Realistic Renders.....NOT!! 13…
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Realistic Renders.....NOT!! 13: A new room to fill!
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Looking good, what was the lighting?
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Well, I got Long Time Dead,
Initially I was a bit annoyed with it as the rendering HD character preset just ground everything to a halt, so, I'll save that for the new system. Then, I loaded up the base texture on M6 and the shader settings were all over the place. It took me ages to get all the settings looking right and I had to make some custom bump and specular maps to boot.
Thankfully the end result looks worth it, what do you think!?
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Here's another one, I think I'm closer to the final MAT now.
The lighting looks a little odd, but, you won't notice that so much in a different pose or with clothes on.
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I did this render with Long Time Dead a couple of weeks ago.
I also have to watch for listings ending and being relisted, that's already happened with a few components. It annoyed me that several companies want me to ring them for info. Not if you're not in the UK I won't, it's not my phone or phone bill! I had an online chat to a girl at Microsoft that was helpful. I thought I could get Windows 7 Pro OEM and then use the upgrade I already have, but, it turns out I can't, so I'm just going to go with Windows 8.1 Pro OEM as I know that most of the component I want do have drivers for that OS.
I'm pretty confident that I can pull this build off provided I follow all the manuals.
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...that's the key.that is part of the time I spent to know what components work together and why.
Personally I would stick with Win7Pro and wait for WIN9. 8.1 has some security issues as I understand and needing a third party fix to get things that should have been standard features just kind of turned me off. Seems the "odd" releases of Windows tend to be the better ones.
Lots of polygons means smoother looking meshes. Thanks for sharing the renders. The skin textures look creepy. lol
Looks cool,
It took me hours to get the skin looking right when I applied the MAT to M6. The shaders for the clothes were all over the place. They used the AoA shader on the shirt and completely mucked it up, it looked bizarre when rendered. I went back to the DS default shader using settings that Smay used on their clothing. The pants I changed to UberSurface and used Smay settings for that too.
I haven't done a render yet, the laptop has been on all evening and it needs a clean and a rest.
Back tomorrow when it, and indeed I, have chilled....
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Most of the components are newer than Windows 7 and I doubt there would be drivers for everything. Whether we like it or not, things move forward and it's often best to move with them, so mine will have 8.1 Pro. By the time I get to it there will doubtless have been a service release or two that will address issues. With Windows 8, 8.1 is a free upgrade, who knows, maybe 9 will be the same or if not it'll be a cheap upgrade like 8 was from 7. I want to guarantee compatibility as much as I possibly can.
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I finally got to the point where I couldn't do any more. I still think the shirt looks odd, but, it'll do for now. If anyone knows of other ripped clothing, do let me know. Smay has a ripped texture for his Bad Guy shirt, which I have, but I'm sure there's more.
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Great render, he looks just like Brit presenter Vernon Kay.
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Thanks Rogerbee, I also see some similarity to him, but Vernon Kay still looks better.
Looking good, what was the lighting?
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Thanks. I thinks it was 1 ASL, 1 AAL and probably rim and fill light from Lantios Fashion lights set.
Quick test render of Lana in Luxus on my parent's dual-core Pentium.
I don't have much of my runtime installed on the Pentium computer.
Thanks. I thinks it was 1 ASL, 1 AAL and probably rim and fill light from Lantios Fashion lights set.
I see, what I tend to do now is make a note of any light settings and then duplicate them with the AAL and ASL that was how I did that light set from that Caisson tutorial.
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Not bad, I always take out the planes with that cyclorama, those are the oddly rectangular clumps of beach sticking out of the ground. Other than that it looks quite good. Imagine what a hexacore or better could do with the higher settings! (Says he hoping to find that out one day!)
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I decided to ditch the lights in favour of a simpler set up and then I put in a backdrop. The top is Smay's Bad Guy shirt but with his alternate ripped texture and a corroded preset from UberSurface 2. He reminds me of Bruce Willis in Die Hard one, well, if Gruber had killed him during a zombie apocalypse that is, yippie kye aye indeed!
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Then I decided to get creative in Photoshop to see if I could make an alternative head texture as lots of zombies will mean lots of variation, rather than having them look too generic. This is the first test.
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Oh look, Stonemason has made them somewhere to roam:
http://www.daz3d.com/new-releases/the-abandoned-city-1
http://www.daz3d.com/new-releases/the-abandoned-city-2
Nice one!!
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...I know....
...grumblemumble...too broke right now, have to wait till MM.
I'll probably have to wait till I've got the new system built too!
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...yeah, lots of grass & vines which means one thing: transmaps.
I remember the 'Milk Run" scene I did with Leela that used one of the City Ruins sets. Had to turn off all the grass so the it wouldn't crash my old system while rendering.
Well, the AAL and ASL can take care of those, unless you use LDP.
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Abandoned City 2 uses no transmaps on the vegetation,the grass,plants and tree leaves are all geometry based and render very fast with uberlighting,Abandoned City 1 has transmaps on a couple of the ivy plants
From the man himself! Thanks for dropping by. I might soon have a population for those abandoned cities!
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I made a few more refinements to that second texture. I'd forgotten how useful the clone stamp in Photoshop was!
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The only problem I have is that the HD 4000 video chip causes the openGL preview window to run slow. Also my parent's computer only has 4 GB of memory. Someone mentioned that dual-core computers are kinda slow for 3D work. I believe you. Mapped shadows and transmapped textures render slow with shadow samples set to 16. I should install advanced spotlights onto the my parent's computer.
Well, if you'll excuse me, I'm going to render some older generation figures on my single-core AMD processor.
edit: one nice thing about the i3 Pentium is that I don't need to wait five minutes for Daz Studio to optimize images or conform clothing to Genesis.
A quad core PC with over 4gb ram will do ok. When built, mine will eventually have a 6 core and 16mb RAM, that ought to be man enough.
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I'm getting used to Windows 7 swapping stuff to the page file whenever I run the 64 bit version of Daz Studio and Luxus at the same time. lol It doesn't help that I have an integrated video chip.
Later
...on that pic I used UE (Cloud9) as LDP/LDP2 was not updated.
DS 4.6 Pro render (4 minutes 54 seconds) of Norma http://www.daz3d.com/norma dressed up in
Horror Survivors - Cris for V6 http://www.daz3d.com/horror-survivors-cris-for-v6
Used The Abandoned City 2 http://www.daz3d.com/the-abandoned-city-2 with its included lights (1 UE and 1 distant light).
Gamma correction set to 2.2. The rendered image is pretty dark without it ( when Gamma = 1.0).
it does look very dark,I'm wondering if Uberlighting is being used or not?