Muscularity Normal/Bump Maps for G3/G8 Females?

edited April 2021 in The Commons

Are there any Muscularity Normal/Bump Maps I can apply to any character? I would like to use it for a game engine using Genesis 3 figures so a normal map would add nice muscle definition that is harder to get with an actual morph given the decimation.

Thanks

Post edited by hazneliel_cc85b88108 on

Comments

  • edited April 2021

    Im looking for normal maps similar to this one

    image

    Please let me know if you can find more examples of products with normals like these for G3 and G8 Females

    Thank you

    muscle-normal.jpg
    767 x 736 - 38K
    Post edited by hazneliel_cc85b88108 on
  • TriCounterTriCounter Posts: 573
    edited April 2021
    Some Genesis 8 characters have good normal maps baked from the HD morphs. I can't think of seeing many gen3 characters with normal maps at all and I don't think you get great results from using the bump maps. Normal maps are pretty hit an miss. Some of the best manipulators of Daz shapes don't use them in a way that helps a game Dev at Subd 0 (RawArt and Soto). Off the top of my head Scar and Underbelly have good normal maps, probably Kjaer and Ashan. Sorry for wall of text but forum works badly on my phone.
    Post edited by TriCounter on
  • MelissaGTMelissaGT Posts: 2,611

    Darius 7 has very defined normals. 

  • Richard HaseltineRichard Haseltine Posts: 104,131

    Please don't post texture maps.

  • Richard Haseltine said:

    Please don't post texture maps.

    Im sorry but why not? 

  • melissastjames said:

    Darius 7 has very defined normals. 

    Thanks, forgot to mention Im looking for females 

  • dortybassa said:

    Some Genesis 8 characters have good normal maps baked from the HD morphs. I can't think of seeing many gen3 characters with normal maps at all and I don't think you get great results from using the bump maps. Normal maps are pretty hit an miss. Some of the best manipulators of Daz shapes don't use them in a way that helps a game Dev at Subd 0 (RawArt and Soto). Off the top of my head Scar and Underbelly have good normal maps, probably Kjaer and Ashan. Sorry for wall of text but forum works badly on my phone.

    Thanks, forgot to mention I am looking for female figures. 

  • MelissaGTMelissaGT Posts: 2,611

    hazneliel_cc85b88108 said:

    Richard Haseltine said:

    Please don't post texture maps.

    Im sorry but why not? 

    Someone could theoretically take that picture and use it as a texture map.  

  • MelissaGTMelissaGT Posts: 2,611

    hazneliel_cc85b88108 said:

    melissastjames said:

    Darius 7 has very defined normals. 

    Thanks, forgot to mention Im looking for females 

     I'd check out Ophelia 7. 

  • edited April 2021

    melissastjames said:

    hazneliel_cc85b88108 said:

    Richard Haseltine said:

    Please don't post texture maps.

    Im sorry but why not? 

    Someone could theoretically take that picture and use it as a texture map.  

    Thanks, I see where are you going but I dont mind somebody doing that since is a texture I created and is a low res screenshot of the texture.

    Given this I will post it again so moderators please do not remove it!

    Regards 

    Post edited by hazneliel_cc85b88108 on
  • melissastjames said:

    hazneliel_cc85b88108 said:

    melissastjames said:

    Darius 7 has very defined normals. 

    Thanks, forgot to mention Im looking for females 

     I'd check out Ophelia 7. 

     

    Thanks, this product looks promising, will take a look!
     

  • hazneliel_cc85b88108 said:

    melissastjames said:

    hazneliel_cc85b88108 said:

    melissastjames said:

    Darius 7 has very defined normals. 

    Thanks, forgot to mention Im looking for females 

     I'd check out Ophelia 7. 

     

    Thanks, this product looks promising, will take a look!
     

    Checked it out, unfortunately it doesn't have good muscular normal maps 

  • Richard HaseltineRichard Haseltine Posts: 104,131

    Sorry, I hadn't realised it was one of your own textures.

  • TriCounterTriCounter Posts: 573
    edited April 2021

    hazneliel_cc85b88108 said:

    Checked it out, unfortunately it doesn't have good muscular normal maps 

    Freja

    Just having a look though for you on a few (I lied about Gen 3 as I've found a few good ones)...

    Start with Rune 7, the Normal Maps look really good, then try Olympia 7, Gia 7

    Olympia 6 has OK Normal Maps

    Olympia 7 good

    Olympia 8 has but doesn't seem very well defined, weak compared to 7

    Freja 8 are good (didn't realise she was 8.1 also now)

    Monique 8 are fair

    Gia 8 are good (I don't have Gia 7 but do have Gia7 for Genesis 8 and the normal maps are good)

    Kayo 8 is good

    CJ 8 too

     

     

     

     

     

     

    Post edited by TriCounter on
  • hazneliel_cc85b88108 said:

    Are there any Muscularity Normal/Bump Maps I can apply to any character? I would like to use it for a game engine using Genesis 3 figures so a normal map would add nice muscle definition that is harder to get with an actual morph given the decimation.

    Thanks

     Can you please explain how this would achieve increased muscular definition? I have some of the characters listed in the above post, but satisfactory muscle definition without excessive HD morphs is something I've been struggling with for a while.

  • MelissaGTMelissaGT Posts: 2,611

    RenderPretender said:

    hazneliel_cc85b88108 said:

    Are there any Muscularity Normal/Bump Maps I can apply to any character? I would like to use it for a game engine using Genesis 3 figures so a normal map would add nice muscle definition that is harder to get with an actual morph given the decimation.

    Thanks

     Can you please explain how this would achieve increased muscular definition? I have some of the characters listed in the above post, but satisfactory muscle definition without excessive HD morphs is something I've been struggling with for a while.

    You wouldn't. Normal maps won't alter the actual 3D mesh...but they will help mimic the lighting/shadow that the muscles would create.  

  • melissastjames said:

    RenderPretender said:

    hazneliel_cc85b88108 said:

    Are there any Muscularity Normal/Bump Maps I can apply to any character? I would like to use it for a game engine using Genesis 3 figures so a normal map would add nice muscle definition that is harder to get with an actual morph given the decimation.

    Thanks

     Can you please explain how this would achieve increased muscular definition? I have some of the characters listed in the above post, but satisfactory muscle definition without excessive HD morphs is something I've been struggling with for a while.

    You wouldn't. Normal maps won't alter the actual 3D mesh...but they will help mimic the lighting/shadow that the muscles would create.  

     So then, would increasing the normal map values increase the effect you're describing? I guess that's what the OP is asking.

  • MelissaGTMelissaGT Posts: 2,611
    edited April 2021

    RenderPretender said:

    melissastjames said:

    RenderPretender said:

    hazneliel_cc85b88108 said:

    Are there any Muscularity Normal/Bump Maps I can apply to any character? I would like to use it for a game engine using Genesis 3 figures so a normal map would add nice muscle definition that is harder to get with an actual morph given the decimation.

    Thanks

     Can you please explain how this would achieve increased muscular definition? I have some of the characters listed in the above post, but satisfactory muscle definition without excessive HD morphs is something I've been struggling with for a while.

    You wouldn't. Normal maps won't alter the actual 3D mesh...but they will help mimic the lighting/shadow that the muscles would create.  

     So then, would increasing the normal map values increase the effect you're describing? I guess that's what the OP is asking.

    I suppose so? Think of what you'd see with painted on abs...that's pretty much what you'd end up with, lol. I'm not sure what video game OP is trying to mod or create, but I have a skin texture mashup that I made and shared for Skyrim and it's legit paint-on abs and other muscularity via normal maps, though the effect is left much more subtle. That's pretty much all you can do with games like that given the geometry you're working with - 

    Capture.JPG
    551 x 550 - 39K
    Post edited by MelissaGT on
  • melissastjames said:

    RenderPretender said:

    melissastjames said:

    RenderPretender said:

    hazneliel_cc85b88108 said:

    Are there any Muscularity Normal/Bump Maps I can apply to any character? I would like to use it for a game engine using Genesis 3 figures so a normal map would add nice muscle definition that is harder to get with an actual morph given the decimation.

    Thanks

     Can you please explain how this would achieve increased muscular definition? I have some of the characters listed in the above post, but satisfactory muscle definition without excessive HD morphs is something I've been struggling with for a while.

    You wouldn't. Normal maps won't alter the actual 3D mesh...but they will help mimic the lighting/shadow that the muscles would create.  

     So then, would increasing the normal map values increase the effect you're describing? I guess that's what the OP is asking.

    I suppose so? Think of what you'd see with painted on abs...that's pretty much what you'd end up with, lol. I'm not sure what video game OP is trying to mod or create, but I have a skin texture mashup that I made and shared for Skyrim and it's legit paint-on abs and other muscularity via normal maps, though the effect is left much more subtle. That's pretty much all you can do with games like that given the geometry you're working with - 

     So the geometry is the real limitation. Hence the value of muscle enhancement products such as DMaster's.

  • MelissaGTMelissaGT Posts: 2,611

    RenderPretender said:

    melissastjames said:

    RenderPretender said:

    melissastjames said:

    RenderPretender said:

    hazneliel_cc85b88108 said:

    Are there any Muscularity Normal/Bump Maps I can apply to any character? I would like to use it for a game engine using Genesis 3 figures so a normal map would add nice muscle definition that is harder to get with an actual morph given the decimation.

    Thanks

     Can you please explain how this would achieve increased muscular definition? I have some of the characters listed in the above post, but satisfactory muscle definition without excessive HD morphs is something I've been struggling with for a while.

    You wouldn't. Normal maps won't alter the actual 3D mesh...but they will help mimic the lighting/shadow that the muscles would create.  

     So then, would increasing the normal map values increase the effect you're describing? I guess that's what the OP is asking.

    I suppose so? Think of what you'd see with painted on abs...that's pretty much what you'd end up with, lol. I'm not sure what video game OP is trying to mod or create, but I have a skin texture mashup that I made and shared for Skyrim and it's legit paint-on abs and other muscularity via normal maps, though the effect is left much more subtle. That's pretty much all you can do with games like that given the geometry you're working with - 

     So the geometry is the real limitation. Hence the value of muscle enhancement products such as DMaster's.

    I know nothing about that product, so I can't say. By the promos, I'm guessing those are actual HD morphs, which do alter the mesh but would be entirely too high poly to use in games.  

  • RenderPretenderRenderPretender Posts: 1,041
    edited April 2021

    RenderPretender said:

    melissastjames said:

    RenderPretender said:

    melissastjames said:

    RenderPretender said:

    hazneliel_cc85b88108 said:

    Are there any Muscularity Normal/Bump Maps I can apply to any character? I would like to use it for a game engine using Genesis 3 figures so a normal map would add nice muscle definition that is harder to get with an actual morph given the decimation.

    Thanks

     Can you please explain how this would achieve increased muscular definition? I have some of the characters listed in the above post, but satisfactory muscle definition without excessive HD morphs is something I've been struggling with for a while.

    You wouldn't. Normal maps won't alter the actual 3D mesh...but they will help mimic the lighting/shadow that the muscles would create.  

     So then, would increasing the normal map values increase the effect you're describing? I guess that's what the OP is asking.

    I suppose so? Think of what you'd see with painted on abs...that's pretty much what you'd end up with, lol. I'm not sure what video game OP is trying to mod or create, but I have a skin texture mashup that I made and shared for Skyrim and it's legit paint-on abs and other muscularity via normal maps, though the effect is left much more subtle. That's pretty much all you can do with games like that given the geometry you're working with - 

     So the geometry is the real limitation. Hence the value of muscle enhancement products such as DMaster's.

    I know nothing about that product, so I can't say. By the promos, I'm guessing those are actual HD morphs, which do alter the mesh but would be entirely too high poly to use in games.  

    Post edited by RenderPretender on
  • It's an excellent product, but has not yet been released for G8F.

  • LucielLuciel Posts: 475

    Some game engines (e.g. Unreal) work with tesselation, which gives "real" depth. So that might be a better route than normals. You can also convert normals to fake "real" depth in some engines, but it's an "expensive" shader (and can look a bit rough).

  • What I end up doing is use the Genesis 8 Muscular morph to bake my own Normal map using shader forge and it ended up looking like this:

    image

    Then on the game engine I can set the opacity of the normal map to mimic the muscle morph without actually deforming the mesh, it looks great:

    image

    Thanks to everybody who jumped to help

    abs-normal.jpg
    316 x 322 - 10K
    abs.png
    292 x 223 - 154K
  • melissastjames said:

    RenderPretender said:

    melissastjames said:

    RenderPretender said:

    melissastjames said:

    RenderPretender said:

    hazneliel_cc85b88108 said:

    Are there any Muscularity Normal/Bump Maps I can apply to any character? I would like to use it for a game engine using Genesis 3 figures so a normal map would add nice muscle definition that is harder to get with an actual morph given the decimation.

    Thanks

     Can you please explain how this would achieve increased muscular definition? I have some of the characters listed in the above post, but satisfactory muscle definition without excessive HD morphs is something I've been struggling with for a while.

    You wouldn't. Normal maps won't alter the actual 3D mesh...but they will help mimic the lighting/shadow that the muscles would create.  

     So then, would increasing the normal map values increase the effect you're describing? I guess that's what the OP is asking.

    I suppose so? Think of what you'd see with painted on abs...that's pretty much what you'd end up with, lol. I'm not sure what video game OP is trying to mod or create, but I have a skin texture mashup that I made and shared for Skyrim and it's legit paint-on abs and other muscularity via normal maps, though the effect is left much more subtle. That's pretty much all you can do with games like that given the geometry you're working with - 

     So the geometry is the real limitation. Hence the value of muscle enhancement products such as DMaster's.

    I know nothing about that product, so I can't say. By the promos, I'm guessing those are actual HD morphs, which do alter the mesh but would be entirely too high poly to use in games.  

    Correct, I prefer to solve this using a normal map because I exported a decimated G8 figure and and real mesh deformation for muscles would not look good.  

  • FSMCDesignsFSMCDesigns Posts: 12,803

    let us know when your game is published so we can check it out.

Sign In or Register to comment.