Fingernail Length on GF2

Fragg1960Fragg1960 Posts: 356
edited December 1969 in The Commons

I was playing around with the Genesis 2 female hand sliders and want the fingernails shorter.

I found the fingernail length slider, but it's already at it's lowest setting and I want the nails shorter (I used a combination of hand morphs to get the hands to look a specific way, but some of those lengthened the nails as well (which I don't want). Am I missing a control slider somewhere? I typed "nails" and "fingernails" in the search box and got apparently all the available sliders but nothing that would let me shorten the nails, only make them longer.

Short of sending the figure into ZBrush for a nail clipping, is there a simpler way in Studio?

Comments

  • fixmypcmikefixmypcmike Posts: 19,619
    edited December 1969

    Click on the gear icon for the slider and turn off limits, and see if dialing it even lower works.

  • Fragg1960Fragg1960 Posts: 356
    edited December 1969

    Thanks--worked like a charm. To be honest, I never hit that little gear before, but it's good know the stuff that's in there for future reference.

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    Note that sometimes this trick doesn't seem to work, because the dial you just released limits on isn't a morph, it's a dial that controls other morphs, and they still have their limits on. It can take a bit of work to figure out the proper dials to fiddle with.

    One small gotcha, some morphs have their limits where they are for a reason; going outside those limits might not look good.

  • FSMCDesignsFSMCDesigns Posts: 12,806
    edited December 1969

    yep, I check off limits on the nail slider always since the nails never get long enough at 1.00.

  • Where *is* the nails slider?

  • FSMCDesignsFSMCDesigns Posts: 12,806

    It's under upper body - hands (if you have the morphs installed)

    hands.jpg
    866 x 652 - 232K
  • galattgalatt Posts: 226

    Related question, is there a way to show ragged broken nails? It looks odd to me that my undead creatures took time out from eating brains to get a manicure.

  • mjc1016mjc1016 Posts: 15,001

    That would best be done with textures and transparency maps...the nails are a combination of parts of the fingermesh and a nail mesh, so both parts need to be done.  

     

  • L'AdairL'Adair Posts: 9,479
    mjc1016 said:

    That would best be done with textures and transparency maps...the nails are a combination of parts of the fingermesh and a nail mesh, so both parts need to be done. 

    I've tried making a characters nails look jagged and/or dirty and know just enough to know it can be done, but not enough to actually do it. A product for fingernails that works similar to Zevo/DragonStorm's Dental Plan would be an instant buy for me, even if it couldn't isolate individual fingers like Dental Plan does with teeth.

    And while I'm wishing, I'd love a product that gave us a variety of dirty hands, too. Ever notice how a working man's hands are never quite pristine? A mechanic can't seem to get all the grease off his fingers or out from under his nails...

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