hi can someone please help me with substance painter to daz studio

ok heres the problem i made a leather jacket in marvelous designer and i went into substance painter but the textures i used in marvelous designer is gone 

is there any way i can get it back export the textures and the jacket to daz studio they had in marvelous designer  

Comments

  • lasagnamanlasagnaman Posts: 1,001

    i want to put detail on my jacket in substance painter and still use the marvelous designer textures then import it into daz

  • Where are the texture files from MD located? You might need to manually add them to nodes in SP (I'm not sure if there's an export/import option for MD->SP that can automatically apply the textures.

  • lasagnamanlasagnaman Posts: 1,001

    i am not sure how to do that 

     

  • lasagnamanlasagnaman Posts: 1,001

    can you help me with that by any chance 

  • CarlCGCarlCG Posts: 114
    edited February 2020

    @lasagnaman

    Select [File] > [New]

    And select your leather jacket model. Once that is loaded, go down to your [Shelf] at the bottom of the window and select [Project]. Select the [Import Resources] button and find your saved textures.

    >Open all the textures you want (the ones you saved with your MD jacket model). Also on the lowest dropdown menu of this popup window, select [shelf-shelf]. Then click the button that says “undefined” and change all of them from “Undefined” to “Texture”. Then click “Add Resources”

    Then on the right side tab click “Texture Set List” and select the texture set (there may be only one if you’ve only made one single mesh in MD).

    Then on the right side tab click “Layers” and select “Base Color” from the dropdown.

    Click the [Add a New Fill Layer] button.

    Select that fill layer that appears.

    Move your mouse cursor over the 2D window and right click anywhere on the UV map that displays the unwrapped mesh.

    Under the “Materials” section of this new window that pops up, you will see a tab labeled [Base Color]

    From that lower panel called [Shelf], under [Project] select and drag the texture you imported earlier on to the [Base Color] tab. It should appear on your model.

    Now you can add more layers on top of that fill layer and paint on to them if you’d like.

    Post edited by CarlCG on
  • CarlCGCarlCG Posts: 114

    To create more maps such as the normal, roughness, emissive, etc. you probably want to check out some video tutorials on the subject.. there’s a bunch.

     

    To export the textures you click [File] > [Export]

    and select the parameters and which textures you want to export.

    Open your object in Daz by clicking [Import] then selecting your obj file.

    Select your object in the [Scene] Tab and then select the [Surfaces] Tab.

    Highlight by ctrl+clicking all your surfaces under this tab (it may be only one)

    Then select under [Presets] > [Shaders] > [Iray Uber Base]

    Then go back to [Editor] and click the little image box for [Base Color], select “BROWSE...”

    and select the “Base Color” texture you exported from Substance Painter.

    Do the same (Browse>Select Texture) for each of the other textures you exported from Painter.

    If you exported a [Height] map, you can try putting that into your bump or displacement channel…it may or may not work, you’ll have to adjust the settings/strength of it though.

     

    Hope this helps.

  • lilweeplilweep Posts: 2,590
    edited March 2020

    @lasagnaman

    Select [File] > [New]

    And select your leather jacket model. Once that is loaded, go down to your [Shelf] at the bottom of the window and select [Project]. Select the [Import Resources] button and find your saved textures.

    >Open all the textures you want (the ones you saved with your MD jacket model). Also on the lowest dropdown menu of this popup window, select [shelf-shelf]. Then click the button that says “undefined” and change all of them from “Undefined” to “Texture”. Then click “Add Resources”

    Then on the right side tab click “Texture Set List” and select the texture set (there may be only one if you’ve only made one single mesh in MD).

    Then on the right side tab click “Layers” and select “Base Color” from the dropdown.

    Click the [Add a New Fill Layer] button.

    Select that fill layer that appears.

    Move your mouse cursor over the 2D window and right click anywhere on the UV map that displays the unwrapped mesh.

    Under the “Materials” section of this new window that pops up, you will see a tab labeled [Base Color]

    From that lower panel called [Shelf], under [Project] select and drag the texture you imported earlier on to the [Base Color] tab. It should appear on your model.

    Now you can add more layers on top of that fill layer and paint on to them if you’d like.

    Always wondered how to do that.

    @lasagnaman

    To export your textures from MD, you should play around with the export settings to reduce the number of "Material Zones" Aka "Texture Sets" you are producing. Some of the export settings will result in a large number of texture sets. This will become annoying in Substance Painter (and Later Daz Studio) if you have like 50 texture sets in a garment.

    You should have option to save your textures in either Absolute Path or Zip file when exporting your garment as OBJ. The textures should save in same path as your OBJ export is saved.

    Before exporting your garment from MD, go under the UV Editor, and also make sure your texture maps are arranged properly before export.In the UV Editor, you should be able to toggle between the different maps (E.g., Base Colour, Normal, Roughness etc).  At least, this is the case in MD9.  And if you click the 'bake textures' button, you will be given option to export from a lsit of different texture maps at specified resolution.

     

     

     

    Post edited by lilweep on
  • lasagnamanlasagnaman Posts: 1,001

    hi ty so much for helping  i appreciate it  but what about the zippers i cant get the texture i used in md back so i can put it back into daz studio 

  • lasagnamanlasagnaman Posts: 1,001

    hi also what about if i want to make jackets like these in substance painter and md 

    Vintage-Betty-Boop-Leather-Jacket-Size-Large-_57 (2).jpg
    1108 x 1188 - 309K
    il_fullxfull.1885393748_meaw.jpg
    2476 x 2000 - 518K
  • lilweeplilweep Posts: 2,590

    hi ty so much for helping  i appreciate it  but what about the zippers i cant get the texture i used in md back so i can put it back into daz studio 

    i cant remember how zippers export.  I think zippers export as either 1) trim or 2) separate material zone/texture set.

    So if it's the latter, you will probably need to apply the zipper texture to the zipper material zone in daz surfaces.  (This is my assumption)

    I think the zipper teeth texture should export with the rest of your file textures. I know that the default Marvelous Designer textures for the stitching export with the rest of your txtures, so dont see why it should be any different with the zipper.

  • lilweeplilweep Posts: 2,590

    hi also what about if i want to make jackets like these in substance painter and md 

    what about it?

  • lasagnamanlasagnaman Posts: 1,001

    hi does that go for buttons too and snaps on wirst cuffs for the jacket   

  • lilweeplilweep Posts: 2,590

    I think if you choose to select 'Trims' when exporting your Garment as obj from Marvelous Designer, any trims (like buttons and obj trims) will be exported as part of the OBJ mesh. 

  • lasagnamanlasagnaman Posts: 1,001
    edited March 2020

    thanks so much i will give that a try 

    Post edited by lasagnaman on
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