How can you add a sound voice clip onto animate to work as the figures animated speaking voice?

ToobisToobis Posts: 976
So here's the deal i have a sound clip I did from morphvoxpro and wanted to somehow make it so that it is the animated voice of a m4 character or any character. How can this be done pls where a clip of a voice can be used with their speaking animated face. If it can. Ty.

Comments

  • benniewoodellbenniewoodell Posts: 1,990

    If I'm understanding this correctly, you've already animated the character talking and just need to combine the animation to the audio? If so, just export the animation as an image sequence. Then download Davinci Resolve (it's free), import the frames, and then line the audio up in the timeline. 

  • Richard HaseltineRichard Haseltine Posts: 104,182

    Render the animation out as an image sequence (that's an option in Render Settings), then combine the images and voice track in your video editing software.

  • ToobisToobis Posts: 976
    OK maybe I should ask this a different way seeing as I have not actually animated the person speaking yet and would assume doing it manually to match the audio speak would be too hard to look accurate: how do I get the face lips etc to mimic a sound file of a pre recorded voice clip pls.
  • KinichKinich Posts: 887
    edited March 2019

    I haven't used it but this is the sort of thing I think you're looking for Mimic Live

    The blurb says it doesn't support G8 but not sure if it supports the other Genesis generations as it has been around a while.

     

    EDIT: Just found this in the store, didn't even know this one existed Anilip 2

    Post edited by Kinich on
  • IvyIvy Posts: 7,165
    edited March 2019

     2 easy options of importing audio in daz studio

    option 1

    1  Open daz studio

    2 open your daz studio timeline or animate2 timeline

    3 scroll along on top of daz studio software to "edit" and click it. & scroll down to audio on the drop down list under the edit tab.

    4 a audio importer will pop up , see attachment below.

    5 load your autio and click accept this will load the sound file to the daz studio or animate2 timeline.  and you can hand keyframe your lip movements  according to your audios on the keyframes you imported.

    Option 2

    download 32 byte version of daz studio software  and use the  FREE included 32bit lip-synce tool that is included in daz studio 32 byte version.  found under Daz studio.windows ,lipsynce see capture 2

     

    You just remember, that in order for daz to work with audio files, Daz will only accepts .wav sound files formats & won't accept  other formats like .MP3 or .mp4 or .cdi sound files ..

     either option you want to use is pretty easy,  I found hand keyframing mouth movements more effective than using lipsynce that is just my opinion

     

     

     

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    Post edited by Ivy on
  • ToobisToobis Posts: 976

    Thankyou guys and Ivy. Maybe I will look more into doing it manually.

  • IvyIvy Posts: 7,165
    edited March 2019

    you can get the limited  lipsynce version in the 32 version of daz software which you can run at the same time as the daz 64 bit version if you have enough ram to support both running

    Login to your account and go to daz software download page for 32 bit version for lipsynce   https://www.daz3d.com/get_studio

    Post edited by Ivy on
  • wolf359wolf359 Posts: 3,867
    edited March 2019

     

    @Toobis
    Good choice on  using Morphvox,
    I use the pro version and consider it the true reason I am able  to create a dialog heavy feature length film 
    without the aid of others for diverse voice work

    I also, would advise  installing the 32 bit version of studio and using
     the basic free lipsinc plugin.

    The  64 bit mimic Live an technically use pre-recorded audio but you would
     need two computers or one PC with two sound cards

    The problem with manually animating phonemes is that Daz studio has no ability
    to even show you an audio waveform for visual reference to say nothing of actually 
    displaying phonemes and tex
    t as we could in the venerable mimic pro 3 for poser.

    I wish some clever coder could figure out a way to  use the  free open source Papagayo
    Lipsinc utility to output  an animated .duf file for lipsincing Genesis.


    At least then we would  have a means to see our phonemes for editing/refining lipsinc
    to audio in Daz studio.

     

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    Post edited by wolf359 on
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