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Comments
trying the cat again but line tessalation at 3 and fur thick enough to see in the viewport rather heavy
rendering to file now
you see it in textured openGL view too of course but Filament just that much more demanding
not sure if better off with iray TBH
Select the hair in the Scene Tab (the hair is usually parented to the cap for dForce hair so you'll have to open up under the cap to find the hair usually) then go to the surfaces tab and where it says "Line Start Width (mm)" increase that value to increase the line thickness. You might also increase the "Line End Width (mm)" as well if you increase the Line Start Width.
sorry already ahead there
(googled and Oso3D had tips)
but yeah iray no line tessalation renders faster
I'm kind of meh about it.
video
I don't understand why Filament and Iray handle lighting so differently if they are both PBR. Why do the renders look so different? Is it because Iray shaders aren't interpreted "properly" by Filament? Filament examples I've seen so far are really disappointing. As a viewport preview, they don't look any closer to a final Iray render than a Texture Shaded preview does. They are different, but not better, to my eyes. Am I misunderstanding the purpose of using Filament in the viewport?
Wierd, on my machine Filament renders the default Daz House Cat WAY faster than Iray. I set Iray to Progressive Rendering >> Max Time to 30 seconds and enabled denoiser. The Iray animation of the Daz House Cat (with Viewport Line Tessellation Sides set to 0) took 15 minutes and 45 seconds to render. The same animation took Filament only 2 minutes and 16 seconds to render.
Iray Render (15 min, 45 sec):
https://player.vimeo.com/video/468355404
Filament Render (2 min, 16 sec):
https://player.vimeo.com/video/468348227
I will have to test the exact scene in iray but other renders I have done of the Housecat were definately not as slow as this one was
there are likely other factors in that I used my other computer with the 980ti
I don't want to know what CPU render would do on this one
cannot test now as running waifu2X caffe on it upscaling and denoising an ancient Homemovie from my Sony Betacam that running my card and CPU flat out!
estimated time 13Hours!!!
Sorry to say that I agree - I had very high hopes for Filament but the Viewport Preview is poor quality and I actually find the old viewport Texture option more comfortable to work with right now. At least I know how to handle the lighting.
Again, as I commented in another thread, I had hoped that Filament would be the DAZ Studio equivalent of Blender's Eevee but I've seen (and achieved) much better results in Eevee. Let's hope that there are additional shaders and settings to come which will improve the results but so far I don't think I will change my workflow except, perhaps, for my short animations (I have not tried any yet).
The settings of Glossy are very different from Iray, which is very strange.
Couple of points:
I am hoping we get shaders and or a script too
it is certainly an improvement on openGL and for those rendering animations not needing the full PBR of iray and wanting the jcms and HDmorphs you cannot bring to iClone its a treasure.
I will be using it a lot I think
Oh, for sure. A Filament Uber Shader would help solve a lot of issues, I think.
I don't think anyone expected it to be an IRay replacement and no, it is not terrible. Just something of a disappointment. Enough of a disappointment for me to consider remaining with the old OpenGL viewport until Filament improved significantly.
The Eevee comparison is apt, in my view. In Blender I can switch between Cycles and Eevee and see a similar image in the viewport. That is not possible with OpenGL and IRay but I had hoped that Filament would close the gap somewhat. I don't think it does that.
I'm a little perplexed that anyone could think Filament isn't a gigantic improvement over texture shaded. Sure, it won't replace Iray, or even the Iray preview mode, but I never expected it to.
..thank you, was a bit "concerned" there.
"I know engineers, they love to change things."
--Dr. "Bones" McCoy
...lots of "strobing" going on there as well, based on the camera position at one point the lily pads were bright green then seemed to disappear when the camera panned down.
Wondering if it has it's own "headlamp".
I think there's a point to be made here about what we might use Filament for. Yes, Filament is more realistic than OpenGL (texture shaded) when it comes to rendering but I'm guessing that most of us don't use Texture shading for finished renders. However, if we use Filament purely as a viewport preview, there are problems. The lighting needs to be re-done before we can render in IRay, for example. Also, I'm finding the Filament preview somewhat blurred and lacking detail and I don't yet know how to improve that in the viewport.
So, personally, I am more comfortable working as I always have with OpenGL because I can easily flip into IRay preview if I need to see how it will look in the render without having to mess with tone mapping and environment intensity and light strength because Filament is nothing like what you get in IRay. Actually, I see little point in Filament if it is not good for previews and hardly good enough for renders.
...well going to stick with the previous beta for the time being a it works and is nice & stable. Is this something you can just avoid using all together?
Last I need is for a scene I spend a lot of time on to be corrupted as some have reported..
I´m in the same boat here.
Eevee raised the bar very high and I think a lot of people expected Filament to come close to that. But the siple truth is it doesn´t. At least not in it´s current state.
Yes it is a beta and I´m sure it will improve over time. But right now it´s next to useless since one still has to switch and wait for the Iray preview to kick in to set up scene lighting and other things that Filament handles different.
no scene has actually been corrupted
just sometimes I could not get my environment back without restarting or adding iray render advanced settings
it is only the Filament setttings that seemed to get stuck on a hdri etc too not iray
Thanks for checking. That's disappointing but balanced out by the hope that it'll be much quicker for cpu only renders using Iray textures.
The experiments and discussions people are having are really interesting and, whatever the final view of Filament, I think they show Daz was right to release it in the Beta.
...so again, is this something you can just ignore and never bother with? Still dealing with Iray mterial and light settings even after all these years (kind of liked the simplicity of 3DL and AoA's advanceed lights).
That's an additional option you can choose not to use, yes.
...thank you.
Tried it out. Not a fan so far, looking forward to it improving though.
video
lighting test
Very nice! :)
thanks, still trying to figure out how to add glow to the flames though, this is where we need a shader, it need not emit but cannot be flat with a light and still look convincing