Dazland is all too squeaky cle…
Daz 3D Forums > General > The Commons>Dazland is all too squeaky cle…
Dazland is all too squeaky clean and tidy. Where's the grit?

in The Commons
We need dirt, trash, roccks, more grime .. not jus ton the street, but in the bedroom, kitchen, living rooms, etc... clothes hanging over the sofa ..
dirt and crime in realistic places ... fingernails, hands, etc ...
Right now much too pasteurized and homoginiezed ... too neat and clean. we need gritty.... with tears in the right places and also moveable..so if I have a tshirt, the tear can be anywehere, not just always in the same place on the shirt. pants too.,
Comments
That's... tough, to say the least.
Tears in fabric really benefit from dForce to hang and drape properly, which means actual changes to the model geometry rather than just some opacity cutouts (and even then, those should really be matched to the rest of the surface maps).
Here's the dirt:
https://www.daz3d.com/a-touch-of-dirt-for-iray
https://www.daz3d.com/daz-studio-dirt-shaders
https://www.daz3d.com/da-rust-and-grime-shaders
https://www.daz3d.com/fsl-filthy-dirty-iray-shaders
https://www.daz3d.com/iray-surfaceworx
and a couple of sets of torn clothing:
https://www.daz3d.com/dforce-torn-clothes-for-genesis-8-females
https://www.daz3d.com/distressed-outfit-for-genesis-3-female-s
As for clothing there are these:
https://www.daz3d.com/messy-laundry-mega-set
https://www.daz3d.com/laundry-day-mega-set
Plus some messy environments, like this:
https://www.daz3d.com/college-dormitory
There are also other products of that kind AFAIR, but don't recall which they are right now.
Tears in clothing are very easy to create using Rons Ripped Fabric Brushes. Create a transparency map in your favorite image editing program using Rons brushes to put tears and rips anywhere and any size you like. Then load the newly created transparency map in the clothing base map using the layered image editor. Create a mask for the existing texture map and in the resource section load the transparency map. You also have to load the transparency map in the cutout opacity channel and leave the parameter set to 1.
https://www.daz3d.com/ron-s-ripped-fabric
guess what..i have that ... figures ... i can never remember what i have
guess what..i have that ... figures ... i can never remember what i have
i would surmise dforce clothing should be made to drape tables, chairs, etc?