Wolf Dog 8, Husky Dog 8, and German Shepherd Dog 8 ??

13

Comments

  • MistaraMistara Posts: 38,675

    there is a big cat for dog 8.  https://www.daz3d.com/big-cat-dog-for-daz-dog-8

  • JayElJayEl Posts: 41

    As usual DAZ can't win. With this type of criticism, I wouldn't hold my breath for more breeds. Might be more helpful to try anf find solutions to percieved issues, like a fuller coat, tail curve, etc

    Before they retire, we need a Collie.
  • Oso3DOso3D Posts: 15,056

    Note that you can increase the fur size (increase scale), make it more dense (under PR density), and so on.

    Working on dForce Hair for fur, a PA really needs to put together a model and design that's going to work for most people. After that, you can push it...

     

  • mr clammr clam Posts: 707
    Random said:

    Kinda disappointing. Shapes of the 3 different animals are way too similar, only the color is different. Not worth 3 purchases for 3 different color variants. 

    Agreed. It's like having to buy different sets for a jaguar, panther, leopard, etc. instead of one common set ala Daz Big Cat 2.

  • MelissaGTMelissaGT Posts: 2,611
    edited January 2020
    Oso3D said:

    Note that you can increase the fur size (increase scale), make it more dense (under PR density), and so on.

    Working on dForce Hair for fur, a PA really needs to put together a model and design that's going to work for most people. After that, you can push it...

     

    How do you make the fur longer? I've attached a render with the density pushed up per your previous suggestion, but the fur absolutely needs to be longer on the neck, body, and tail. Another problem, however, is that the hair needs to be longer on the neck (ruff) than it is on the body, and even longer still on the tail. I don't want to increase the hair length uniformly. 

    Overall, I'd say that the fur in general, for all three breeds, is too uniform. It needs to have more...I don't even know how to say it...furriness? to it. Clump? Scraggle? It's also very coarse looking, which stands out the most on the head. Almost wiry, like you'd expect it to feel like steel wool. And as others have said, there is almost no difference in body shape from the wolf to the husky. I can't even comment on the shepard because I wouldn't even buy that one. 

    I've attached a couple renders, one of the husky by himself and then another with the wolf next to AM's Wolf 2.0. I know strand-based hair is new, but I just think there's so much more potential for realism with LAMH...at least right now. I wish (omg I wish) we could get Catalyzer presets for animals outside of AM's own specific animals. And I hope strand-based hair improves with time. 

    As usual DAZ can't win. With this type of criticism, I wouldn't hold my breath for more breeds. Might be more helpful to try anf find solutions to percieved issues, like a fuller coat, tail curve, etc

    I believe people should be able to criticize something in order to garner improvements the next time around, especially with something they are expected to pay for. Constructive feedback. 

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    Post edited by MelissaGT on
  • CybersoxCybersox Posts: 9,139

    I put in another thread that I'd love to see a Growing Up product for the Dog 8. I don't see why Zevo or another talented PA couldn't make morphs with sliders to create puppies of varying ages and more breeds! Or even turn the dog into a cat or rabbit!

    I can see why they can't - It's unlikely to make enough money to make it worth their while.  Let's not forget that there have been some really extreme variations on the DA Horse 2 like Llamas and My Little Not Copyright Infringing Ponies, as well as Hyenas for the Big Cat 2 and some really amazing fantasy/sci-fi creatures for Dog 2, but most of those vendors never followed up on those products, while the morphing rodent project from Allesandro only got squirels and a porcupine before it petered out.  If those projects, whcih would have been less work, weren't profitible enough to spawn followups, an even ore complex project would be even riskier.          

  • FishtalesFishtales Posts: 6,170
    edited January 2020

    The German Shepherd ................ with a few tweaks. The image as the background is a real Shepherd.

    Click on image for full size.

    The image of the real one.

     

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    german-shepheard-001.jpg
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    Post edited by Fishtales on
  • outrider42outrider42 Posts: 3,679

    As usual DAZ can't win. With this type of criticism, I wouldn't hold my breath for more breeds. Might be more helpful to try anf find solutions to percieved issues, like a fuller coat, tail curve, etc

    Are you saying the criticism is invalid? All a prospective buyer can do is look at the promotional renders and base a conclusion off of them. If the promos do a poor job of showing what a product can do...that's on the vendor, not the customer. A customer cannot search for a solution to fix a product they have yet to actually purchase. It is the vendor's job to create promos that make a customer want to buy their product.

    That is assuming the questions raised are in fact solvable with the product's feature set. None of the product pages mention any extra morphs or options to make the changes people suggest. So...how would they know what can be done with them? That is a failing of the vendor. That's one of the first rules of selling products, real or virtual.

    It is never, ever, acceptable to tell your customers that their problem is only their perception and that they need to find their own solution.
  • MelissaGTMelissaGT Posts: 2,611
    edited January 2020
    Fishtales said:

    The German Shepherd ................ with a few tweaks. The image as the background is a real Shepherd.

    Click on image for full size.

    The image of the real one.

     

    Your changes are a drastic improvement. If the shepard had been presented like that in the promos, I might have even bought it. What changes did you make? 

    One of the big things that rubbed me the wrong way with these breeds is that each one moves very different from the next out here in the real world, and there are no poses provided with these dogs. So you need to use poses made for the base Dog 8 and then tweak tweak tweak to get something to look right. They all should have come with at least a few poses made specifically for them (such as your example that has the proper shepard stance). 

    Post edited by MelissaGT on
  • memcneil70memcneil70 Posts: 4,479

    I had this render done, then it needed more light. And then it took almost two hours to cook. The hair is default load for all of them. I do suggest not opening their mouths before dForce, I found the hair stuck on the Shepherd, looking like almost drool?

    I am not an expert on Huskies, Shepherds, and espeically not Wolves; but I dogsit two Huskies that are very different from one another as can be. One is big boned and stolid. The other is skinny and thin, and a wired crazy fool. Both are loving and can knock me over if I don't brace for it. I only have vague memories of my grandparent's Shepherd they had when I was still pre-K. The Huskies do have thick fur, needing almost constant brushing year-round and thorough grooming, or they mat bad. 

    I would buy a texture pack for Huskies that could capture the wonderful different face markings they come with. I love their looks. I also would love a morph pack to widen the legs, to allow for that stout/big bone guy. It may be available now and I just haven't found it.

    I add my vote for DAZ Cat 8 or 9; 

    Thank you DAZ and the artists who worked on these guys.

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  • cherpenbeckcherpenbeck Posts: 1,413

    Actually this altered version of the German shepard looks like the modern type with an unhealthy back (due to breeding, because it seems some people think the dog looks better that way. But, as I said, it's unhealthy, these dogs are prone to Hip Dysplasia and some other things. The more square built of the DAZ shepard  is much more like the original German shepard which I knew during childhood. Therefore I think the DAZ shepard is definitely the better one.

    Just look at this site.  or this one.

  • In terms of fur and such, I think the wolf is the worst. The shapes are fine. The GSD and the husky coats look ok.

    But the wolf has almost no sensible pattern to it, it doesn't look like a wolf, it looks like a dog with striped fur.

    I rendered some of the default furs to see how'd they look in HQ HDRIs and on my personal render settings.

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  • Oso3DOso3D Posts: 15,056

    Melissa: Look for 'scale' in the surface attributes. Unfortunately that will apply to the fur uniformly. If you want to lengthen some but not all fur, you need to create a map that does so.

     

    Regarding puppies, one problem is that you'd pretty much need a separate set of morphs per breed. It's not a simple thing, particularly given the variations in ears.

     

  • MelissaGTMelissaGT Posts: 2,611
    edited January 2020
    Oso3D said:

    Melissa: Look for 'scale' in the surface attributes. Unfortunately that will apply to the fur uniformly. If you want to lengthen some but not all fur, you need to create a map that does so.

     

    Thanks - yeah, I'm already working on trying to modify the "reduce" map. 

    Post edited by MelissaGT on
  • Oso3D said:

    Melissa: Look for 'scale' in the surface attributes. Unfortunately that will apply to the fur uniformly. If you want to lengthen some but not all fur, you need to create a map that does so.

     

    Thanks - yeah, I'm already working on trying to modify the "reduce" map. 

    Here are two I created today. The reverse is the reduce map and the other is the scale map.

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  • GordigGordig Posts: 10,339

    What kind of psychopath would put these clothes on a dog?

  • More addons for the Daz Dog 8 are welcome, more animals would also be welcome.

    Picked up Husky and German Sheppard (plus 3x $2 items, one %50 doggy pose pack and used a PC+ coupon, came to $25 or so)

    Leaving the wolf for later, I think I still prefer the look of Wolf 2.0, although others renders may well make me regret later

     

  • memcneil70memcneil70 Posts: 4,479

    duplicate post, sorry

  • MelissaGTMelissaGT Posts: 2,611
    Oso3D said:

    Melissa: Look for 'scale' in the surface attributes. Unfortunately that will apply to the fur uniformly. If you want to lengthen some but not all fur, you need to create a map that does so.

     

    Thanks - yeah, I'm already working on trying to modify the "reduce" map. 

    Here are two I created today. The reverse is the reduce map and the other is the scale map.

    Awesome! I'm assuming that's for the husky? I'm rendering out a wolf attempt right now. 

  • Serene NightSerene Night Posts: 17,700

    I love dogs and own nearly every dog product. These were a must buy.

    I have been wondering if daz dog is modeled somewhat after the horse. The way the legs and chest look sometimes seems more like a horse than a dog. 

     

     

  • Glad to see the wolf out. I used my warg texture and hair (since I can't use the dForce hair) and that is a decent option for those people, as well.

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  • cathan01_wwg1wgacathan01_wwg1wga Posts: 366
    edited January 2020
    Gordig said:

    What kind of psychopath would put these clothes on a dog?

    I think I should put in a request for a stylish, stand-alone bandanna in the Product Suggestions fourm. Maybe also a nice looking fedora or cowboy hat - really need one for my book's canine protagonist (though I have had some success fitting human hats...).

    Post edited by cathan01_wwg1wga on
  • davesodaveso Posts: 7,314

    Have the 3 in my cart, was going to delete and buy a GC 1st, but I'm at a point where I'm thinking, I don't like them all that much, and am not going to adjust or do all kinds of work to create something that should have been created originally .. especilly considering I dont have the skills to do so anyway.  oh well. its everyone's matter of taste or what they going to do with them. Plus I have the Dog 8 and have used it once ... also Wold 2.0 by AM .. and have never used it. 

    That is my final answer.  My thought process on this. gbye

  • GordigGordig Posts: 10,339
    mr clam said:

    I choose to believe that those are manufactured by the FBI to catch potential serial killers.

  • Glad to see the wolf out. I used my warg texture and hair (since I can't use the dForce hair) and that is a decent option for those people, as well.

    The Warg comes with a morph to make the fur fuller. I don't have any of the new breeds yet, so I can't test this for myself, but can the Warg's fur morphs also be used to make the wolf and husky coats look thicker?
  • MelissaGTMelissaGT Posts: 2,611

    Here's my attempt at working on the length/density of the wolf fur a bit...but that coat pattern...yikes. 

    wolf 3.jpg
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  • MelissaGTMelissaGT Posts: 2,611

     

    Glad to see the wolf out. I used my warg texture and hair (since I can't use the dForce hair) and that is a decent option for those people, as well.

     

    The Warg comes with a morph to make the fur fuller. I don't have any of the new breeds yet, so I can't test this for myself, but can the Warg's fur morphs also be used to make the wolf and husky coats look thicker?

    I don't believe so - these new breeds use strand-based hair and Warg HD does not. 

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,934

     

    Glad to see the wolf out. I used my warg texture and hair (since I can't use the dForce hair) and that is a decent option for those people, as well.

     

    The Warg comes with a morph to make the fur fuller. I don't have any of the new breeds yet, so I can't test this for myself, but can the Warg's fur morphs also be used to make the wolf and husky coats look thicker?

    I don't believe so - these new breeds use strand-based hair and Warg HD does not. 

    there is of course no reason you couldn't load both furs other than the limitations of your rig if any

  • That is correct. You can load the dForce hair (if you can) and then add the additional warg fur on top and it should work pretty well. It might not be perfect but it would work well in most circumstances.

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