Human Body Proportions in the "Genesis Platform"

I am involved in art and humanities studies. I use DAZ 3D to simulate the posture of human figures represented in art. I got very significant insights in this way. 
I need some more information about the base of data underlying the Genesis “Platform”. I wonder about the source of body part proportions (real world). Do the body proportions in Genesis (whatever version) derive from the statistic of the American census or some other scientific source? Could anyone suggest a reference web page or article about the source of the human body proportions incorporated in the Genesis humanoids and their morphs (parameter ranges)? I cannot find anything about this topic on the DAZ web site, apart from the general features of Genesis as a software product.

Thank you a lot for your attention.

Alessandro

Comments

  • PadonePadone Posts: 3,861

    Personally I often find the daz figures proportions a little off for my taste. I guess they're just done as the daz artists team liked them I don't feel they're using exact scientific or statistical data. Anyway you can change the proportions as you like using the morphs packages provided for every generation, while for exact measures there's the metric addon.

    https://www.daz3d.com/genesis-8-female-body-morphs

    https://www.daz3d.com/measure-metrics-for-daz-studio

  • Dim ReaperDim Reaper Posts: 687

    If you look at any Daz or Poser figure, there is always an artistic style apparent.  Our brains are very good at taking things that are human-shaped and convincing us that they look human.  Even if we focus on non-anime, non-toon style figures, there can be a huge difference in proportions between figures created by different artists.  Taken alone, all of them will look "realistic", but put them side-by side and the artistic style of the creator becomes much more apparent.  I thing that Padone is correct is saying that the Daz figures are done as the Daz artist team preferred and are likely no based on hard scientific measurements.  Between different generations of figures, proportions are quite different in terms of things like head size to body size.

  • mwokeemwokee Posts: 1,275
    I did a project where I took vintage photographs in the public domain and replaced the faces of people with Daz figures. It was surprising how far off Daz is from real life people, and that was just the face. But it is amazing what you can do now on a home computer in your basement.
  • drzapdrzap Posts: 795
    edited August 2019

    I deal a lot with 3d scanned human figures.  After weeks of working with them, I changed back to working with Daz figures.   They seemed like cartoons in comparison, both body and face.   Daz figures are idealized humans and don't represent the average human shapes.  I would not recommend even the most "realistic" Daz figures for serious scientific or biology work without taking into account the major differences from real humans.

    Post edited by drzap on
  • TimbalesTimbales Posts: 2,387
    I go to a weekly figure drawing session, a different nude model every week. The realistic Daz characters are very much idealized versions of the human figure.
  • maikdeckermaikdecker Posts: 3,037
    Timbales said:
    I go to a weekly figure drawing session, a different nude model every week. The realistic Daz characters are very much idealized versions of the human figure.

    ...as a look in the mirror should tell most of us wink

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