Mixing face morphs

evacynevacyn Posts: 979

Hi!

I'm just getting into face morph mixing and I'm just looking for some tips - do you ever mix 2 character face morphs at 100% each? Or do they have to add up to 100%? Anything other best practices?

Thanks!

Comments

  • FSMCDesignsFSMCDesigns Posts: 12,803

    There are no rulles, just get in there and turn some dials. it won't break anything and you might get some great results. I tend to keep the total at 100% or less. More and they can get a little distorted.

    This product https://www.daz3d.com/simtenero-randomizer or this one https://www.daz3d.com/simtenero-randomizer2 are both great for greating some quality random faces

  • AllenArtAllenArt Posts: 7,172

    I use whatever looks good to me, no matter what the mixture ;) If it's too strong, I dial it back.

    Laurie

  • TheKDTheKD Posts: 2,710

    I normally end up mixing a few at low dial settings, as a lot of the faces at 100% seem like overacting, like the faces jim carey would make lol. If that makes any sense.

  • CybersoxCybersox Posts: 9,131

    As the others said, it's all about what looks good to your eye.  You can even unlock the limits and dial in more than 100% for extreme effects.  The one catch is that sometimes dialing two morphs together will cause the head to get noticeably smaller (I can't remember ever seeing one get bigger), so you have to scale the whole thing back up and make sure that the neck stays in proportion.   

  • OdaaOdaa Posts: 1,548
    evacyn said:

    Hi!

    I'm just getting into face morph mixing and I'm just looking for some tips - do you ever mix 2 character face morphs at 100% each? Or do they have to add up to 100%? Anything other best practices?

    Thanks!

    I try to make the total mixture of dial character settings add up to 100%, although sometimes you can go further and make it work, especially if you are going for a more exagerrated effect.

  • evacynevacyn Posts: 979
    Great - thanks, everyone!
  • CybersoxCybersox Posts: 9,131
    Odaa said:
    evacyn said:

    Hi!

    I'm just getting into face morph mixing and I'm just looking for some tips - do you ever mix 2 character face morphs at 100% each? Or do they have to add up to 100%? Anything other best practices?

    Thanks!

    I try to make the total mixture of dial character settings add up to 100%, although sometimes you can go further and make it work, especially if you are going for a more exagerrated effect.

    The thing is, the 100% is just a benchmark that's needed to attain the exact look of a specific character as sold, not an actual limit on the mesh or what the morph can do.  If you load a character that's based on one of the Official DAZ bases like Victoria or Michael, the shaping parameters often have both shapes set at the full 100%, so that would be 200% if the percentages added cumulatively, and if you're moving morphs from one base system to the other, you've also got whatever base system shap to dial in at 100% as well, so a single character would have three sets of full figure dials at 100%.  On the same note, if you mix one of those characters dials at 100% but don't bring up the base character, you're obviously nowhere close to 100% of a full character, even though that's what the dials would seem to indicate.  It's really not so much a matter of hard numbers and more of an art form that you have to eyeball.   

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