Comparing the New and Old Animation Timeline

Good day everyone, I do a lot of animating and I am wondering how the old and new animation controls compare to each other. Has anyone worked with it yet? [I am already hesitant to jump to 4.12 at this time.] Thanks in advance.

Comments

  • MistaraMistara Posts: 38,675

    i is curious if they fixed the automatic bouncing when moving something in a straight line, the most ridiculous thing.

    can see it happen in the dreamlight tutorials.

  • Just in case anyone is following this thread ... I loaded 4.12 onto a laptop to look at it. The timeline and keymate controls are there and seem to be named the same way, but just are in a different location. I did not try to find the graphmate controls as the laptop seemed slow in working Daz Studio.

  • wolf359wolf359 Posts: 3,867
    Daz has told me that the new timeline is "not a straight interpretation " of the graphmate&keymate plugins. So there are supposed to be new features added in 4.12
  • When you say, you have found the keymate controls ,
    can you please tell us where? I am lost in all these panes.

     

    Just in case anyone is following this thread ... I loaded 4.12 onto a laptop to look at it. The timeline and keymate controls are there and seem to be named the same way, but just are in a different location. I did not try to find the graphmate controls as the laptop seemed slow in working Daz Studio.

     

  • p0rtp0rt Posts: 217

    in the pane called keymate

  • so only people that did buy the keymate, which is not available anymore, do have this function???
    my Daz version is 4.12.086

    I definately have no keymate in my panes:

    nokeymatepane.jpg
    149 x 646 - 72K
  • The controls in DS 4.12.x.x are in the Timeline pane.

  • I am at the wrong computer to post pictures ( I can try to add later if needed). But put simply, Animate2, Keymate, and Graphmate were sold by a PA vendor up through version 4.11 and had their own tabs that could be docked somewhere (usually on the timeline). In 4.12, Daz has purchased these items and incorporated them into the program so the tabs are gone and you do not need to purchase them anymore. A lot of controls are in the little set of bars at the far right of the timeline, but what shows when you click on it depends on which view of the timeline you are in.

  • thanks, i thougt so, may be i should look at some tutorials about keymate to find out it works :)....

    It looks pretty empty,at least the graphparts are not containing anything, when i have an animation inside the timeline.

    My Timeline looks like this:
     

    timeline.jpg
    1902 x 473 - 273K
  • thanks, i thougt so, may be i should look at some tutorials about keymate to find out it works :)....

    It looks pretty empty,at least the graphparts are not containing anything, when i have an animation inside the timeline.

    My Timeline looks like this:

    You don't hae any properties selected - "Properties" is a container for properties, not itself a property that can be animated. You need to dig down to the individual properties to see their keys and interpolation types.

  • I am at the wrong computer to post pictures ( I can try to add later if needed). But put simply, Animate2, Keymate, and Graphmate were sold by a PA vendor up through version 4.11 and had their own tabs that could be docked somewhere (usually on the timeline). In 4.12, Daz has purchased these items and incorporated them into the program so the tabs are gone and you do not need to purchase them anymore. A lot of controls are in the little set of bars at the far right of the timeline, but what shows when you click on it depends on which view of the timeline you are in.

    Only KeyMate and GraphMate were purchased by Daz, AniMate is still with GoFigure.

    If you mean the option menu when you say little bars, the content doesn't vary by whether Advanced view is on or off.

  • I had animated Daz characters (V3/M3 & V4/M4) for years in Poser because the animation tools in Daz were too difficult to use--even Graphmate and Keymate. I have only just now started to work with the new Timeline in Daz 4.12, and already it seems superior to Poser's in a number of ways (viewing multiple graphs at once, for instance), and could not have come along at a better time for me. I had just gone from Mac to Windows 10, and built my own rig which is 3x faster (and probably 3x cheaper than a new comparable Mac would have been), but it caused me to have to retool my animation pipeline, which had relied on now dead plugins for Poser (InterPoser Pro and PoserFusion to send to Cinema 4D, where I render). I purchased the iClone Pipeline on the recommendation of Wolf (thanks, Wolf!), and after a bit of a struggle figuring out how to fit all the pieces together for my workflow--and with the new Daz timeline--I think I can finally jettison Poser and animate in Daz and iClone instead. My first tests of the new tools look very promising: I have my own mocap system, which does a great job of capturing movement, but importing bvh files into Poser was always iffy (particularly the dreaded foot-sliding) and into Daz was worse, but motion files sent through the iClone/3DXchange pipeline come into Daz rock solid, and editing and adjusting the motions in the new Daz Timeline was a pleasure. There are stil a few quirks and worrisome gaps (I still intend to use the ancient Mimic Pro for lip sync, and export to Cinema 4D uses the possibly-defunct Riptide Pro), but so far so good. I attach an animation test (below) using my new workflow with an iClone motion retargeted to Victoria 4. I'm looking forward to further explore Daz Studio!

    https://youtu.be/ICEj4bZwDAo

  • wolf359wolf359 Posts: 3,867
    Hi Tim, Glad to see you getting your new windows based pipeline sorted.... Indeed those custom BVH file ,from iclone, work great in Daz studio as the IK is baked to FK, even with path constrained travel like this ramp climb Here is an example of an Iclone ramp climb imported to DS in an actual scene from my animated film.
  • Thanks, Wolf--looks great! How does the ramp climb work? Is that done in iClone?

  • wolf359wolf359 Posts: 3,867

    Thanks, Wolf--looks great! How does the ramp climb work? Is that done in iClone?

    Yes using the terrain recognition feature for foot contact solving.
  • Sven DullahSven Dullah Posts: 7,621
    wolf359 said:

    Thanks, Wolf--looks great! How does the ramp climb work? Is that done in iClone?

     

    Yes using the terrain recognition feature for foot contact solving.

    Hmm I'm gonna stick my neck out and say I can see a good bit of footsliding in that first clip.

  • wolf359wolf359 Posts: 3,867
    edited October 2019
    Yes that was an experiment I made years ago still learning Iclone 5....... The version in the film is with iclone 6.5 which has many more tools to correct footslide in realtime.
    Post edited by wolf359 on
  • Sven DullahSven Dullah Posts: 7,621
    wolf359 said:
    Yes that was an experiment I made years ago still learning Iclone 5....... The version in the film is with iclone 6.5 which has many more tools to correct footslide in realtime.

    ...yes

  • Only KeyMate and GraphMate were purchased by Daz, AniMate is still with GoFigure.

    Ahh... I was close, anyway.

  • wolf359wolf359 Posts: 3,867

    (I still intend to use the ancient Mimic Pro for lip sync, and export to Cinema 4D uses the possibly-defunct Riptide Pro), but so far so good. I attach an animation test (below) using my new workflow with an iClone motion retargeted to Victoria 4. I'm looking forward to further explore Daz 


    Hi Tim, the clip looks great!!
    Obviously We use  whatever generation of figures we prefer, however  being on the Windows OS
    does open more  modern 64 bit options for audio based lipsync in Daz studio.

    In fact Daz studio has more (&certainly cheaper ),
    lipsync options than Iclone  at this point.
    Right now there are technically four such options for Daz Studio however three of them are for the Genesis figures only.

    I have reviewed three of them in this video linked below

    https://drive.google.com/file/d/1xOSyocgvpRfrYw821IxxdYVLuQI5rALm/view

     

    Something to consider going foward with your new Win64 based pipeline ,as the lipsync options for good old  mike& vicky4  will continue to become less and less viablefrown.

  • Thanks, Wolf! Yes, my new system and workflow should allow me to explore the Genesis characters--certainly a lot going on there. For now, V4/M4 works pretty well for me, if only for the great Xurge outfits that haven't been updated to Genesis. I also don't want my characters to look too realistic, so V4/M4's more stylized look is still fine.

    Great breakdown of the 3 lip sync options (and thanks for the shout-out!). I think for now I will stick with Mimic Pro--it actually works quite well on my new Windows 10 PC--but I'll keep my eye out for something new for the future.

    Speaking of animation advice, maybe we (few) Daz animators should start an ongoing Animation thread that we update with links, tips, and renders etc. so we--and any aspiring animators--have a central place to go for tips and advice and to share work, kind of like you see in the "Star trek Builders Unite" threads. I recently searched the word "animators" on the Daz Forums and came across a discussion where people were asking why Daz advertisements even bother to show animation since "it can't be done" with Daz! I think it would be in our best interests to show this is not true, if only to out of self-interest of making sure Daz knows people do use the animation tools, and would like to see more.

     

     

     

     

  • wolf359wolf359 Posts: 3,867
    There used to be an animation forum here, but they deleted it years ago. Perhaps they should reconsider???
  • Yeah, I think having a dedicated animation thread would be a great idea. Having one place to see what people are doing and finding tips and tricks without having to scour every thread would be wonderful.
  • MistaraMistara Posts: 38,675

    can ds save an animated shader.

    like keyframing diffuse color changes, can it save to be applied to other objects?

  • Sven DullahSven Dullah Posts: 7,621
    Mystarra said:

    can ds save an animated shader.

    like keyframing diffuse color changes, can it save to be applied to other objects?

    Don't know about shaders, though you can save animated materials with this script: https://sites.google.com/site/mcasualsdazscripts4/mcjanimatsave

    To animate the material you will need this script: https://sites.google.com/site/mcasualsdazscripts/matanim

  • MistaraMistara Posts: 38,675
    Mystarra said:

    can ds save an animated shader.

    like keyframing diffuse color changes, can it save to be applied to other objects?

    Don't know about shaders, though you can save animated materials with this script: https://sites.google.com/site/mcasualsdazscripts4/mcjanimatsave

    To animate the material you will need this script: https://sites.google.com/site/mcasualsdazscripts/matanim

    oh wow  thanks!

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