What’s the deal with G8.1?

2

Comments

  • FrinkkyFrinkky Posts: 388

    All this talk of 'art direction' has nothing to do with the base 8.1 figure, which was what OP was asking about. Another thread 'Art direction since the introduction of 8.1' would be the place to discuss it.

  • CHWTCHWT Posts: 1,181
    Frinkky said:

    All this talk of 'art direction' has nothing to do with the base 8.1 figure, which was what OP was asking about. Another thread 'Art direction since the introduction of 8.1' would be the place to discuss it.

    Oh well, if so then my two cents: (1) I don't particular like the 8.1 eyes (exclude the new tear and lash geometry) , I think they look more dead than G8, maybe because I have not figured out how to play with the PBR shader? (2) again maybe because I don't know how to play with the PBR shader the skin looks kind of flat; Therefore not a die-hard fan of G8.1. Might be my problem tho!
  • SevrinSevrin Posts: 6,309

    CHWT said:

    Frinkky said:

    All this talk of 'art direction' has nothing to do with the base 8.1 figure, which was what OP was asking about. Another thread 'Art direction since the introduction of 8.1' would be the place to discuss it.

    Oh well, if so then my two cents: (1) I don't particular like the 8.1 eyes (exclude the new tear and lash geometry) , I think they look more dead than G8, maybe because I have not figured out how to play with the PBR shader? (2) again maybe because I don't know how to play with the PBR shader the skin looks kind of flat; Therefore not a die-hard fan of G8.1. Might be my problem tho!

    What moved me to get on board with 4.15 was Acting Skills 3 for Genesis 8 and 8.1 Females, just for the eye movement.  As for the eyes themselves, Natural Eyes II for Genesis 8.1 Females and Males is probably also a good idea. 

  • CHWTCHWT Posts: 1,181
    Sevrin said:

    CHWT said:

    Frinkky said:

    All this talk of 'art direction' has nothing to do with the base 8.1 figure, which was what OP was asking about. Another thread 'Art direction since the introduction of 8.1' would be the place to discuss it.

    Oh well, if so then my two cents: (1) I don't particular like the 8.1 eyes (exclude the new tear and lash geometry) , I think they look more dead than G8, maybe because I have not figured out how to play with the PBR shader? (2) again maybe because I don't know how to play with the PBR shader the skin looks kind of flat; Therefore not a die-hard fan of G8.1. Might be my problem tho!

    What moved me to get on board with 4.15 was Acting Skills 3 for Genesis 8 and 8.1 Females, just for the eye movement.  As for the eyes themselves, Natural Eyes II for Genesis 8.1 Females and Males is probably also a good idea. 

    Yeah probably need some help!
  • JeniMorrisJeniMorris Posts: 147
    edited April 2021

    As a texture artist and skin maker, I feel that Genesis 8.1 brings some great improvements that I personally really appreciate. I am a HUGE fan of the PBR shader, especially now that I have worked with it over multiple packs.
    The new Eye UVs are vastly improved, moving the Iris helps blend the iris with the eye white so much better. The new UVs do make it much easier to blend seams between the head neck and ears. I love the added detail dial and I LOVE the Makeup dial-that can be used for Makeup but also for tattoos and other overlays.
    The best part is you can still use your favorite genesis 8 characters with 8.1.
    on a side note I have new computer now but 8.1 still worked just fine on my old computer with my Quadro M4000 GPU, albeit rendering was slow but all my Iray renders were slow LOL

    He is Genesis 8.1, with the new UVs and the PBR shader...for an example ;-)

    RoccoPopup08.jpg
    2308 x 3000 - 6M
    Post edited by Chohole on
  • CHWTCHWT Posts: 1,181
    edited April 2021

    JeniMorris said:

    As a texture artist and skin maker, I feel that Genesis 8.1 brings some great improvements that I personally really appreciate. I am a HUGE fan of the PBR shader, especially now that I have worked with it over multiple packs.
    The new Eye UVs are vastly improved, moving the Iris helps blend the iris with the eye white so much better. The new UVs do make it much easier to blend seams between the head neck and ears. I love the added detail dial and I LOVE the Makeup dial-that can be used for Makeup but also for tattoos and other overlays.
    The best part is you can still use your favorite genesis 8 characters with 8.1.
    on a side note I have new computer now but 8.1 still worked just fine on my old computer with my Quadro M4000 GPU, albeit rendering was slow but all my Iray renders were slow LOL

    He is Genesis 8.1, with the new UVs and the PBR shader...for an example ;-)

    Nice render!

    Post edited by Chohole on
  • SevrinSevrin Posts: 6,309

    JeniMorris said:

    As a texture artist and skin maker, I feel that Genesis 8.1 brings some great improvements that I personally really appreciate. I am a HUGE fan of the PBR shader, especially now that I have worked with it over multiple packs.
    The new Eye UVs are vastly improved, moving the Iris helps blend the iris with the eye white so much better. The new UVs do make it much easier to blend seams between the head neck and ears. I love the added detail dial and I LOVE the Makeup dial-that can be used for Makeup but also for tattoos and other overlays.
    The best part is you can still use your favorite genesis 8 characters with 8.1.
    on a side note I have new computer now but 8.1 still worked just fine on my old computer with my Quadro M4000 GPU, albeit rendering was slow but all my Iray renders were slow LOL

     Well, Rocco looks very good, and he reminds me of your Uber work, but we haven't anything close to that the store.  Except for VOOTW's Rose, who is now MIA.  I've been using her skin on most G8.1F characters and am really glad I snagged her before she poofed.  Most of what we've seen in the store has been pretty bloodless.

  • AbyssalErosAbyssalEros Posts: 289

    Anim said:

    ArgleSW said:

    ...

    Look at the comparison in this image. Using the same textures, the only difference is the face morphs using Michael/Victoria 8.0 vs 8.1. Which one looks closer to real?

     In my opinion the 8.1 versions really looks a bit cartoonish.

    I think the same. There might be some improvements regarding skin shader and eye UVs, but overall, most images I saw have a noticeable cartoonish look.
    I know that DAZ is trying to jump the non-binary trend with 8.1, but for me, Michael 8.1 looks not really manly. So, I definitely do not miss this character in my library.

  • xyer0xyer0 Posts: 5,989

    Although I'm not a fan of the morphs Michael 8.1, Cleopatra 8.1, & August 8.1, and I've gambled that we are going to head towards the realism of Torment 8.1's morph (minus his theyness), if there were no new feature other than the Eye Look Automatic switch---which automagically does what was previously tediously difficult to do---the update would be worth it.

  • CMacksCMacks Posts: 202

    outrider42 said:

    You don't need 8.1 to enjoy ANY of those features.

    The new tear can be used on 8.0 by simply altering the scene ID of the tear to 8.0 and saving as a new prop. Same for lashes. Additional tip: add smoothing to this tear prop. It makes it blend in even better.

    Eye textures can aways be adjusted to compensate for their UV. All 8.1 does is make the UV easier to do this. At any rate you can also use this new UV on 8.0 by saving the eye UV.

    The skin shader can be used on anything, it is not exclusive to 8.1, or even Genesis. This is an Iray upgrade, not a Genesis upgrade. I'm also not sold on whether this a real upgrade. It is simply different. It is still up to the PAs and users to work out how to best use it. Just switching to PBR Skin does not give you instantly better skin.

    Even the face rig is available in the store as a product for 8.0. Only the face bones have changed in 8.1.

    You can install and use 8.1 on older versions of Daz. It just will not have access to the 8.0 morphs and the skin shader. If you are worried about 4.15, then install the beta. The beta will not overwrite the regular version.

    I'd like to learn how to do this.  How do I alter the scene ID of the lashes and tear to use with 8.0?  Also, do I then make the eye moisture from 8.0 invisible when using the 8.1 tear?

  • PerttiAPerttiA Posts: 10,024

    CMacks said:

    outrider42 said:

    You don't need 8.1 to enjoy ANY of those features.

    The new tear can be used on 8.0 by simply altering the scene ID of the tear to 8.0 and saving as a new prop. Same for lashes. Additional tip: add smoothing to this tear prop. It makes it blend in even better.

    Eye textures can aways be adjusted to compensate for their UV. All 8.1 does is make the UV easier to do this. At any rate you can also use this new UV on 8.0 by saving the eye UV.

    The skin shader can be used on anything, it is not exclusive to 8.1, or even Genesis. This is an Iray upgrade, not a Genesis upgrade. I'm also not sold on whether this a real upgrade. It is simply different. It is still up to the PAs and users to work out how to best use it. Just switching to PBR Skin does not give you instantly better skin.

    Even the face rig is available in the store as a product for 8.0. Only the face bones have changed in 8.1.

    You can install and use 8.1 on older versions of Daz. It just will not have access to the 8.0 morphs and the skin shader. If you are worried about 4.15, then install the beta. The beta will not overwrite the regular version.

    I'd like to learn how to do this.  How do I alter the scene ID of the lashes and tear to use with 8.0?  Also, do I then make the eye moisture from 8.0 invisible when using the 8.1 tear?

    Edit->Figure->Scene Identification 

    SceneID.PNG
    758 x 452 - 174K
  • nonesuch00nonesuch00 Posts: 18,206
    edited April 2021

    JeniMorris said:

    As a texture artist and skin maker, I feel that Genesis 8.1 brings some great improvements that I personally really appreciate. I am a HUGE fan of the PBR shader, especially now that I have worked with it over multiple packs.
    The new Eye UVs are vastly improved, moving the Iris helps blend the iris with the eye white so much better. The new UVs do make it much easier to blend seams between the head neck and ears. I love the added detail dial and I LOVE the Makeup dial-that can be used for Makeup but also for tattoos and other overlays.
    The best part is you can still use your favorite genesis 8 characters with 8.1.
    on a side note I have new computer now but 8.1 still worked just fine on my old computer with my Quadro M4000 GPU, albeit rendering was slow but all my Iray renders were slow LOL

    He is Genesis 8.1, with the new UVs and the PBR shader...for an example ;-)

     

     

     

     

     

     

    Be awesome if that ruddiness, freckles/moles, hair follicles, and pores were seperate layers in that character's materials.

    Post edited by Chohole on
  • MelissaGTMelissaGT Posts: 2,611

    I keep beating the 'but they took away scatter and transmit intensity' drum on why I'll continue to use the Uber shader over the new 'PBR' shader. The fact that the new shader adds microdetails that I honestly haven't seen make a lick of positive difference yet means nothing to me with the loss of what we had with the Uber shader. I also don't like the new AO maps and how they deal with specularity. 

  • CMacksCMacks Posts: 202

    PerttiA said:

    CMacks said:

    outrider42 said:

    You don't need 8.1 to enjoy ANY of those features.

    The new tear can be used on 8.0 by simply altering the scene ID of the tear to 8.0 and saving as a new prop. Same for lashes. Additional tip: add smoothing to this tear prop. It makes it blend in even better.

    Eye textures can aways be adjusted to compensate for their UV. All 8.1 does is make the UV easier to do this. At any rate you can also use this new UV on 8.0 by saving the eye UV.

    The skin shader can be used on anything, it is not exclusive to 8.1, or even Genesis. This is an Iray upgrade, not a Genesis upgrade. I'm also not sold on whether this a real upgrade. It is simply different. It is still up to the PAs and users to work out how to best use it. Just switching to PBR Skin does not give you instantly better skin.

    Even the face rig is available in the store as a product for 8.0. Only the face bones have changed in 8.1.

    You can install and use 8.1 on older versions of Daz. It just will not have access to the 8.0 morphs and the skin shader. If you are worried about 4.15, then install the beta. The beta will not overwrite the regular version.

    I'd like to learn how to do this.  How do I alter the scene ID of the lashes and tear to use with 8.0?  Also, do I then make the eye moisture from 8.0 invisible when using the 8.1 tear?

    Edit->Figure->Scene Identification 

    Hmm.  When I do that, the list is blank.  I start DS, and create a new scene with just the 8.1 lashes.  Then I do what you say, but that list is empty.  Search doesn't work either.  I don't use the CMS.  Is that the problem?

  • outrider42outrider42 Posts: 3,679
    edited April 2021

    If the list does not show up, you click on the 3 dots to the right of the arrow. This will show a large list of all the different models. Just go down to Genesis 8 Female or Male. BTW, if you load a Genesis 8 or 8.1 first, the list should populate like the pic that was shown. I believe that is why the list does not populate for you when you load only the tear/lash by itself.

    To keep things less confusing, give this new prop a new name. Make it whatever sounds good to you. You cannot use a decimal point, so I just called mine "Tear 81 for 80" or something like that. This way you do not confuse it with the other tear, or risk overwriting the 8.1 tear. Also, move the viewport around to focus on the tear/lash. What is in the viewport becomes the thumbnail by default. You can make own your thumbnail, too, it you want, and replace it. I think Daz can handle 256 by 256 pixel size images for the thumbnail. So you can make your own nice thumbnail, or place text in the thumbnail to make it easier to spot. 

    After doing this you will need to save this as a new support asset>figure prop asset. It will ask you what vendor, you can use your own name or even Daz's if you want. It doesn't matter, this doesn't turn you into an actual vendor.

    If you use both the new 8.1 tear and lashes on 8.0, then you do not need the 8.0 eyelash prop at all. But if you do use the old 8.0 lashes with the new tear, you might want to hide the old tear. You don't have to, though. You can test it out and see how the renders look. You might prefer having them both on! It is all up to you.

    With this method, you do not need to use autofit or anything. In fact autofitting might not work as well. So this is not only easier, but works better.

    You can do this Scene ID change on all of the new props. The tear, lash, and all body hair for 8.1 can all be easily used on 8.0 with this method. This method is so easy and simple that I have to say it really irritates me that Daz did not bother themselves to do it in the first place. They actively chose to ignore this just to push 8.1 on to you guys so that can claim 8.1 has so many new features. They know that most users are unaware that this is even possible. After all, if all the props can be so easily used on 8.0, along with the skin shader it sure makes 8.1 look silly, doesn't it? They need to have their bullet points, LOL.

    Additionally, you can even use all the same data morph files from the old 8.0 genital props on the new 8.1 gen props. It is as easy as copy and pasting the data folder with genital morphs to the new 8.1 gen morph data folder!

    I'll have to remember how to save the new UVs for use on 8.0, at least for the eyes. This is from memory, so I might be wrong. You first load a dev model of 8.1. The dev models are in the starter essentials if you don't have them. Go to parameters and change the mesh resolution from high res to base. Now export this figure as OBJ. Give it a name, like "81 UV" or something. Now load a dev load of 8.0. Switch mesh resolution to base like before. Then go to the surfaces tab. Click the little menu and one of the options is to load a new UV. Select this and load the 8.1 UV you made. Now you have the 8.1 UV for 8.0, but this only works for the eyes. This allows you to use any eye textures for 8.1 on 8.0 characters by changing the UV set under the eyes. Sadly there is no way I know of yet to use the new neck texture on 8.0, since 8.0 doesn't have enough options. But I am sure there is a way to do it, I just haven't figured it out.

    Post edited by outrider42 on
  • CMacksCMacks Posts: 202

    I really appreciate this thorough response.  However, when I load Gensis 8.1 Basic Female (that has the lashes and tear) and select the lashes and go to Scene ID as instructed, it's still blank.  See my screenshot.

    lash.png
    1516 x 1456 - 578K
  • outrider42outrider42 Posts: 3,679
    edited April 2021

    Are you on Mac?

    In your pic I see a small box with a triangle and lines on the far right of the select compat base window. Click that and you should see some drop down menus.

    Load Genesis 8.1 first, then the lashes. Then do the scene ID.

    Otherwise, I can only say this has something to do with Daz's Mac installation being different from Windows.

    Post edited by outrider42 on
  • CMacksCMacks Posts: 202

    I am on a Mac.  I noticed that G8.1F loads with the lashes and tear, so I deleted them and reloaded them (but it doesn't seem to make a difference).

    The triangle icons you mention open to lists, but the only other option is "None".  When I click the ... icon, I get a window with a search bar and that's it.  Search does not seem to work.  

     

  • johnjohn808johnjohn808 Posts: 177
    edited April 2021

    I agree,  it`s personal taste, but it`s more of what my followers and clients want. Im not known for the stylized/toony characters.

    Just my take on what I have bought so far.

    Im not too keen on Vicky 8.1`s overall look. But I have been taking her skin and using it on some my own characters, and the reception has been great. Some have said that it`s some of the best work that I have done. Of course I had to tweak it some to get some the red out, but other than that, I am happy with pruchasing her (skin).

     Ginny`s skin is nothing special, and she looks mad as heck LOL But I will keep playing with her.

    MR Layla`s skin is awesome!   Until you get to her legs. Im not sure why, but her legs seem to be a different color...more red? Looks different from the promos. Or maybe she`s supposed to have tanned legs and only tanned legs.  It doesnt really make a difference if she wearing clothes. But none of my girls wear clothes. 

    I just got Bluejaunte`s Gaia.

    And in typical Bluejaunte artistry, she is great! I think her skin is perfect for what I make.  I have only used her skin though as I`d hate for Bluejaunte to see the terrible things I put his girls through LOL, but Im as always, very very happy with Bluejaunte`s characters. So far the best 8.1 character IMHO.

    Mike on the other hand and the other 8.1 males and or morph kits, Im going to have to pass on those. They look too toonish for me.  I dont use many males anyway, and the ones that I already have work well as props in my scenes.
    Just my take on 8.1

    Post edited by johnjohn808 on
  • vagansvagans Posts: 422

    Where are the Visemes poses located for 8.1? Working with a Male 8.1 character and they're not available.

  • PerttiAPerttiA Posts: 10,024

    vagans said:

    Where are the Visemes poses located for 8.1? Working with a Male 8.1 character and they're not available.

    Making the G8 base expressions (and any expressions that are using them) work on G8.1 requires DS 4.15 and removal of dummy/placeholder expressions that are installed to G8.1 morph folders - These dummy/placeholder expression files have no other function than to prevent the base G8 expressions from loading. 

    The dummy/placeholder files are located in; (if installed with DIM or manually)

    ...\Data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Base Pose Head\ (255 files)
    ...\Data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Expressions\ (24 files)
    ...\Data\DAZ 3D\Genesis 8\Male 8_1\Morphs\Daz 3D\Base Pose Head\ (255 files)
    ...\Data\DAZ 3D\Genesis 8\Male 8_1\Morphs\Daz 3D\Expressions\ (24 files)

    Please make sure you are removing the files from G8.1 morph folders and not G8 morph folders.

     

  • SevrinSevrin Posts: 6,309

    PerttiA said:

    vagans said:

    Where are the Visemes poses located for 8.1? Working with a Male 8.1 character and they're not available.

    Making the G8 base expressions (and any expressions that are using them) work on G8.1 requires DS 4.15 and removal of dummy/placeholder expressions that are installed to G8.1 morph folders - These dummy/placeholder expression files have no other function than to prevent the base G8 expressions from loading. 

    The dummy/placeholder files are located in; (if installed with DIM or manually)

    ...\Data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Base Pose Head\ (255 files)
    ...\Data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Expressions\ (24 files)
    ...\Data\DAZ 3D\Genesis 8\Male 8_1\Morphs\Daz 3D\Base Pose Head\ (255 files)
    ...\Data\DAZ 3D\Genesis 8\Male 8_1\Morphs\Daz 3D\Expressions\ (24 files)

    Please make sure you are removing the files from G8.1 morph folders and not G8 morph folders.

     

    And nearly three months later this weirdness still hasn't been addressed by Daz. 

  • HylasHylas Posts: 5,031

    CMacks said:

    I really appreciate this thorough response.  However, when I load Gensis 8.1 Basic Female (that has the lashes and tear) and select the lashes and go to Scene ID as instructed, it's still blank.  See my screenshot.

    I don't if you can change the scene ID of an item that is already attached to a figure. Try loading lashes and tear alone, without the 8.1 figure. I think they're under people/genesis 8 female/anatomy.

  • Leonides02Leonides02 Posts: 1,379

    xyer0 said:

    Although I'm not a fan of the morphs Michael 8.1, Cleopatra 8.1, & August 8.1, and I've gambled that we are going to head towards the realism of Torment 8.1's morph (minus his theyness), if there were no new feature other than the Eye Look Automatic switch---which automagically does what was previously tediously difficult to do---the update would be worth it.

    I've been trying to figure out what the "Eye Look Automatic" switch does...?

  • PerttiAPerttiA Posts: 10,024
    edited April 2021

    Sevrin said:

    PerttiA said:

    vagans said:

    Where are the Visemes poses located for 8.1? Working with a Male 8.1 character and they're not available.

    Making the G8 base expressions (and any expressions that are using them) work on G8.1 requires DS 4.15 and removal of dummy/placeholder expressions that are installed to G8.1 morph folders - These dummy/placeholder expression files have no other function than to prevent the base G8 expressions from loading. 

    The dummy/placeholder files are located in; (if installed with DIM or manually)

    ...\Data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Base Pose Head\ (255 files)
    ...\Data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Expressions\ (24 files)
    ...\Data\DAZ 3D\Genesis 8\Male 8_1\Morphs\Daz 3D\Base Pose Head\ (255 files)
    ...\Data\DAZ 3D\Genesis 8\Male 8_1\Morphs\Daz 3D\Expressions\ (24 files)

    Please make sure you are removing the files from G8.1 morph folders and not G8 morph folders.

    And nearly three months later this weirdness still hasn't been addressed by Daz. 

    I can't see the installers removing anything from the customers computer (unless the customer tells them to do that), they can only replace what's already there and as long as the "Genesis 8 Starter Essentials" has these files, they will need to be removed manually. 

    Post edited by PerttiA on
  • vagansvagans Posts: 422

    So Genesis 8.1 with one of the advanced features being the better expressions, doesn't have visemes... 

  • vagans said:

    So Genesis 8.1 with one of the advanced features being the better expressions, doesn't have visemes... 

    I don't understand that either.  

  • vagans said:

    So Genesis 8.1 with one of the advanced features being the better expressions, doesn't have visemes... 

    I don't understand that either.  

  • PerttiAPerttiA Posts: 10,024

    vagans said:

    So Genesis 8.1 with one of the advanced features being the better expressions, doesn't have visemes... 

    If you remove the dummy/placeholder files, the G8 visemes will become available 

  • SeraSera Posts: 1,675
    PerttiA said:

    If you remove the dummy/placeholder files, the G8 visemes will become available 

    True. I've done that. But it's weird that they haven't given people an official solution for visemes for 8.1 yet. Are they just relying on us to disable the dummy files? That was a user created solution and Daz has never officially endorsed it. Are they going to sell the visemes? If so, why aren't they out yet?
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