High Rez Skin Textures - where…
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High Rez Skin Textures - where to get?

Are there just skin texture packages ... no figures for G3 or G8 ? male and female
Even makeup for females not needed ... plain ol natural looking.
Post edited by daveso on
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I think they only go up to 4K, so no 8K textures I've seen so far. Well that's what I think when you say High Rez !
4k is fine, or even good 0180 would even be OK
I think 4K is still considered Hi-Res
Depends if you just want to enhance the textures that are in the store or you are prepard to do a little work in photoshop or Zbrush if you have either of them I would recommend texture xyz multichannel maps or if just want to tweak your existing textures buy the mico detail maps i am experimenting with them myself at the moment and the micro and or the displacement maps that texture xyz offer tweaked through Kald are giving me some encouraging results
wow ..those are mighty nice. thanks
I have this and really like it (it's from Raiya so that's pretty much a given that the texture is really good lol):
https://www.daz3d.com/perfectly-imperfect-skin-and-merchant-resource-for-genesis-8-female
re: "...recommend texture xyz multichannel maps..." and ".... buy the mico detail maps ..."
Are these specific products being referred-to or generalities? Could you elaborate a bit please?
Tks - Ray
Ok I will try
what i will say is we have some great PAs producing some fab characters and the diffuse maps are fab some times too much spec in them but for daz and the hobbist like myself they are really good and priced fairly competatively
But ! I have noticed that although the diffuse is fab there is little or no substance under the hood. There are exceptions to this and are in the market place from certain PA's but I have unfortunatly found many lacking any detail other than the diffuse maps and therefore when rendered the character takes on a smooth shiny look like many have pointed out on the forums like plastic or wax . You have had some great products Like NGS 2 and Divamakeup Altern which try and combat the lack of depth for a better word, and although i have used NGS 2 i do not own Divamakeups product so acnnot comment but some of the renders have come out not half bad.
and this is where I and many more people on the forum have complained about the spray orange tan on Daz originals the lack of any reality in the renders you can have a fab stylized character but the lack of good normal displacement maps or bump maps have been in the past making a lot of renders rather lackluster.
(Why Daz doesn't come up with a better shader set up to show case their products is beyond me . I know they are a content provider but a good render engine or a fully impemented existing render engine combined with better documentation would keep the people buying daz products knowing that they could get stunning results and from a still artists point of view do you really want to spend 1000s on a program you are only going to use a fraction of the functualitis ???)
Any way to your qestion So as I have stated I was not happy with the way my renders have looked flat, waxy, plasticy etc so started to read around the subject 'quite a lot of dry reading'
but what i gained from around the web forums etc that more and more artists were using concavity type maps in the shader setups to give the renders that little bit extra.
So after much searching I came across texturing xyz took the plunge and bought some of the early micromaps and discplacement maps. What I have found with the maps i could easily make a tilable concavity map from them and place them in diffuse roughness, dual lobe settings and top coat settings then playing around with the sliders and using fresnel I have ended up with some pleasing results from my experiments in tweaking the bog standard settings. hardly changing the default settings just adding the extra maps i generated, but as always a few tweaks can also improve the desired effect
So what I have a achieved from just using one or 2 of texturing xyz tiled micro maps is more depth in my renders light is reflected better from the extra randomness created from using the concavity maps ++ giving more depth and more realism. Still not as good as Maya but I cannot justfy the price at the moment for still renders is like buying a rolls royce to just go down to the supermarket in
Now Texturing xyz have brought out multichannel maps and a new set of micro maps with concavity maps already done for you So if you want to just and a little more depth to your renders then the mico maps put into the various shader settings in daz should be good enough.
But if you want to take it to the next level then the texturing xyz have some fab textures that with the programs like zbrush, with zwrap or mari and I think substance painter you could produce some stunning renders
At this time have been just using the micro maps and have been happy with them and some of the the results i have achieved but still experimenting
So thats why i said in my post depends on what you want to achieve just a small tweak with micromaps or putting in some extra effort into your maps by using likes of zbrush to achieve the results (which is what i am hopping to do when i get and learn zbrush)
:) Ray
thanks..hadn't seen that one.
they are here ..
https://texturing.xyz/
Whoops went into a great long winded speil and you wanted just to find out whether there were products available Thanks davso for posting a link to texturing.xyz website
Thanks for the expansion on your experiments Ray. And thank you Dave for the website info. Now the puzzle is solved.... ;-)
This is my adapted Bridget 8 with one of my experiments with micromaps if you zoom in on the picture you can see the subtle difference the micromaps make to the reflection as stated still experimenting but wanting to create a shader that will stand up in all types of lighting
this render was light by one 2K HDRI
but what you stated is great to know. thank you.
So far as i can see these are very good textures, but they are not uvmapped in the same way as any of the DAZ characters, so I don't see how you can use these to improve the quality of DAZ figure renders, other than as a generic tileable texture?
You are correct
thats why the tileable micro maps are good for daz figures out of the box but as i posted needs work in zbrush or another program to be able to utilse them in daz studio
If you are handy at photoshop, you can shape the texture to fit any UV map. There is even a great set up tutorials on how to do this on the website (look under the menu item, "Learn / Discover").
I know of one character that has a 6k Torso texture, but can't remember which it was. All I know is that I bought it last year, although it wasn't a new release at the time.
... Should be easy to narrow down then. :) Not!
I think maybe it's this one you're talking about. Great skin texture and character shape
https://www.daz3d.com/lyra-hd-for-genesis-8-female
i just picked her up during the MM sale. did a quick render but didn;t check the texture much ... was working on some lighting.
To address the OPs initial post. I don't remember seeing any "just textures" products for characters' skins. I menetioned in another thread that I often buy characters just for their textures. And it might be a good idea for someone to sell HQ textures/shaders for those who don't want or need a whole character.
In fact this idea could be a whole new marketing approach...... I'll take 10% of future profits for suggesting the idea here LOL.
The Elite range for the generation 4 figures was mainly only textures I think a couple had morphs but the rest were just for the time hi rez textures. So sorry its already been done.
Agreed but that was .... how many years ago? Perhaps this sales model needs a good kick in the gonads to fire it up again.
yes..there were several packages for V4 ... mayber they didn;t sell aLL That well?
You're probably right, although it's 8k; i did think there was a 6k texture out there, so maybe more than one.
Yup sounds logical, first buy sets of 8k textures, then use scene optimizer