Comparing the New and Old Anim…
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Comparing the New and Old Animation Timeline

in The Commons
Good day everyone, I do a lot of animating and I am wondering how the old and new animation controls compare to each other. Has anyone worked with it yet? [I am already hesitant to jump to 4.12 at this time.] Thanks in advance.
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i is curious if they fixed the automatic bouncing when moving something in a straight line, the most ridiculous thing.
can see it happen in the dreamlight tutorials.
Just in case anyone is following this thread ... I loaded 4.12 onto a laptop to look at it. The timeline and keymate controls are there and seem to be named the same way, but just are in a different location. I did not try to find the graphmate controls as the laptop seemed slow in working Daz Studio.
When you say, you have found the keymate controls ,
can you please tell us where? I am lost in all these panes.
in the pane called keymate
so only people that did buy the keymate, which is not available anymore, do have this function???
my Daz version is 4.12.086
I definately have no keymate in my panes:
The controls in DS 4.12.x.x are in the Timeline pane.
I am at the wrong computer to post pictures ( I can try to add later if needed). But put simply, Animate2, Keymate, and Graphmate were sold by a PA vendor up through version 4.11 and had their own tabs that could be docked somewhere (usually on the timeline). In 4.12, Daz has purchased these items and incorporated them into the program so the tabs are gone and you do not need to purchase them anymore. A lot of controls are in the little set of bars at the far right of the timeline, but what shows when you click on it depends on which view of the timeline you are in.
thanks, i thougt so, may be i should look at some tutorials about keymate to find out it works :)....
It looks pretty empty,at least the graphparts are not containing anything, when i have an animation inside the timeline.
My Timeline looks like this:
You don't hae any properties selected - "Properties" is a container for properties, not itself a property that can be animated. You need to dig down to the individual properties to see their keys and interpolation types.
Only KeyMate and GraphMate were purchased by Daz, AniMate is still with GoFigure.
If you mean the option menu when you say little bars, the content doesn't vary by whether Advanced view is on or off.
I had animated Daz characters (V3/M3 & V4/M4) for years in Poser because the animation tools in Daz were too difficult to use--even Graphmate and Keymate. I have only just now started to work with the new Timeline in Daz 4.12, and already it seems superior to Poser's in a number of ways (viewing multiple graphs at once, for instance), and could not have come along at a better time for me. I had just gone from Mac to Windows 10, and built my own rig which is 3x faster (and probably 3x cheaper than a new comparable Mac would have been), but it caused me to have to retool my animation pipeline, which had relied on now dead plugins for Poser (InterPoser Pro and PoserFusion to send to Cinema 4D, where I render). I purchased the iClone Pipeline on the recommendation of Wolf (thanks, Wolf!), and after a bit of a struggle figuring out how to fit all the pieces together for my workflow--and with the new Daz timeline--I think I can finally jettison Poser and animate in Daz and iClone instead. My first tests of the new tools look very promising: I have my own mocap system, which does a great job of capturing movement, but importing bvh files into Poser was always iffy (particularly the dreaded foot-sliding) and into Daz was worse, but motion files sent through the iClone/3DXchange pipeline come into Daz rock solid, and editing and adjusting the motions in the new Daz Timeline was a pleasure. There are stil a few quirks and worrisome gaps (I still intend to use the ancient Mimic Pro for lip sync, and export to Cinema 4D uses the possibly-defunct Riptide Pro), but so far so good. I attach an animation test (below) using my new workflow with an iClone motion retargeted to Victoria 4. I'm looking forward to further explore Daz Studio!
https://youtu.be/ICEj4bZwDAo
Thanks, Wolf--looks great! How does the ramp climb work? Is that done in iClone?
Hmm I'm gonna stick my neck out and say I can see a good bit of footsliding in that first clip.
...
Ahh... I was close, anyway.
Hi Tim, the clip looks great!!
Obviously We use whatever generation of figures we prefer, however being on the Windows OS
does open more modern 64 bit options for audio based lipsync in Daz studio.
In fact Daz studio has more (&certainly cheaper ),
lipsync options than Iclone at this point.
Right now there are technically four such options for Daz Studio however three of them are for the Genesis figures only.
I have reviewed three of them in this video linked below
https://drive.google.com/file/d/1xOSyocgvpRfrYw821IxxdYVLuQI5rALm/view
Something to consider going foward with your new Win64 based pipeline ,as the lipsync options for good old mike& vicky4 will continue to become less and less viable
.
Thanks, Wolf! Yes, my new system and workflow should allow me to explore the Genesis characters--certainly a lot going on there. For now, V4/M4 works pretty well for me, if only for the great Xurge outfits that haven't been updated to Genesis. I also don't want my characters to look too realistic, so V4/M4's more stylized look is still fine.
Great breakdown of the 3 lip sync options (and thanks for the shout-out!). I think for now I will stick with Mimic Pro--it actually works quite well on my new Windows 10 PC--but I'll keep my eye out for something new for the future.
Speaking of animation advice, maybe we (few) Daz animators should start an ongoing Animation thread that we update with links, tips, and renders etc. so we--and any aspiring animators--have a central place to go for tips and advice and to share work, kind of like you see in the "Star trek Builders Unite" threads. I recently searched the word "animators" on the Daz Forums and came across a discussion where people were asking why Daz advertisements even bother to show animation since "it can't be done" with Daz! I think it would be in our best interests to show this is not true, if only to out of self-interest of making sure Daz knows people do use the animation tools, and would like to see more.
Okay, I started an "Animator's Assemble!" thread here:
https://www.daz3d.com/forums/discussion/358051/the-animators-assemble-thread-for-daz-animation-wips-clips-and-tips
can ds save an animated shader.
like keyframing diffuse color changes, can it save to be applied to other objects?
Don't know about shaders, though you can save animated materials with this script: https://sites.google.com/site/mcasualsdazscripts4/mcjanimatsave
To animate the material you will need this script: https://sites.google.com/site/mcasualsdazscripts/matanim
oh wow thanks!