Need Help Scaling Objects Up or Down in Daz Studio

MescalinoMescalino Posts: 436
edited August 2019 in The Commons

Titel isprobably not proper english but i cant find the right wording.

Anyways...

I saw this image:
https://www.daz3d.com/media/catalog/product/cache/1/thumbnail/689303033aebc8cae535000c73c8db4b/m/r/mrl-dforce-curly-bun-for-genesis-8-females-02-daz3d.jpg

Its a fey/sprite lying on a hand.

I got insprired by it and wat to make something similar.
What would be the wayto go?

Enlarging the hand and keeping the model at 'full' size.
Or
Keeping the hand at full size and make the model smaller.

I feel both would work but what arethe advantages/disadantages as to one over the other.

One thing i can think of is thatby enlarging the hand it might mess up the texture, but not sure to what degree.

Any advise / tips arewelcome.

EDIT: Changed title

Post edited by Mescalino on

Comments

  • Matt_CastleMatt_Castle Posts: 2,729

    You want to make the fairy/pixie smaller.

    If you make the hands larger, you'll mess up the sub-surface scattering by effectively telling it to simulate how light reacts going through tens of centimetres of flesh, not a couple of centimetres, so the hands will look unnaturally untranslucent. As far as the fairy, it's perhaps not what we're used to with green-screen shrinking down full-size actors, but realistically their small bodies would allow lot more light to scatter through them than with a much larger human body, so in strong light even things like their thorax might well have a notable SSS translucency.

  • L'AdairL'Adair Posts: 9,479
    edited August 2019

    This pose set might help. The sleeping fairy pose isn't the same as in that promo shot, but is quite close, and could have been the starting point for that pose, then modified to fit the hand she's laying on and not obscure the hair in any way.

    Post edited by L'Adair on
  • LeatherGryphonLeatherGryphon Posts: 11,785

    Enlarging/Reducing  -- typical photography terms

     

  • QuasarQuasar Posts: 656

    You want to make the fairy/pixie smaller.

    If you make the hands larger, you'll mess up the sub-surface scattering by effectively telling it to simulate how light reacts going through tens of centimetres of flesh, not a couple of centimetres, so the hands will look unnaturally untranslucent. As far as the fairy, it's perhaps not what we're used to with green-screen shrinking down full-size actors, but realistically their small bodies would allow lot more light to scatter through them than with a much larger human body, so in strong light even things like their thorax might well have a notable SSS translucency.

    These are some great points I wouldn't have thought of. Thanks for pointing them out. For those of us who like to use Active Pose, however, it gets a lot harder to use pinning when things get small because the pin icons stay huge and get in the way. I'm not sure how to work around that.

  • GordigGordig Posts: 10,332

    Enlarging/Reducing  -- typical photography terms

     

    Also known as embiggening and debigulating.

  • L'AdairL'Adair Posts: 9,479
    Quasar said:

    You want to make the fairy/pixie smaller.

    If you make the hands larger, you'll mess up the sub-surface scattering by effectively telling it to simulate how light reacts going through tens of centimetres of flesh, not a couple of centimetres, so the hands will look unnaturally untranslucent. As far as the fairy, it's perhaps not what we're used to with green-screen shrinking down full-size actors, but realistically their small bodies would allow lot more light to scatter through them than with a much larger human body, so in strong light even things like their thorax might well have a notable SSS translucency.

    These are some great points I wouldn't have thought of. Thanks for pointing them out. For those of us who like to use Active Pose, however, it gets a lot harder to use pinning when things get small because the pin icons stay huge and get in the way. I'm not sure how to work around that.

    There are a couple of ways to do that.

    1. Scale after posing:
      • Pose the figure full-size
      • Adjust the scale down to the size you need.
      • To make changes, scale up to full-size, make your changes, rescale to the smaller size.
    2. Create a pose preset:
      • Pose the figure full-size in a separate scene
      • Select the figure and Save As > Pose Preset.
      • Name the preset.
      • In the dialog window, click on the menu and select Check Only > Check All Modified Only.
      • Click on the Accept button.
      • When you need to make changes, repeat these steps and create a new preset. Apply that to the figure in your scene.

    (My preference is creating presets.)

  • Cris PalominoCris Palomino Posts: 11,900

    Mescalino, you could change your thread title to "Need Help Scaling Objects Up or Down in Daz Studio" or "How do you enlarge or reduce objects in Daz Studio"?

    It can be hard for non-English speakers to find the right words, No worries.

  • LeatherGryphonLeatherGryphon Posts: 11,785
    Gordig said:

    Enlarging/Reducing  -- typical photography terms

     

    Also known as embiggening and debigulating.

    surprise

  • MescalinoMescalino Posts: 436

    You want to make the fairy/pixie smaller.

    If you make the hands larger, you'll mess up the sub-surface scattering by effectively telling it to simulate how light reacts going through tens of centimetres of flesh, not a couple of centimetres, so the hands will look unnaturally untranslucent. As far as the fairy, it's perhaps not what we're used to with green-screen shrinking down full-size actors, but realistically their small bodies would allow lot more light to scatter through them than with a much larger human body, so in strong light even things like their thorax might well have a notable SSS translucency.

    Thanks for this advice

    L'Adair said:
    Quasar said:

    You want to make the fairy/pixie smaller.

    If you make the hands larger, you'll mess up the sub-surface scattering by effectively telling it to simulate how light reacts going through tens of centimetres of flesh, not a couple of centimetres, so the hands will look unnaturally untranslucent. As far as the fairy, it's perhaps not what we're used to with green-screen shrinking down full-size actors, but realistically their small bodies would allow lot more light to scatter through them than with a much larger human body, so in strong light even things like their thorax might well have a notable SSS translucency.

    These are some great points I wouldn't have thought of. Thanks for pointing them out. For those of us who like to use Active Pose, however, it gets a lot harder to use pinning when things get small because the pin icons stay huge and get in the way. I'm not sure how to work around that.

    There are a couple of ways to do that.

    1. Scale after posing:
      • Pose the figure full-size
      • Adjust the scale down to the size you need.
      • To make changes, scale up to full-size, make your changes, rescale to the smaller size.
    2. Create a pose preset:
      • Pose the figure full-size in a separate scene
      • Select the figure and Save As > Pose Preset.
      • Name the preset.
      • In the dialog window, click on the menu and select Check Only > Check All Modified Only.
      • Click on the Accept button.
      • When you need to make changes, repeat these steps and create a new preset. Apply that to the figure in your scene.

    (My preference is creating presets.)

     

    I used Method 1 and the initial test render looked nice. (just need to redo the lighting) (as  for the pose i used a somewhat standard sit pose en adjusted it a bit accordingly.)

     

    Mescalino, you could change your thread title to "Need Help Scaling Objects Up or Down in Daz Studio" or "How do you enlarge or reduce objects in Daz Studio"?

    It can be hard for non-English speakers to find the right words, No worries.

    Done, Although i know how to rescale i just wasnt sure on the prefered/best method for my specific case wink .

  • JonnyRayJonnyRay Posts: 1,744

    Keep in mind that just as Matt mentioned for making the holding character larger, if you make the fairy smaller, you may also need to adjust surface settings. Settings like translucency, subsurface scattering, etc. have depth settings what may have made sense at 100% size, but when the character is 5% of her original size, tehcnially you're telling Iray that light is passing completely through her. This will drive you crazy trying to figure out why the skin suddenly looks so odd!

  • jestmartjestmart Posts: 4,449

    On the other hand light passing through a fairy character might be an interesting look.

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