Great car - both times
RenderDictator
Posts: 167
Hi,
is it just me or are the Family Sedan and the Downtown Taxi the same car (i.e., same 3D-model) except for the added ad on the top?
I really like both, but feel like the latter should be an expansion to the first, not another full price product that is essentially a texture pack. At least it would be fair, to offer them both as a bundle. Or am I wrong?
Best; the Dictator!
Post edited by RenderDictator on
Comments
They look the same to me. If there is a difference I can't see it, other then the obvious taxi stuff added
At least we got a taxi!!! I can't wait to get it on sale. I saw a few older ones in other places, and was not too happy about the price, given the age. There were other, newer, models at rendo that could have been reskinned, but I didn't want to tackle it.
Yeah, I'm sure they are the same model. Since they are sold as two separate products, I agree that a discounted bundle price would be nice for those who want both. It could be that the PAs split them to get the best return for their work. The car itself might have been sold at a higher price if the Taxi textures and props were sold as an add-on. I also can't say how well add-ons sell for most products. Each PA has their own ideas they test out to see what works best. Maybe they will consider a bundle in the future.
Great to see a normal looking car in the store, but I'd just buy the taxi and apply plain colors to the diffuse to get a normal car, or use this set of freebie shaders: https://www.deviantart.com/tom2099/art/Iray-car-related-shader-presets-megapack-539622361
good Point. Bit Candy we hide the roof sign?
I had the same plan. I'm sure you can, since there are images with the small sign, and there the roof is intact. I would think it would be easier to leave the mesh whole rather than have it disappear in that one spot?
...I have that set and it is so useful.
I'd love to know if the sign and the meter can be hidden from the taxi?
Just incase anyone was wondering - the signage is sepearte. However, the meter is part of the interior and cannot be hidden. Also there are no seperate material zones for the lights, so you can't make them emissive if you wanted to have working headlights/taillights.
And you can't hide the divider between the front and rear seats. :(
No working lights? That's not so great. Thanks for letting us know.
...wonder if that's also the case for the Casual Family Sedan..
Stationary pedals :( But a nice mesh!
If it is within 30 days and you didn't need it for a discount or something or it wasn't part of a bundle... submit a request to Customer Service for a return and money back. Explain your reasons too. That way Daz can take note of the issues that customers pay attention to. Maybe?
Mary
@katherinepoche e11a5b0e7e You can also apply an emissive shader to plane primitives and place them inside the head/tail lights, and see if that works.
Might be easy enough to create a mask tho ;). But again...requires an effort on the customer's part.
There's been a lot of obvious cases of a single product being split into two lately, so I suspect that this was the case here... though it could be that the Taxi was the original product and the Sedan product was created by pulling off some alternate textures. And, yeah, either way it does seem like a bit much, price-wise, for what essentially amounts to a change of a paint job and and a few small add-ons.
So... anyone want to take bets on a police car variant popping up next?
I haven't purchased the car yet, but I think I would try adding ies planes with Emission Profile Master.
If the polygons line up with the shape of the light texture, I would use the Geometry Editor Tool to create a new surface for the lights.
...that sounds like the best solution provided the lens covers are transparent enough.
So I take it the headlamp lenses are not their own Mat zone.
Converted the taxi back to a RH Drive sedan easily enough in Carrara
I'm somewhat regretting my purchase. Such a nice creation to have such a GLARING ommision. I was somehat successful making the headlights with an emission plane but the tail lights are not an easy fix. Resally needs to have new surface materials.
I found this to be handy when the polygons don't:
https://www.daz3d.com/emission-profile-master
They can be in less than a minute with the geometry editor. Instead of criticizing those expecting every little thing be done for them from the PA, I just decided to pick it up and do it myself to show it can be done. I needed a car with a nice working trunk anyway and it was a way to support the PA for the effort that they did put in.
Hmm, need to change the topic to "three times" I'd say. Like the new "Response Vehicles" but would have definitely preferred a bundle for all those variations based on one base model.
I don't mind getting some elbow grease on models that out of the box are clean, geometries aren't garbled, textures work, modeled details are there and all features I might need added can be achieved with DAZ built-in tools (tools that are there for a reason). When the model is logical then adding new material zones is one of the easiest tasks ever.
But they added a bumper! And a laptop! It's totally different! There's no way they could've just made that an add-on prop or anything!
All I know is, Response Vehicles is the first four-door police car to hit the DAZ store in thirteen years, and the only one available offering a security wall separating the front of the vehicle from the back (which, if you're going for more realistic renders, is kind of a standard thing.)
This puppy just got wishlisted.