Iray hair shaders for older ha…
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Iray hair shaders for older hair items

in The Commons
What is the best hair shader product to use on older hair items to get them to look good in Iray, that actually adds bump maps and decent trans maps for the ends of the hair and of course a wide range of colors?
Comments
My go to hair shading system is Sloshwerks ColorWerks Hair Shaders for Iray the blending and depth of color generates some super results.
PhilW's Hair Lustre Shaders is also very nice and I've used them to good effect as well. And I've seen people who swear by InaneGlory and DestinyGarden's IDG Iray Selectable Hair Color Shader.
OOT has a great set of shaders over at the other (shhhh) website. It works well on many older hairs. Comvined with ColorWerks and you're good to go!
Thanks Jonny, do you know if any of those products actually ad bump maps to older hair items? I thought I saw a different product from Sloshwerks before that specifically claimed to add bump maps but I can't find that product now.
LOL...........ok (shhhhh......) I'll check there. I'm sure I know the site
I've been getting happy results with:
https://www.daz3d.com/backlight--hair-shaders-for-iray-
and
https://www.daz3d.com/alchemy-for-backlight-hair-shaders-for-iray
Your results may vary, but I have used these with success on old Vicky 4 hair.
OK I see now, UHT shaders is what I saw before, I noticed on the UHT shaders 2 promo that it has the ability to combine 2 hair products. Does that mean it is just setting parts of each hair product to transparent. the reason I ask is that there is also a an Iray universal hair shader by SF designs that claims to work on older hair items and adds bump maps but it is only half the price of UHT2. I'm just wondering what UHT2 actually has advantages in.
I use chevybabe25's Backlight hair shaders and OOT's Iray Pair hair shaders over at Rendo. Happy with both.
Laurie
Vyktohria also has a couple at Rendo.
Most, if not all, hair color shader preset products are purposely not going to include transparency maps for the ends of the hair.Every hair product is UV mapped differently and the transparency map must be made individually for each model. Most shader presets products will have a bump map, at least the ones that I have seen and made.
If you are combining hair models, the shader is not going to turn parts invisible for you, you would do that yourself, and then use the hair shader presets on all the visible parts to give a uniform color.
And Twizted Metal just released a new set over there as well, which makes it their third or fouth set.
I have around nine different hair shader systems at this point and I find that each does different things better. It's hard to beat Slosh's for sheer control, but Phil and OOT's both work very.well most of the time. That said, for fiber based hairs I often still find myself using the shaderes that came with Mec4D's Unshaven 2.