Daz Studio 5 development update

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  • MasterstrokeMasterstroke Posts: 2,112

    IceCrMn said:

    I won't be buying a 5000 series card until they are around $1,000USD or less.

    I'm looking at the 5070TI 16GB.
    It would be quite an upgrade from the 3060 12GB for me. I'm not a gamer, so I don't care about FPS. I need render speed and VRAM without getting broke.

  • Lee MoonLee Moon Posts: 920

    Don't know if this was asked already, but I wonder if all future releases of Iray from Nvidia will be incompatible with DS 4.x?

    Or does Nvidia have a separate release channel of Iray that is compiled using the prior libraries/compiler (or without 5xxx series card support)?

    Lee

     

  • leemoon_c43b45a114 said:

    Don't know if this was asked already, but I wonder if all future releases of Iray from Nvidia will be incompatible with DS 4.x?

    Or does Nvidia have a separate release channel of Iray that is compiled using the prior libraries/compiler (or without 5xxx series card support)?

    Lee

    I would assume this is permanent, not just this particvular version of Iray.

     

  • murgatroyd314 said:

    Richard Haseltine said:

    murgatroyd314 said:

    nonesuch00 said:

    We will see a DS 5 PB long before their is a DS 5 RC

    I wouldn't bet on that. Looking back at the DS4 release, it looks like the public beta appeared about 2 weeks before the full release.

    That doesn't sound right - as I recall there were quite a few public builds before the first, 4.5.x.x, general release.

    I was looking at 4.0, not 4.5. 

    4.5 was the first general release, everything before that was a Public Build/beta.

  • leemoon_c43b45a114 said:

    Don't know if this was asked already, but I wonder if all future releases of Iray from Nvidia will be incompatible with DS 4.x?

    Or does Nvidia have a separate release channel of Iray that is compiled using the prior libraries/compiler (or without 5xxx series card support)?

    Lee

    The reason for the incompatibility, devs wanting or needing to use better and more modern compilers is not likely to subside. I have never seen a project revert to an older compiler from a newer one.

     

  • murgatroyd314murgatroyd314 Posts: 1,565

    Richard Haseltine said:

    murgatroyd314 said:

    Richard Haseltine said:

    murgatroyd314 said:

    nonesuch00 said:

    We will see a DS 5 PB long before their is a DS 5 RC

    I wouldn't bet on that. Looking back at the DS4 release, it looks like the public beta appeared about 2 weeks before the full release.

    That doesn't sound right - as I recall there were quite a few public builds before the first, 4.5.x.x, general release.

    I was looking at 4.0, not 4.5. 

    4.5 was the first general release, everything before that was a Public Build/beta.

    The documentation at the time disagrees with you. In the oldest version of the DS4 documentation page available on the Wayback Machine, 4.0.3.36 is called a "Public Release", as distinct from "Public Beta", "Private Beta", and "Private Alpha".

     

    Here's the history I've been able to compile from my email archives and the depths of the current forum:

    I ordered Daz Studio 4 Public Build on May 12, 2011. This may be when it first became available, but I’m not certain on that.

    Daz Studio 4 was released on May 26, 2011.

    Daz Studio 4 Advanced Beta was released on August 12, 2011. 

    Daz Studio 4 Advanced Beta 2 was released on August 19, 2021.

    “Pre-release versions” of Daz Studio 4 Advanced and Pro were released on August 26, 2011.

    The public release of Daz Studio Advanced and Pro was on September 15, 2011.

    Daz Studio 4 Pro became free on February 2, 2012.

    There are forum references to “a new 4.5 version coming” in May 2012.

    Daz Studio 4.5 RC2 was released sometime before June 14, 2012.

    Daz Studio 4.5 RC3 was released on July 26, 2012.

    The production release of Daz Studio 4.5 was on August 16, 2012.

  • Public reelase means beta/Public Build - so yes, it was only a year (well, slightly under) in Public beta - but the next major version hasn't started with public builds yet (although we have seen soem of its features in post DS 4.20.x.x versions).

  • ChakradudeChakradude Posts: 271
    edited February 22

    Just wondering  if there will be a free version of DS5 or will that stop at 4.x? it never occured to me till this new premier membership came out. has their been any official word on that? I remember someone saying "there will always be a free version of daz." (in one of the posts years ago) but not which one.

     

    Edit note* OK I went back and read some of the previous posts and I can see it is a complex question that others are asking.... I can see I need to rea the entire thread again.

    Post edited by Chakradude on
  • TorquinoxTorquinox Posts: 3,793

    Ok! So here is a serious consideration for the Next Major Version of DS and the store: We know continuity of old plugins will be broken when this new DS arrives. Richard has confirmed it over and over. So... What happens with the plugins and other assets that are not Latest Version compliant when that new thing finally arrives? Historically, the applicable version for everything that is for DS just gets changed to the latest version. That's not going to work when the plugins or assets no longer work in the latest version. It's something I hope Daz company people are at least thinking about, along with everything else they're thinking about. enlightened

  • LeanaLeana Posts: 12,157

    Torquinox said:

    Ok! So here is a serious consideration for the Next Major Version of DS and the store: We know continuity of old plugins will be broken when this new DS arrives. Richard has confirmed it over and over. So... What happens with the plugins and other assets that are not Latest Version compliant when that new thing finally arrives? Historically, the applicable version for everything that is for DS just gets changed to the latest version. That's not going to work when the plugins or assets no longer work in the latest version. It's something I hope Daz company people are at least thinking about, along with everything else they're thinking about. enlightened

    Daz will probably list the Next Major Version of DS as a separate software from DS4. At least that's what they did for DS3 vs DS4.

  • Richard HaseltineRichard Haseltine Posts: 104,565

    Leana said:

    Torquinox said:

    Ok! So here is a serious consideration for the Next Major Version of DS and the store: We know continuity of old plugins will be broken when this new DS arrives. Richard has confirmed it over and over. So... What happens with the plugins and other assets that are not Latest Version compliant when that new thing finally arrives? Historically, the applicable version for everything that is for DS just gets changed to the latest version. That's not going to work when the plugins or assets no longer work in the latest version. It's something I hope Daz company people are at least thinking about, along with everything else they're thinking about. enlightened

    Daz will probably list the Next Major Version of DS as a separate software from DS4. At least that's what they did for DS3 vs DS4.

    Yes.

  • TorquinoxTorquinox Posts: 3,793

    Richard Haseltine said:

    Leana said:

    Daz will probably list the Next Major Version of DS as a separate software from DS4. At least that's what they did for DS3 vs DS4.

    Yes.

    Excellent! cool

  • ImagoImago Posts: 5,430

    Quick question about plugins: We will lose ALL of them? I mean, we will not have a new version of AniMate, GraphMate and KeyMate? Because at the moment, along with the 4.12 Timeline, they are the only way to make animations since the new Timeline is truly broken. sad

    At this point, I don't even hope to see fixes to the Autofit, Frames Selected or Property filtering nor any other improvement in the animation sector.

  • Matt_CastleMatt_Castle Posts: 2,753

    DS4 plug-ins will not directly work in DS5, and many scripts may break.

    However, we can expect that most popular plug-ins will get an update or new version. At least for those vendors still around. For those not still around (which is actually a fair number of notable scripters), they'll be gone until someone else creates an equivalent, as my understanding is that Daz themselves can't make edits to vendor products, only order them.

  • LeanaLeana Posts: 12,157

    Imago said:

    Quick question about plugins: We will lose ALL of them? I mean, we will not have a new version of AniMate, GraphMate and KeyMate? Because at the moment, along with the 4.12 Timeline, they are the only way to make animations since the new Timeline is truly broken. sad

    At this point, I don't even hope to see fixes to the Autofit, Frames Selected or Property filtering nor any other improvement in the animation sector.

    None of the plugins made for DS4 will work with DS5 "as is", they all would need an update (at least be recompiled with the new SDK, but more substential changes might be needed).

    Daz will most likely update their own plugins, for PA plugins that will depend on the creator. For some like GenX we already know there won't be an update since the creator passed away.

  • GordigGordig Posts: 10,360

    Imago said:

    Quick question about plugins: We will lose ALL of them? I mean, we will not have a new version of AniMate, GraphMate and KeyMate? Because at the moment, along with the 4.12 Timeline, they are the only way to make animations since the new Timeline is truly broken. sad

    At this point, I don't even hope to see fixes to the Autofit, Frames Selected or Property filtering nor any other improvement in the animation sector.

    AniMate, GraphMate and KeyMate are core functions of DS, and there's no reason to think that the next major version of DS wouldn't include updated versions of those. The same probably goes for the ManFriday plugins that Daz bought and folded into Premier features.

  • LeanaLeana Posts: 12,157
    edited March 31

    Gordig said:

    Imago said:

    Quick question about plugins: We will lose ALL of them? I mean, we will not have a new version of AniMate, GraphMate and KeyMate? Because at the moment, along with the 4.12 Timeline, they are the only way to make animations since the new Timeline is truly broken. sad

    At this point, I don't even hope to see fixes to the Autofit, Frames Selected or Property filtering nor any other improvement in the animation sector.

    AniMate, GraphMate and KeyMate are core functions of DS, and there's no reason to think that the next major version of DS wouldn't include updated versions of those. The same probably goes for the ManFriday plugins that Daz bought and folded into Premier features.

    The premier version of the ManFriday plugins will most likely be updated, since they're now Daz Originals plugins. I wouldn't bet on the original PA version of those plugins getting a DS5 update though, since it has been retired.

    Post edited by Leana on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,969

    it may be many plugins will not be needed if the functionality is added to the core program

    things like animated textures using actual mp4 files like many other softwares I use do

    but sadly it's all likely to be Premier paywall locked, I don't mind paying once off but not subscription

  • ElorElor Posts: 2,345

    Imago said:

    Quick question about plugins: We will lose ALL of them? I mean, we will not have a new version of AniMate, GraphMate and KeyMate? Because at the moment, along with the 4.12 Timeline, they are the only way to make animations since the new Timeline is truly broken. sad

    Richard Haseltine said that the plan was to let people with access to both DS4 and DS5, so if it is still the plan, it'll be possible to access non updated plugins by launching DS4.

  • ImagoImago Posts: 5,430

    Gordig said:

    AniMate, GraphMate and KeyMate are core functions of DS, and there's no reason to think that the next major version of DS wouldn't include updated versions of those.

    I'm not very sure about that... GraphMate and KeyMate have been "absorbed" by the new timeline... and the new timeline is quite broken, at the moment...

  • GordigGordig Posts: 10,360

    I don't necessarily mean improved to your desired spec, just updated in the sense that they will still be functional.

  • LeanaLeana Posts: 12,157
    edited March 31

    Imago said:

    Gordig said:

    AniMate, GraphMate and KeyMate are core functions of DS, and there's no reason to think that the next major version of DS wouldn't include updated versions of those.

    I'm not very sure about that... GraphMate and KeyMate have been "absorbed" by the new timeline... and the new timeline is quite broken, at the moment...

    My guess would be that while the features integrated in DS will be updated, the standalone version of those plugins is unlikely to get a DS5 version, just like the standalone version of ManFriday's plugins, since none of them are available for purchase anymore. But that's by no means an official statement.

    Post edited by Leana on
  • ImagoImago Posts: 5,430

    Leana said:

    the standalone version of those plugins is unlikely to get a DS5 version

    That's why I was asking. Since GraphMate and KeyMate are standalone plugins (unless something changed in the meanwhile), I was hoping they would bring them to DAZ Studio 5, since it's the only way to move and copy-paste keyframes, manage curves and make good animations. I make all my animations from scratch, no BVHs or AniBlocs, I use AniMate only for the "grab" function, everything else is manually made step by step... I NEED working tools with reliable functions.

  • LeanaLeana Posts: 12,157

    Imago said:

    Leana said:

    the standalone version of those plugins is unlikely to get a DS5 version

    That's why I was asking. Since GraphMate and KeyMate are standalone plugins (unless something changed in the meanwhile), I was hoping they would bring them to DAZ Studio 5, since it's the only way to move and copy-paste keyframes, manage curves and make good animations. I make all my animations from scratch, no BVHs or AniBlocs, I use AniMate only for the "grab" function, everything else is manually made step by step... I NEED working tools with reliable functions.

    AFAIK they don't sell the standalone version anymore, hence why I think it's unlikely. But as I said, I don't have any official answer.

  • CantrapsCantraps Posts: 29

    DAZ Studio 2025 (6.x) is in the filters on DIM now...

    Wasn't expecting to skip 5.0 entirely!

  • inquireinquire Posts: 2,339

    Any posts on Version 6x?

  • wsterdanwsterdan Posts: 2,664
    edited April 7

    Cantraps said:

    DAZ Studio 2025 (6.x) is in the filters on DIM now...

    Wasn't expecting to skip 5.0 entirely!

    I would think – if this is actually referring to the next major update -- is that we're not seeing DAZ Studio 5/6/7, we're seeing DAZStudio 2025. I would *guess* that the (6.x) might refer to the version of Qt that's being used, or the 6.x version of DAZ Studio 2025. Pure speculation on my part. 

    Post edited by wsterdan on
  • LeanaLeana Posts: 12,157

    Yes, they probably will call it DS2025. As for the 6.x, my guess is that it refers to the version of the SDK.

  • ImagoImago Posts: 5,430

    Leana said:

    Yes, they probably will call it DS2025. As for the 6.x, my guess is that it refers to the version of the SDK.

    It sounds more like that's the Premier version of DAZ.

  • Richard HaseltineRichard Haseltine Posts: 104,565

    Imago said:

    Leana said:

    Yes, they probably will call it DS2025. As for the 6.x, my guess is that it refers to the version of the SDK.

    It sounds more like that's the Premier version of DAZ.

    The Premier version is still the same aplication in DS 4 - Premier enables some additional features and plug-ins - and I can't see why it would change, leaving them with two application versions to work on.

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