What's the best software for h…
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What's the best software for hair creation?

in The Commons
I have blender and maya and they have so many plugins on top of built in hair system that I kinda get overwelmed. And I hear cinema 4d is getting ornatrix now and 3dsmax hax hairfarm. So I want to ask the daz forums what's ther'e worlflow on creating custom hair
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I'm partial to Daz Studio for hair creation, myself. :) The strand-based hair is awesome, imo.
Isn't stand based hair pretty limited? and I thought you needed to be a PA to use all the features
Stand-based can be used by regular users who have DAZ 4.11 installed. However, only PAs can make strand-based hair that's dynamic with dForce.
As for your question, I don't know but I'd love to find out.
You only need to be a PA if you want to make it dForce hair.
I've been able to make some pretty fun hair with it (these are all done with strand-based hair with no dForce):
https://www.daz3d.com/forums/discussion/comment/4681516/#Comment_4681516
https://www.daz3d.com/forums/discussion/comment/4699616/#Comment_4699616
https://www.daz3d.com/forums/discussion/comment/4668561/#Comment_4668561
https://www.daz3d.com/forums/discussion/comment/4645086/#Comment_4645086
https://www.daz3d.com/forums/discussion/comment/4612251/#Comment_4612251
https://www.daz3d.com/forums/discussion/comment/4607016/#Comment_4607016
https://www.daz3d.com/forums/discussion/comment/4586061/#Comment_4586061
C4D will be just as complicated if not more than Blender or Maya. If you can't create hair in either one, then you might want to start with something else instead. If you are planning on doing normal type transmapped genesis hair, the kind that was released before the dynamic 4.11 items came out, then any modeling app will do the trick, you just need to learn how to use the app to model it.
Awww Thank you! :D I adore the new strand-based hair! I find it to be a lot of fun (challenging too, but that's part of the fun for me - figuring out how to do certain things that I want with it). I hope you give it a real go - like anything new it can be a little frustrating at first until you learn what everything does. But once you get things figured out as far as what does what it becomes much easier and much more fun. :)
I bought the gmh hair plugin with free hair card brushes with zbrush and maya and they work well enough. I just want people's thoughts on the various hair plugins for various software.
Blender has a few hair tool plugins free and paid for making different types of har, in Zbrush you only need create a vertically mapped insert mesh shaped like a tapering strip and you could easily create transmapped hairs or use wide vertical mapped fibermesh strips with transmaps
Two issues here it seems.Hair for use in Daz studio and the proprietary systems of other programs that have no relevance to people who do not own those programs.
Daz's new stand based hair is better than ancient poser system
for certain but seems not easily suitable for animation by Non PA's
Maxon just released R21 with no mention of any new "ornatrix" hair system .
I have used C4D's current hair module on imported genesis figures,despite its age and being single threaded (IIRC), it has powerful styling options.
Maya's "Xgen hair is some of the best, most natural looking I have seen however.
Yes, SBH cannot have dForce physics applied to it so you have to make a new SBH for each pose and that makes in not ideal for animation also.
I don't see why you'd feel like you have to make a brand new SBH for each pose. You can shape it or comb it differently if the pose calls for it, but there's no need to have to make new hair for every pose.
Basically you use the hair that suits your needs,
I use Carrara for example because it has dynamic hair, physics, particles, animated textures, plant modeller, terrain modeller, spline modeller, metaball modeller as well as a vertex modeller, DAZ studio only is used to get stuff into Carrara for me or to render as alpha images to composite what I cannot with Hitfilm.
You can do likewise with Blender, Maya, C4D etc.