I won't be buying a 5000 series card until they are around $1,000USD or less.
I'm looking at the 5070TI 16GB.
It would be quite an upgrade from the 3060 12GB for me. I'm not a gamer, so I don't care about FPS. I need render speed and VRAM without getting broke.
Don't know if this was asked already, but I wonder if all future releases of Iray from Nvidia will be incompatible with DS 4.x?
Or does Nvidia have a separate release channel of Iray that is compiled using the prior libraries/compiler (or without 5xxx series card support)?
Lee
The reason for the incompatibility, devs wanting or needing to use better and more modern compilers is not likely to subside. I have never seen a project revert to an older compiler from a newer one.
Public reelase means beta/Public Build - so yes, it was only a year (well, slightly under) in Public beta - but the next major version hasn't started with public builds yet (although we have seen soem of its features in post DS 4.20.x.x versions).
Just wondering if there will be a free version of DS5 or will that stop at 4.x? it never occured to me till this new premier membership came out. has their been any official word on that? I remember someone saying "there will always be a free version of daz." (in one of the posts years ago) but not which one.
Edit note* OK I went back and read some of the previous posts and I can see it is a complex question that others are asking.... I can see I need to rea the entire thread again.
Ok! So here is a serious consideration for the Next Major Version of DS and the store: We know continuity of old plugins will be broken when this new DS arrives. Richard has confirmed it over and over. So... What happens with the plugins and other assets that are not Latest Version compliant when that new thing finally arrives? Historically, the applicable version for everything that is for DS just gets changed to the latest version. That's not going to work when the plugins or assets no longer work in the latest version. It's something I hope Daz company people are at least thinking about, along with everything else they're thinking about.
Ok! So here is a serious consideration for the Next Major Version of DS and the store: We know continuity of old plugins will be broken when this new DS arrives. Richard has confirmed it over and over. So... What happens with the plugins and other assets that are not Latest Version compliant when that new thing finally arrives? Historically, the applicable version for everything that is for DS just gets changed to the latest version. That's not going to work when the plugins or assets no longer work in the latest version. It's something I hope Daz company people are at least thinking about, along with everything else they're thinking about.
Daz will probably list the Next Major Version of DS as a separate software from DS4. At least that's what they did for DS3 vs DS4.
Ok! So here is a serious consideration for the Next Major Version of DS and the store: We know continuity of old plugins will be broken when this new DS arrives. Richard has confirmed it over and over. So... What happens with the plugins and other assets that are not Latest Version compliant when that new thing finally arrives? Historically, the applicable version for everything that is for DS just gets changed to the latest version. That's not going to work when the plugins or assets no longer work in the latest version. It's something I hope Daz company people are at least thinking about, along with everything else they're thinking about.
Daz will probably list the Next Major Version of DS as a separate software from DS4. At least that's what they did for DS3 vs DS4.
Quick question about plugins: We will lose ALL of them? I mean, we will not have a new version of AniMate, GraphMate and KeyMate? Because at the moment, along with the 4.12 Timeline, they are the only way to make animations since the new Timeline is truly broken.
At this point, I don't even hope to see fixes to the Autofit, Frames Selected or Property filtering nor any other improvement in the animation sector.
DS4 plug-ins will not directly work in DS5, and many scripts may break.
However, we can expect that most popular plug-ins will get an update or new version. At least for those vendors still around. For those not still around (which is actually a fair number of notable scripters), they'll be gone until someone else creates an equivalent, as my understanding is that Daz themselves can't make edits to vendor products, only order them.
Quick question about plugins: We will lose ALL of them? I mean, we will not have a new version of AniMate, GraphMate and KeyMate? Because at the moment, along with the 4.12 Timeline, they are the only way to make animations since the new Timeline is truly broken.
At this point, I don't even hope to see fixes to the Autofit, Frames Selected or Property filtering nor any other improvement in the animation sector.
None of the plugins made for DS4 will work with DS5 "as is", they all would need an update (at least be recompiled with the new SDK, but more substential changes might be needed).
Daz will most likely update their own plugins, for PA plugins that will depend on the creator. For some like GenX we already know there won't be an update since the creator passed away.
Quick question about plugins: We will lose ALL of them? I mean, we will not have a new version of AniMate, GraphMate and KeyMate? Because at the moment, along with the 4.12 Timeline, they are the only way to make animations since the new Timeline is truly broken.
At this point, I don't even hope to see fixes to the Autofit, Frames Selected or Property filtering nor any other improvement in the animation sector.
AniMate, GraphMate and KeyMate are core functions of DS, and there's no reason to think that the next major version of DS wouldn't include updated versions of those. The same probably goes for the ManFriday plugins that Daz bought and folded into Premier features.
Quick question about plugins: We will lose ALL of them? I mean, we will not have a new version of AniMate, GraphMate and KeyMate? Because at the moment, along with the 4.12 Timeline, they are the only way to make animations since the new Timeline is truly broken.
At this point, I don't even hope to see fixes to the Autofit, Frames Selected or Property filtering nor any other improvement in the animation sector.
AniMate, GraphMate and KeyMate are core functions of DS, and there's no reason to think that the next major version of DS wouldn't include updated versions of those. The same probably goes for the ManFriday plugins that Daz bought and folded into Premier features.
The premier version of the ManFriday plugins will most likely be updated, since they're now Daz Originals plugins. I wouldn't bet on the original PA version of those plugins getting a DS5 update though, since it has been retired.
Quick question about plugins: We will lose ALL of them? I mean, we will not have a new version of AniMate, GraphMate and KeyMate? Because at the moment, along with the 4.12 Timeline, they are the only way to make animations since the new Timeline is truly broken.
Richard Haseltine said that the plan was to let people with access to both DS4 and DS5, so if it is still the plan, it'll be possible to access non updated plugins by launching DS4.
AniMate, GraphMate and KeyMate are core functions of DS, and there's no reason to think that the next major version of DS wouldn't include updated versions of those.
I'm not very sure about that... GraphMate and KeyMate have been "absorbed" by the new timeline... and the new timeline is quite broken, at the moment...
AniMate, GraphMate and KeyMate are core functions of DS, and there's no reason to think that the next major version of DS wouldn't include updated versions of those.
I'm not very sure about that... GraphMate and KeyMate have been "absorbed" by the new timeline... and the new timeline is quite broken, at the moment...
My guess would be that while the features integrated in DS will be updated, the standalone version of those plugins is unlikely to get a DS5 version, just like the standalone version of ManFriday's plugins, since none of them are available for purchase anymore. But that's by no means an official statement.
the standalone version of those plugins is unlikely to get a DS5 version
That's why I was asking. Since GraphMate and KeyMate are standalone plugins (unless something changed in the meanwhile), I was hoping they would bring them to DAZ Studio 5, since it's the only way to move and copy-paste keyframes, manage curves and make good animations. I make all my animations from scratch, no BVHs or AniBlocs, I use AniMate only for the "grab" function, everything else is manually made step by step... I NEED working tools with reliable functions.
the standalone version of those plugins is unlikely to get a DS5 version
That's why I was asking. Since GraphMate and KeyMate are standalone plugins (unless something changed in the meanwhile), I was hoping they would bring them to DAZ Studio 5, since it's the only way to move and copy-paste keyframes, manage curves and make good animations. I make all my animations from scratch, no BVHs or AniBlocs, I use AniMate only for the "grab" function, everything else is manually made step by step... I NEED working tools with reliable functions.
AFAIK they don't sell the standalone version anymore, hence why I think it's unlikely. But as I said, I don't have any official answer.
DAZ Studio 2025 (6.x) is in the filters on DIM now...
Wasn't expecting to skip 5.0 entirely!
I would think – if this is actually referring to the next major update -- is that we're not seeing DAZ Studio 5/6/7, we're seeing DAZStudio 2025. I would *guess* that the (6.x) might refer to the version of Qt that's being used, or the 6.x version of DAZ Studio 2025. Pure speculation on my part.
Yes, they probably will call it DS2025. As for the 6.x, my guess is that it refers to the version of the SDK.
It sounds more like that's the Premier version of DAZ.
The Premier version is still the same aplication in DS 4 - Premier enables some additional features and plug-ins - and I can't see why it would change, leaving them with two application versions to work on.
Comments
I'm looking at the 5070TI 16GB.
It would be quite an upgrade from the 3060 12GB for me. I'm not a gamer, so I don't care about FPS. I need render speed and VRAM without getting broke.
Don't know if this was asked already, but I wonder if all future releases of Iray from Nvidia will be incompatible with DS 4.x?
Or does Nvidia have a separate release channel of Iray that is compiled using the prior libraries/compiler (or without 5xxx series card support)?
Lee
I would assume this is permanent, not just this particvular version of Iray.
4.5 was the first general release, everything before that was a Public Build/beta.
The reason for the incompatibility, devs wanting or needing to use better and more modern compilers is not likely to subside. I have never seen a project revert to an older compiler from a newer one.
The documentation at the time disagrees with you. In the oldest version of the DS4 documentation page available on the Wayback Machine, 4.0.3.36 is called a "Public Release", as distinct from "Public Beta", "Private Beta", and "Private Alpha".
Here's the history I've been able to compile from my email archives and the depths of the current forum:
I ordered Daz Studio 4 Public Build on May 12, 2011. This may be when it first became available, but I’m not certain on that.
Daz Studio 4 was released on May 26, 2011.
Daz Studio 4 Advanced Beta was released on August 12, 2011.
Daz Studio 4 Advanced Beta 2 was released on August 19, 2021.
“Pre-release versions” of Daz Studio 4 Advanced and Pro were released on August 26, 2011.
The public release of Daz Studio Advanced and Pro was on September 15, 2011.
Daz Studio 4 Pro became free on February 2, 2012.
There are forum references to “a new 4.5 version coming” in May 2012.
Daz Studio 4.5 RC2 was released sometime before June 14, 2012.
Daz Studio 4.5 RC3 was released on July 26, 2012.
The production release of Daz Studio 4.5 was on August 16, 2012.
Public reelase means beta/Public Build - so yes, it was only a year (well, slightly under) in Public beta - but the next major version hasn't started with public builds yet (although we have seen soem of its features in post DS 4.20.x.x versions).
Just wondering if there will be a free version of DS5 or will that stop at 4.x? it never occured to me till this new premier membership came out. has their been any official word on that? I remember someone saying "there will always be a free version of daz." (in one of the posts years ago) but not which one.
Edit note* OK I went back and read some of the previous posts and I can see it is a complex question that others are asking.... I can see I need to rea the entire thread again.
Ok! So here is a serious consideration for the Next Major Version of DS and the store: We know continuity of old plugins will be broken when this new DS arrives. Richard has confirmed it over and over. So... What happens with the plugins and other assets that are not Latest Version compliant when that new thing finally arrives? Historically, the applicable version for everything that is for DS just gets changed to the latest version. That's not going to work when the plugins or assets no longer work in the latest version. It's something I hope Daz company people are at least thinking about, along with everything else they're thinking about.
Daz will probably list the Next Major Version of DS as a separate software from DS4. At least that's what they did for DS3 vs DS4.
Yes.
Excellent!
Quick question about plugins: We will lose ALL of them? I mean, we will not have a new version of AniMate, GraphMate and KeyMate? Because at the moment, along with the 4.12 Timeline, they are the only way to make animations since the new Timeline is truly broken.
At this point, I don't even hope to see fixes to the Autofit, Frames Selected or Property filtering nor any other improvement in the animation sector.
DS4 plug-ins will not directly work in DS5, and many scripts may break.
However, we can expect that most popular plug-ins will get an update or new version. At least for those vendors still around. For those not still around (which is actually a fair number of notable scripters), they'll be gone until someone else creates an equivalent, as my understanding is that Daz themselves can't make edits to vendor products, only order them.
None of the plugins made for DS4 will work with DS5 "as is", they all would need an update (at least be recompiled with the new SDK, but more substential changes might be needed).
Daz will most likely update their own plugins, for PA plugins that will depend on the creator. For some like GenX we already know there won't be an update since the creator passed away.
AniMate, GraphMate and KeyMate are core functions of DS, and there's no reason to think that the next major version of DS wouldn't include updated versions of those. The same probably goes for the ManFriday plugins that Daz bought and folded into Premier features.
The premier version of the ManFriday plugins will most likely be updated, since they're now Daz Originals plugins. I wouldn't bet on the original PA version of those plugins getting a DS5 update though, since it has been retired.
it may be many plugins will not be needed if the functionality is added to the core program
things like animated textures using actual mp4 files like many other softwares I use do
but sadly it's all likely to be Premier paywall locked, I don't mind paying once off but not subscription
Richard Haseltine said that the plan was to let people with access to both DS4 and DS5, so if it is still the plan, it'll be possible to access non updated plugins by launching DS4.
I'm not very sure about that... GraphMate and KeyMate have been "absorbed" by the new timeline... and the new timeline is quite broken, at the moment...
I don't necessarily mean improved to your desired spec, just updated in the sense that they will still be functional.
My guess would be that while the features integrated in DS will be updated, the standalone version of those plugins is unlikely to get a DS5 version, just like the standalone version of ManFriday's plugins, since none of them are available for purchase anymore. But that's by no means an official statement.
That's why I was asking. Since GraphMate and KeyMate are standalone plugins (unless something changed in the meanwhile), I was hoping they would bring them to DAZ Studio 5, since it's the only way to move and copy-paste keyframes, manage curves and make good animations. I make all my animations from scratch, no BVHs or AniBlocs, I use AniMate only for the "grab" function, everything else is manually made step by step... I NEED working tools with reliable functions.
AFAIK they don't sell the standalone version anymore, hence why I think it's unlikely. But as I said, I don't have any official answer.
DAZ Studio 2025 (6.x) is in the filters on DIM now...
Wasn't expecting to skip 5.0 entirely!
Any posts on Version 6x?
I would think – if this is actually referring to the next major update -- is that we're not seeing DAZ Studio 5/6/7, we're seeing DAZStudio 2025. I would *guess* that the (6.x) might refer to the version of Qt that's being used, or the 6.x version of DAZ Studio 2025. Pure speculation on my part.
Yes, they probably will call it DS2025. As for the 6.x, my guess is that it refers to the version of the SDK.
It sounds more like that's the Premier version of DAZ.
The Premier version is still the same aplication in DS 4 - Premier enables some additional features and plug-ins - and I can't see why it would change, leaving them with two application versions to work on.