Genesis 8 and Blender - Mirror modifier on body parts

N-RArtsN-RArts Posts: 1,538
edited February 2020 in The Commons

Hi.

I'm trying to create a character for G8F in Blender. I've sorted her face, but I'm having trouble shaping her "chest".

Could I sculpt one breast, then use mirror to transfer the shape to the other one? I know breasts aren't symmetrical, but her nipples are huge when I import her into Daz, and I think that re-sculpting and using mirror is the only way that I could fix this problem.

Post edited by N-RArts on

Comments

  • Matt_CastleMatt_Castle Posts: 2,729
    edited February 2020

    You need to use a method that retains the same vertex order. However, the mirror modifier is not one of those, and sorting that out afterwards is a bit of a nuisance.

    Ideally, you want to use a method that mirrors onto the existing geometry as you work - the sculpting tools do have an X-mirror option.

    Post edited by Matt_Castle on
  • alex86firealex86fire Posts: 1,130

     

    I did a few morphs in Blender and just as Matt said, the only way that I found was to use sculpting. Although I am not that good with it, learned it while making the morphs, it is easy enough to push a few vertices and stuff like that. Just be carefull to not add any topology, just push the existing topology around.

    Another way to do it if there are not too many actions is to remember the value of you last action (move, rotate and so on) and replicate it on the other side but it gets tedious really fast.

  • N-RArtsN-RArts Posts: 1,538

    You need to use a method that retains the same vertex order. However, the mirror modifier is not one of those, and sorting that out afterwards is a bit of a nuisance.

    Ideally, you want to use a method that mirrors onto the existing geometry as you work - the sculpting tools do have an X-mirror option.

     

     

    I did a few morphs in Blender and just as Matt said, the only way that I found was to use sculpting. Although I am not that good with it, learned it while making the morphs, it is easy enough to push a few vertices and stuff like that. Just be carefull to not add any topology, just push the existing topology around.

    Another way to do it if there are not too many actions is to remember the value of you last action (move, rotate and so on) and replicate it on the other side but it gets tedious really fast.

    I found the mirror option in Sculpt mode. But I seem to have stumbled across it by accident, while I was creating my latest morph. :/ 

    I'm still learning about creating morphs through scuplting. I saw the topology option. I have no idea what it does though. But at least I now know not to use it. :P

    Thanks for the replies. ^^

     

Sign In or Register to comment.