Realistic Renders.....NOT!! 13: A new room to fill!

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Comments

  • ArtiniArtini Posts: 9,722
    edited January 2014

    Yes, the included light for Daz Studio consists of Uber Environment and one distant light.

    Post edited by Artini on
  • ArtiniArtini Posts: 9,722
    edited December 1969

    For the comparison, below is the Poser render of The Abandoned City 2 scene with included Sunset lights.

    tab2sc102pic02.jpg
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  • StonemasonStonemason Posts: 1,197
    edited December 1969

    The shadows being so dark tells me that while uberenvironment may be loading it certainly isn't rendering..anyone know why that may be?..will have to look into this some more.
    attached an image showing what I get when rendering the same set from the same view with the default load of the included light set.
    note the uberlight keeps the shadows not so dark and also adds a tint of pale blue to the scene

    loadandrender.jpg
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  • efron_24efron_24 Posts: 474
    edited December 1969

    You got to love these rounded buildings.

    Although my city is still for a large part 19th century in style (maintained very well (The Hague - NL)), it does not have so much of these rounded buildings

    I love it...

    ac008.jpg
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  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    The shadows being so dark tells me that while uberenvironment may be loading it certainly isn't rendering..anyone know why that may be?..will have to look into this some more.
    attached an image showing what I get when rendering the same set from the same view with the default load of the included light set.
    note the uberlight keeps the shadows not so dark and also adds a tint of pale blue to the scene

    Would render settings make any difference? I noticed from that screenshot that a lot of your values are set quite low, would higher shadow sample settings make a difference to the final render? My settings are below and a few of my values are higher.

    CHEERS!

    My_Render_Settings.JPG
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  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Artini said:
    DS 4.6 Pro render (4 minutes 54 seconds) of Norma http://www.daz3d.com/norma dressed up in
    Horror Survivors - Cris for V6 http://www.daz3d.com/horror-survivors-cris-for-v6
    Used The Abandoned City 2 http://www.daz3d.com/the-abandoned-city-2 with its included lights (1 UE and 1 distant light).
    Gamma correction set to 2.2. The rendered image is pretty dark without it ( when Gamma = 1.0).

    Looking good,

    Though I don't know how good she'd look if she ran into my guys. I found that if I mixed and matched my bump, normal and specular maps that I got some interesting effects, like the specular colour bleeding into the main texture. Normally this would be a calamity, but here it just worked so well. I also found I could get more mileage out of the textures if I flopped them in Photoshop.

    Here my final 4...

    CHEERS!

    M6_Zombie_Head_04.jpg
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    M6_Zombie_Head_03.jpg
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    M6_Zombie_Head_02.jpg
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    M6_Zombie_Head_01.jpg
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  • StonemasonStonemason Posts: 1,197
    edited December 1969

    Rogerbee said:
    The shadows being so dark tells me that while uberenvironment may be loading it certainly isn't rendering..anyone know why that may be?..will have to look into this some more.
    attached an image showing what I get when rendering the same set from the same view with the default load of the included light set.
    note the uberlight keeps the shadows not so dark and also adds a tint of pale blue to the scene

    Would render settings make any difference? I noticed from that screenshot that a lot of your values are set quite low, would higher shadow sample settings make a difference to the final render? My settings are below and a few of my values are higher.

    CHEERS!

    nope,render settings wont make a difference in this case,


    found this thread today which showed similar issues.
    http://www.daz3d.com/forums/discussion/19031/P15

    the uberlight isn't rendering becasue I saved the set using UE1(DS3) and the end user must have UE2...so I'll need to update the lights using ds4

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Ah, I see,

    I never had DS3, so the only UE set I have is UE2.

    CHEERS!

  • ArtiniArtini Posts: 9,722
    edited December 1969

    I think, I have found, what cause the dark render of The Abandoned City 2 scene in Daz Studio in my previous image.
    After I have loaded the default scene from The Abandoned City 2 folder, I have seen the subfolder with lights,
    so I opened it and double clicked on the light set to load it.
    It appears, that the Stonemason scene comes already with lights loaded, so it is unnecessary to add the lights again.
    Below is the DS 4.6 Pro render of the scene and my render settings.
    Rendering Time: 1 minute 44 seconds.

    ArtiniRenderSettings2.jpg
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    tac2sc01pic01.jpg
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  • RogerbeeRogerbee Posts: 4,460
    edited January 2014

    Ah, now I get it,

    Though what he said about the lights being UE1 might have some bearing too, we'll see. Do you have LDP-R, I'd be interested to see how it renders with that. I have my gamma permanently set to 2.20 and have adjusted the graphics card setting to that too.

    CHEERS!

    Post edited by Rogerbee on
  • ArtiniArtini Posts: 9,722
    edited January 2014

    I have not used LDP-R pretty long time, because of the extensive usage of AAL and ASL light setups, but here it comes.
    After combining images.

    tac2sc04combined.jpg
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    Post edited by Artini on
  • ArtiniArtini Posts: 9,722
    edited December 1969

    With default filter.

    tac2sc04default.jpg
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  • ArtiniArtini Posts: 9,722
    edited December 1969

    With Miami filter.

    tac2sc04miami.jpg
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  • ArtiniArtini Posts: 9,722
    edited December 1969

    With Cold filter.

    tac2sc04cold.jpg
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  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    They look great,

    Which set up do you prefer?

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    I took another look at the AAL's and ASL's and decided to see what would happen if I set the shading rate of the lights to the shading rate in my render settings, which is 0.10. The result was a much, much sharper render. Yep, the Bruce Willis zombie is back! His jeans are from Smay;s Mr Hyde with a corroded UberSurface 2 preset loaded and tiled.

    I think this is definitely the kind of render I've been wanting to do

    CHEERS!

    M6_Z_Full_01.jpg
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  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    The brick wall looks realistic. The lighting is nice against the figure and the wall. Did you turn on the shadows? Just asking because I don't see any.

  • ArtiniArtini Posts: 9,722
    edited December 1969

    Rogerbee said:

    They look great,

    Which set up do you prefer?

    CHEERS!


    Thanks. Good question and I have not decided yet.
  • BobvanBobvan Posts: 2,652
    edited January 2014

    Nice to see stefan here love his sets!

    4.png
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    3.png
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    2.png
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    1.png
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    Post edited by Bobvan on
  • ArtiniArtini Posts: 9,722
    edited December 1969

    Great story and the images as usual, Bobvan.

  • BobvanBobvan Posts: 2,652
    edited January 2014

    Thanks but they do take much longer then 4 minutes. I find longer times work out better I can let it run while I do other things... Like finally getting around to watching 3D movies on my TV I watched Pacific Rim yesterday its kind of a child movie but well made lots of rendering Ideas for some..

    Post edited by Bobvan on
  • TheWheelManTheWheelMan Posts: 1,014
    edited December 1969

    I really enjoyed Pacific Rim. But I've been watching those type of monster flicks since I was a kid.

  • BobvanBobvan Posts: 2,652
    edited December 1969

    I have to admit it was well made and if you take it from what it is its actually not too bad nice 3D movie same with GI Joe Retaliation good fx

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    The brick wall looks realistic. The lighting is nice against the figure and the wall. Did you turn on the shadows? Just asking because I don't see any.

    Yeah, I got the light intensities a bit mixed up, I've now switched them and the contrast is better, the lights were balancing each other out before. I think you can definitely see the shadows better now.

    CHEERS!

    M6_Z_Full_02.jpg
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  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Bobvan said:
    Nice to see stefan here love his sets!

    These are great,

    The one thing I really like is that you can go from tiny to giant and there's no loss in resolution for either of them.

    CHEERS!

  • BobvanBobvan Posts: 2,652
    edited December 1969

    Considering the stretching of textures. One thing I have found is making the characters bigger seem to affect less the textures using Lux then when I shrink them to lets say 10 per cent like in the early days so when I build a set i set all the items to null and grow them as needed...

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Textures are fun things, I used the same US2 preset on the zombie's top as I did the jeans, but I just changed the tiling. When I get the new system done I can really go to town with much higher resolution images.

    CHEERS!

  • kyoto kidkyoto kid Posts: 41,244
    edited December 1969

    ...Rogerbee, your Zombie looks great.


    Putting Long Time Dead on the wishlist.

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Cool, just be prepared to put in a LOT of work on the textures. It took me days to get them to where they are now, everything in my pics is custom, custom bump maps (there are none), custom specular maps (none included either) and load of Photoshop work on the main textures and full reworks of the shader settings.

    Below is what the texture looked like when I first applied it and lit it with that Caisson light set, it did look a little better under DS default lights, but not much.

    CHEERS!

    M6_Zombie_Test_01.jpg
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  • RogerbeeRogerbee Posts: 4,460
    edited January 2014

    These are the original shader settings under DS default lights. You can see now how much work I had to do. It's odd really as the promos look much more like mine do.

    CHEERS!

    M6_Original_Zombie.jpg
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    Post edited by Rogerbee on
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