Background Image on Plane Primative doesn’t render

ScavengerScavenger Posts: 2,664
edited December 1969 in Daz Studio Discussion

I've set up a primative plane, and put a jpg on it.
It shows up fine in the set up view, but when I render, it doesn't show up, instead the stuff behind it is there.

I have no idea what settings I'm doing wrong.. anyone help? :(


(picture is a screenshot from spot render...happens with a full render, too)

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Comments

  • DestinysGardenDestinysGarden Posts: 2,550
    edited December 1969

    What shader are you using? DAZ default, or something else? Is it possible there is an opacity map hiding out somewhere? The hole really should be visible in preview as well as the render if there is a stray opacity map, but I'm trying to rule things out.
    Can you do a screen shot of the surfaces tab with the plane selected?

  • ScavengerScavenger Posts: 2,664
    edited October 2014

    I'm 90% sure I didn't do any weird shading (at least nothing intentional).

    I created a primative, got it to the size, put the picture on it, placed it (the brick wall is a different pic than what I want just in case there was a problem with that, and the brick wall is more obvious).

    Here's the settings...

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    Post edited by Scavenger on
  • ScavengerScavenger Posts: 2,664
    edited December 1969

    I put in another plane. It renders.

    Here are the settings...the only difference I see is the "Ambient Color" being white, not black.. I changed that, but it didn't change anything :(

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  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    Scavenger said:
    the only difference I see is the "Ambient Color" being white, not black.

    It's not just the Ambient Color, it's also the Ambient Strength. The Ambient is used to fake a glow effect: if you don't want it (which is probably most of the time) it should always be set to black/0%.

    Similar thing with Glossiness/Specular Color/Specular Strength. If you don't want something shiny, with a gloss shine effect drowning out the diffuse colour, turn these off.

    Can't work out why you were getting the see-through effect, though; everything else looks OK.

  • ScavengerScavenger Posts: 2,664
    edited December 1969

    Scavenger said:
    the only difference I see is the "Ambient Color" being white, not black.

    It's not just the Ambient Color, it's also the Ambient Strength. The Ambient is used to fake a glow effect: if you don't want it (which is probably most of the time) it should always be set to black/0%.

    Oh right..I didn't change the ambient! the actual jpg is a render of the scene without any characters, so that when I load them and do lighting and so on the program doesn't render all the distant objects and just uses the backdrop, and when I loaded it, it was too dark, so I used ambient to fix.

    I just played with lots of different settings, and nothing changed with the render, though.

  • DestinysGardenDestinysGarden Posts: 2,550
    edited December 1969

    Yeah, I don't see anything out of place on your surfaces either. Thanks for posting them.
    Have you tried deleting the primitive and reloading another one?

  • ScavengerScavenger Posts: 2,664
    edited December 1969

    Yeah, I don't see anything out of place on your surfaces either. Thanks for posting them.
    Have you tried deleting the primitive and reloading another one?

    Well not deleting, but adding another, as chronicled above.
    It's really now a matter of figuring out the why it happened to avoid in the future, rather than solving for now.

  • ScavengerScavenger Posts: 2,664
    edited December 1969

    I have this in a thread in the New User forum, but I'm posting here for maybe more technical minds to see.
    http://www.daz3d.com/forums/discussion/47375/


    I’ve set up a primative plane, and put a jpg on it.
    It shows up fine in the set up view, but when I render, it doesn’t show up, instead the stuff behind it is there.

    I found a work around, in that I made a second plane, and that works as it's supposed to. The settings between the two are the same. No changes I made to the first one changed things.

    Despite getting past the problem and moving on with the composition, I'd like to figure out what happeend.


    There are full screenshots of settings for both in the other thread.

    (attached screen shot: Snap Render---brick wall is the first "broken" plane. the box forming with the blue is the snap render area showing the brick wall not rendering, the background behind it, and the 2nd plane rendering.)

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  • Richard HaseltineRichard Haseltine Posts: 97,987
    edited December 1969

    Please don't start duplicate threads. if you wish we can move this thread to another forum.

  • ScavengerScavenger Posts: 2,664
    edited December 1969

    Please don't start duplicate threads. if you wish we can move this thread to another forum.

    Oh, sorry.

    Then could this thread be moved to the tech support forum

  • Richard HaseltineRichard Haseltine Posts: 97,987
    edited December 1969

    OK, moved to DAZ Studio Discussion.

  • Richard HaseltineRichard Haseltine Posts: 97,987
    edited December 1969

    What format is the image in?

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