How to Modify Hair shape

Hi all,
I am using Lyall Hair for a guy in my project but unfortunately it has 2 bangs that are kind of aloof. While this works for younger characters it doesn't really work for mine.
I would love it if I could modify I think the joints, to make them separate joints so I can pose them how I want and so put them closer to the rest of the hair.
Another option I think is create a morph for the hair where I do that?
A third option, which I managed to do easily but not the best is to hide them from the geometry editor.
A morph I already know how to make, I was hoping to learn something new as well, by making them separate joints. This would also give me more freedom in the long run if I want to pose them differently.
Any advice on that?
I attached a pic of the main promo image with the 2 bangs highlighted.


Comments
i am no pro. but sending the whole mesh with the hair to zbrush via GoZ in DAz studio i can manipulate it to a degree, making it longer, move the hair separate parts etc....
I have some projects where I want to move the hair out of the face, especially after applying Dforce. I was going to play around with a push modifier first. The next option is sending it to Hexagon
For you hiding the unwanted hair with the geometry editor might work too.
This worked fine but it is less hair unfortunately. Learning how to make it a separate joint would allow for it to still be there. Moreover, it would help with other hairstyles as well, especially female ones, where styling it would help.
Sending it to Hexagon (in my case Blender as I don't use Hexagon) would work for a certain pose, style, but would not be very versatile :(.
I don't use Zbrush, only Blender as I would not want to purchase Zbrush at this moment. Any idea if it would be the same process? How do you make the hair longer without adding geometry or stretching the textures? Also, do these manipulations finally translate into morphs?
Just export as OBJ, adjust (without adding or deleting) in Blender, export as OBJ (ensuring you maintain the vertex order) and import as a morph through Morph Loader pro, making sure the import/export prsets match both ways.
ah sorry to hear it. but just for your info zbrush has monthly subscription if i you really really need it. the degree and morph and changes you can do to the genesis body, hair and props its astounding and with alot of ease. with the included GoZ plugin from Daz for zbrush, you can send anything from daz to zbrush and back without any hassles and just like magic it pops up and communicate with each other clearly. Imo just a tip Zbrush and Marvelous Designer are the two thing you need these days to go for Daz Studio if you want to do custom stuffs. As for using in blender never tried it so i cant help you, i doubt its as straight forward because theres no plugin or option in Daz to send from Daz to Blender. Only Send from Daz to Zbrush or Hexagon. Hope that helps