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Folding cloth in Blender Daz 3D Forums > 3rd Party Software > Blender Discussion>Folding cloth in Blender

Folding cloth in Blender

Hurdy3DHurdy3D Posts: 1,059
April 2021 in Blender Discussion

Hey,

any idea how I could fold cloth in Blender, e.g. a shirt.

Didn't found anything for Blender, only this tutorial for Cinma 4D.

Is there a way to do something similar in Blender, best would be by modifiers without cloth simulation.

https://lesterbanks.com/2018/06/quick-setup-unfold-clothes-c4d/

Comments

  • margravemargrave Posts: 1,822
    April 2021

    There's a couple ways you could do it. The easiest would be to just rig it with an armature. You might also be able to use a lattice, but that's mainly for squash & stretch; I'm not sure how well it'd handle a full 180 degree bend.

  • Hurdy3DHurdy3D Posts: 1,059
    April 2021 edited April 2021

    Hm yes, an armature is an good idea to fold it, but how do I flat the cloth?

    Lattice was something I was thinking too, but I also guess it's not good for 180 degree folding.

    Post edited by Hurdy3D on April 2021
  • margravemargrave Posts: 1,822
    April 2021

    Plenty of ways you can do it. Probably the most versatile would be to edit the mesh and create a shape key.

  • Hurdy3DHurdy3D Posts: 1,059
    April 2021

    yeah, but the question is what's the easiest way to edit the mesh in that way? I think cinema has e.g. modifier for that. Has Blender something simelar or do I have to it manually?

  • margravemargrave Posts: 1,822
    April 2021

    gerster said:

    yeah, but the question is what's the easiest way to edit the mesh in that way? I think cinema has e.g. modifier for that. Has Blender something simelar or do I have to it manually?

    Select everything, hit "S" to start scaling, then hit "Y" to constrain your transform to the Y-axis. Once that's done, use proportional editing to manually fix any problem areas.

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,079
    April 2021

    Try pinning hald of it, easing gravity down, simulating it around a thin cylinder where you want it to fold, apply it, then rotate it an let it sim for just a few frames, long enough for gravity to compress it a bit. You'd probably have to turn off self collisions and damp it down pretty hard. Apply the sim again and edit where necessary.

    You could probably also try snapping the cursor to where you want it to fold, set the pivot point to cursor, then select the edge you want to fold, use proportional editing in linear mode, adjust the influence until just about reaches the cursor, and then us g + shift x (or y, or z) to fold it. If you're in material view, you can do it without stretching the UVs.

  • Hurdy3DHurdy3D Posts: 1,059
    April 2021

    Thank you for all the answers.

    The idea from margrave with scale Y and the Armatue worked good enough in my first tests. yes

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