Great car - both times

RenderDictatorRenderDictator Posts: 167
edited August 2021 in The Commons

Hi,

is it just me or are the Family Sedan and the Downtown Taxi the same car (i.e., same 3D-model) except for the added ad on the top?

I really like both, but feel like the latter should be an expansion to the first, not another full price product that is essentially a texture pack. At least it would be fair, to offer them both as a bundle. Or am I wrong?

Best; the Dictator!

Post edited by RenderDictator on
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Comments

  • Faeryl WomynFaeryl Womyn Posts: 3,625

    They look the same to me. If there is a difference I can't see it, other then the obvious taxi stuff added

  • SeraSera Posts: 1,675

    At least we got a taxi!!! I can't wait to get it on sale. I saw a few older ones in other places, and was not too happy about the price, given the age. There were other, newer, models at rendo that could have been reskinned, but I didn't want to tackle it. 

  • QuasarQuasar Posts: 638

    Yeah, I'm sure they are the same model. Since they are sold as two separate products, I agree that a discounted bundle price would be nice for those who want both. It could be that the PAs split them to get the best return for their work. The car itself might have been sold at a higher price if the Taxi textures and props were sold as an add-on. I also can't say how well add-ons sell for most products. Each PA has their own ideas they test out to see what works best. Maybe they will consider a bundle in the future.

  • chris-2599934chris-2599934 Posts: 1,810

    Great to see a normal looking car in the store, but I'd just buy the taxi and apply plain colors to the diffuse to get a normal car, or use this set of freebie shaders: https://www.deviantart.com/tom2099/art/Iray-car-related-shader-presets-megapack-539622361

  • StalestStalest Posts: 851
    In the description part of both products there is a note that is identical... it mentions the downtown taxi parameter tab in both!
  • chris-2599934 said:

    Great to see a normal looking car in the store, but I'd just buy the taxi and apply plain colors to the diffuse to get a normal car, or use this set of freebie shaders: https://www.deviantart.com/tom2099/art/Iray-car-related-shader-presets-megapack-539622361

    good Point. Bit Candy we hide the roof sign?

  • SeraSera Posts: 1,675

    I had the same plan. I'm sure you can, since there are images with the small sign, and there the roof is intact. I would think it would be easier to leave the mesh whole rather than have it disappear in that one spot? 

  • kyoto kidkyoto kid Posts: 41,054
    edited August 2021

    chris-2599934 said:

    Great to see a normal looking car in the store, but I'd just buy the taxi and apply plain colors to the diffuse to get a normal car, or use this set of freebie shaders: https://www.deviantart.com/tom2099/art/Iray-car-related-shader-presets-megapack-539622361

    ...I have that set and it is so useful.

    Post edited by kyoto kid on
  • I'd love to know if the sign and the meter can be hidden from the taxi?

  • katherinepoche_e11a5b0e7e said:

    I'd love to know if the sign and the meter can be hidden from the taxi?

    Just incase anyone was wondering - the signage is sepearte. However, the meter is part of the interior and cannot be hidden.  Also there are no seperate material zones for the lights, so you can't make them emissive if you wanted to have working headlights/taillights. 

    And you can't hide the divider between the front and rear seats.  :( 

  • barbultbarbult Posts: 24,244

    No working lights? That's not so great. Thanks for letting us know.

  • kyoto kidkyoto kid Posts: 41,054
    edited August 2021

    ...wonder if that's also the case for the Casual Family Sedan..

    Post edited by kyoto kid on
  • barbult said:

    No working lights? That's not so great. Thanks for letting us know.

    You're most welcome. I wish I knew what I do now before I bought it or honestly, I'd probably would have passed on it.
  • kyoto kid said:

    ...wonder if that's also the case for the Casual Family Sedan..

    Since it's the same model, 99.9% sure it is.
  • Stationary pedals :(  But a nice mesh!

  • memcneil70memcneil70 Posts: 4,115

    katherinepoche_e11a5b0e7e said:

    barbult said:

    No working lights? That's not so great. Thanks for letting us know.

    You're most welcome. I wish I knew what I do now before I bought it or honestly, I'd probably would have passed on it.

    If it is within 30 days and you didn't need it for a discount or something or it wasn't part of a bundle... submit a request to Customer Service for a return and money back. Explain your reasons too. That way Daz can take note of the issues that customers pay attention to. Maybe?

    Mary 

  • xyer0xyer0 Posts: 5,934

    @katherinepoche e11a5b0e7e You can also apply an emissive shader to plane primitives and place them inside the head/tail lights, and see if that works.

  • AllenArtAllenArt Posts: 7,169

    barbult said:

    No working lights? That's not so great. Thanks for letting us know.

    Might be easy enough to create a mask tho ;). But again...requires an effort on the customer's part. 

  • CybersoxCybersox Posts: 9,054
    edited August 2021

    RenderDictator said:

    Hi,

    is it just me or are the Family Sedan and the Downtown Taxi the same car (i.e., same 3D-model) except for the added ad on the top?

    I really like both, but feel like the latter should be an expansion to the first, not another full price product that is essentially a texture pack. At least it would be fair, to offer them both as a bundle. Or am I wrong?

    Best; the Dictator!

    There's been a lot of obvious cases of a single product being split into two lately, so I suspect that this was the case here... though it could be that the Taxi was the original product and the Sedan product was created by pulling off some alternate textures.  And, yeah, either way it does seem like a bit much, price-wise, for what essentially amounts to a change of a paint job and and a few small add-ons.  

    So... anyone want to take bets on a police car variant popping up next?

    Post edited by Cybersox on
  • barbultbarbult Posts: 24,244

    AllenArt said:

    barbult said:

    No working lights? That's not so great. Thanks for letting us know.

    Might be easy enough to create a mask tho ;). But again...requires an effort on the customer's part. 

    I haven't purchased the car yet, but I think I would try adding ies planes with Emission Profile Master.

  • QuasarQuasar Posts: 638

    If the polygons line up with the shape of the light texture, I would use the Geometry Editor Tool to create a new surface for the lights.

  • kyoto kidkyoto kid Posts: 41,054
    edited August 2021

    barbult said:

    AllenArt said:

    barbult said:

    No working lights? That's not so great. Thanks for letting us know.

    Might be easy enough to create a mask tho ;). But again...requires an effort on the customer's part. 

    I haven't purchased the car yet, but I think I would try adding ies planes with Emission Profile Master.

    ...that sounds like the best solution provided the lens covers are transparent enough. 

    Quasar said:

    If the polygons line up with the shape of the light texture, I would use the Geometry Editor Tool to create a new surface for the lights.

     

    So I take it the headlamp lenses are not their own Mat zone.

    Post edited by kyoto kid on
  • StezzaStezza Posts: 8,063
    edited August 2021

    Converted the taxi back to a RH Drive sedan easily enough in Carrara wink

    Taxicomesedan.png
    800 x 600 - 370K
    Post edited by Stezza on
  • GreybroGreybro Posts: 2,502

    I'm somewhat regretting my purchase. Such a nice creation to have such a GLARING ommision. I was somehat successful making the headlights with an emission plane but the tail lights are not an easy fix. Resally needs to have new surface materials.

  • Phoenix1966Phoenix1966 Posts: 1,672
    edited August 2021

    Quasar said:

    If the polygons line up with the shape of the light texture, I would use the Geometry Editor Tool to create a new surface for the lights.

    I found this to be handy when the polygons don't:

    https://www.daz3d.com/emission-profile-master

    Post edited by Phoenix1966 on
  • FSMCDesignsFSMCDesigns Posts: 12,755
    edited August 2021

    kyoto kid said:

    barbult said:

    AllenArt said:

    barbult said:

    No working lights? That's not so great. Thanks for letting us know.

    Might be easy enough to create a mask tho ;). But again...requires an effort on the customer's part. 

    I haven't purchased the car yet, but I think I would try adding ies planes with Emission Profile Master.

    ...that sounds like the best solution provided the lens covers are transparent enough. 

    Quasar said:

    If the polygons line up with the shape of the light texture, I would use the Geometry Editor Tool to create a new surface for the lights.

     

    So I take it the headlamp lenses are not their own Mat zone.

    They can be in less than a minute with the geometry editor. Instead of criticizing those expecting every little thing be done for them from the PA, I just decided to pick it up and do it myself to show it can be done. I needed a car with a nice working trunk anyway and it was a way to support the PA for the effort that they did put in.

     

    carlights.jpg
    1453 x 849 - 1M
    Post edited by FSMCDesigns on
  • Hmm, need to change the topic to "three times" I'd say. Like the new "Response Vehicles" but would have definitely preferred a bundle for all those variations based on one base model.

  •  I don't mind getting some elbow grease on models that out of the box are clean, geometries aren't garbled, textures work, modeled details are there and all features I might need added can be achieved with DAZ built-in tools (tools that are there for a reason). When the model is logical then adding new material zones is one of the easiest tasks ever.

  • margravemargrave Posts: 1,822

    Rod Wise Driggo said:

    Hmm, need to change the topic to "three times" I'd say. Like the new "Response Vehicles" but would have definitely preferred a bundle for all those variations based on one base model.

    But they added a bumper! And a laptop! It's totally different! There's no way they could've just made that an add-on prop or anything!

  • zombiewhackerzombiewhacker Posts: 683
    edited October 2021

    All I know is, Response Vehicles is the first four-door police car to hit the DAZ store in thirteen years, and the only one available offering a security wall separating the front of the vehicle from the back (which, if you're going for more realistic renders, is kind of a standard thing.)  

    This puppy just got wishlisted.

    Post edited by zombiewhacker on
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