x 1020 - 194K
  • TaozTaoz Posts: 10,014

    I just found this:

    https://www.daz3d.com/liquid-pack

    I assume it's Iray only? crying

    Too old to be Iray, and the product page doesn't mention Iray either. Most likely 3DL.

  • Sven DullahSven Dullah Posts: 7,621

    smay has some zombie gore for genesis. with modelled splatters https://www.daz3d.com/add-on-for-zombie

    Thanks for the effort, but that is not what I'm looking for :( 

    See attachment for what i had in mind...

    Looks juicy=)) I can totally see someone like RawArt make Fried Chicken for Teen Jane 8cool

    Well, find a good skin to start with, bring it into your image editor, start making diffuse overlays, specular maps, roughness maps, bump maps, displacement maps, normal maps, subsurface maps, may have forgotten somethingwink

  • smay has some zombie gore for genesis. with modelled splatters https://www.daz3d.com/add-on-for-zombie

    Thanks for the effort, but that is not what I'm looking for :( 

    See attachment for what i had in mind...

    Looks juicy=)) I can totally see someone like RawArt make Fried Chicken for Teen Jane 8cool

    Well, find a good skin to start with, bring it into your image editor, start making diffuse overlays, specular maps, roughness maps, bump maps, displacement maps, normal maps, subsurface maps, may have forgotten somethingwink

    Hahah, yeah... Unfortunately I don't have the skills to do it :) I tried some texture "baking" in GIMP, with horrible effects. While the diffuse map is somewhat doable, I have no idea about how to make bump, displacement, specular and the rest of them... 

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