Black spots on forehead

Sometimes when I render the model has a black spot/smudge (or multiple)  on her forehead.

I think its something the hair does in combination with the pose but i cant figure out what it truly is.

I can fix it with a brush in photoshop of course, but i don't think that it is normal behaviour. I noticed it again this morning when i checked my render i did while i was sleeping.

I am at work now so i cant show it (and breast are shown so i have to make it forum proof firrst as well.). Anyone any idea or do i need to post the image when i get back home from work.

Comments

  • KnittingmommyKnittingmommy Posts: 8,191

    It's the haircap most likely. Try turning off the scalp and see if that fixes the issue. Select the hair in the Scene Tab and then in the Surface Tab, select the scalp. Find the Cutout Opacity and turn that down to zero. Render and see if that fixed your issue. 

  • MescalinoMescalino Posts: 436

    It's the haircap most likely. Try turning off the scalp and see if that fixes the issue. Select the hair in the Scene Tab and then in the Surface Tab, select the scalp. Find the Cutout Opacity and turn that down to zero. Render and see if that fixed your issue. 

    Thanks i will give that a try.

  • firstpeaceman3firstpeaceman3 Posts: 2
    edited June 2019

    I have the same issue, I tried turning the opacity to 0 and its still there. The first image I rendered with my figure in the scene it was perfect, I moved its eyes to make it seem like its looking down and to the left, clicked render and the black spot appeared. I didn't move anything but the eyes, so lighting, scene, and position of the actual figure is still the same.

     

    Edit: I actually solved the problem, I read somewhere else on the forums that if you parent the lighting or whatever else is in the scene you want to render with your figure.. You parent all of them to your figure and move the figure to 0,0,0. I originally tried that but everytime I tried to parent my lighting to my character it moved, even with "parent in place" so I was trying to find another solution, but then I just currently read a solution for that.. Create a new group, put those lights in that new group("parent in place") then parent the group to the character.. I set the figure to 0,0,0 and it worked like a charm.

    Post edited by firstpeaceman3 on
  • GoggerGogger Posts: 2,435

    If it is the hair cap, or not, sometimes you have to adjust the hair to the skull for the character you are applying it to. For instance, if you put the hair on Victoria 8's normal sized head and then try to put the same hair on The Girl 8, with that HUGE head of hers, there will be issues. Usually there is an 'expand' slider, sometimes even for the specific base character.  I expand it until I see the skullcap sort of separate from the skull and then bring back in.  Fine tuning the skullcap of the hair model should alleviate the smudges, AND it will make the hair look better by providing a better hairline. 

  • Saxa -- SDSaxa -- SD Posts: 872

    Adjusting the hair width or depth usually always fixes it for me too.  It's why I typically only buy hair now that has those adjustments. 

    Do find it unusual that a slight change in pose can trigger this poke through.  Would love to figure out why that would happen.  For example, do the skullcaps have to exend down that far onto the forehead when the hairline is so much higher.  It's just another work-step adjusting for this.  Anyone looked into this from a technical improvement POV?

Sign In or Register to comment.