Genesis 2 Morph Making in Sculptris Alpha 6 Quick and Easy

Well after much fiddling I finally got Sculptris and Genesis 2 to become friends so here are the steps..
1: Load up Genesis 2 in Daz Studio..
2: Set resolution level to base..
3: On the Export out have the Export from Daz Studio setting, set to Daz Studio save it as a wavefront obj file and make sure you know where you saved it and what you called it..
4: Open Sculptris click import and select the obj file you just exported from Daz Studio, when the window pops up saying import "whatever you called it".obj make sure to untick the "Don't Resize" button if you let Sculptris resize the figure when you export the obj back to Daz Studio all sorts of weirdness will occur, also another window will pop up saying about painting say no as you want to be able to modify the mesh..
5: Now in Sculptris turn on symmetry so that both sides are morphed at once and it does work also on the bottom left corner will be a number in our case it will say 21098 faces (Genesis 2 Female & Male) that number must not change or the morph will not export back when you go back to Daz Studio.. (If you do not want Symmetry then leave this setting off and skip this step)..
6: Do what you have to do in Sculptris save the file for later revisions, then click export and give it another name and make sure you know where you saved it..
7: Ok the fun bit back in Daz Studio go to Edit>Figure>Morph Loader Pro now in there the Convert To Daz Studio From setting should be set to Daz Studio now go to Choose Morph File and select the modified file you exported from Sculptris and in the window below will be the name of the obj file you just created.. You can give the morph a name as well if you like for easier finding in Daz.. Click accept then ok and there ya have it you will find the morph under Morphs>Morph Loader in the parameters tab..
8: If happy with the results then go to File>Save As>Support Asset>Morph Asset when that window pops up give it a name in the product name if you want, then click the arrow next to the main figure in this case it is either Genesis 2 Female or Male and so on to expand the list once done that go down to morphs and click the arrow to expand that list then do the same with Morph Loader and you should see the name of the morph you just created tick just that box, click ok and you are done that morph should now stay there permanently in the parameters tab under the morph loader section..
Hope this little tutorial helps and makes sense since this is my first tutorial I have done.. Will add pictures at a later date but for now enjoy and thank you.. :)
Comments
5. How many people do you know with a symmetric face?
If you want to have two sides of the head to look the same or close to it (such as ears and so on) then you would.. It makes making fantasy morphs where you want them to be close to being the same much easier to create..
For fantasy morphs, this would work, but many here are trying to recreate realism in their renders, thus should skip step 5.
Never thought about that, just that when I finally got Sculptris to work with Genesis 2 and got what I had created to work in Daz Studio I was so chuffed that I got it to work that I never thought about that when writing this up on the forum.. :)
No, you start with symmetry to work on the face. Making the morph asymmetrical is your final step once you are satisfied with the result.
And even then you should do very SMALL changes with asymmetry. Too much and you cross the line of "uncanny valley" which basically repulses people from the morph.
Thank you :-)
Thank you, that was very useful. And thank you Male M3dia for clarifying the asymmetry issue. I was particularly curious about that.
Also in Sculptris remember to first move the detail slider all the way to the left to keep it from adding geometry.
I've blown many a morph by forgetting to do that...
Thank you very much for taking the time to write this down! :)
No, you start with symmetry to work on the face. Making the morph asymmetrical is your final step once you are satisfied with the result.
Male is absolutely correct on this. You want to have everything, in general, the way you want it and then you add asymmetry. It's much easier to work in symmetry and then add what makes it assymetrical.
No worries glad it has helped, the funny thing was once I worked it out the process was so easy.. And well the amount of morphing I do is so small the need for anything more than Sculptris is a waste really..
Well, at least now we have a full working order then.
Where has this been hiding!? I have ALWAYS wanted to do stuff like this but could never afford ZBrush, and yet here is similar software and it's FREE! Why did I not know about this!? I'll definitely be following this tutorial.
Thank you so much for bringing this to my attention!
CHEERS!
You got a morph from Sculptris using symmetry to import into DAZ without the character turning into nightmare fuel? Are you some kind of Wizard?
Seriously, that's awesome though. I never had any luck in Sculptris when using the symmetry option - I switched to Blender and I love their sculpting tools, but it's really nice to know that someone was able to do this successfully in Sculptris with the new generation of DAZ characters.
This is interesting...
ghostly12, it seems you are saying you have confirmation that the Sculptris symmetry issue (reordering of vertices on the mirrored half) is no longer present in Alpha6 with use of Genesis 2 figures.
Could you please detail the variables for your working version (exact DS version, Sculptris A6 download year [they might have changed something and uploaded newer working version without updating A6 status]), so we can make sure to test with the right environment.
Some of us have been using Sculptris since inception in 2009 by DrPetter in it's original incarnation (http://www.drpetter.se/project_sculpt.html) for morph targets, but there has always been an issue with symmetry (mirrored displacement). A lot of the threads are now defunct along with the old no-one-has-access-to forums, but an example thread in the current forums can be found here:
http://www.daz3d.com/forums/discussion/1662/
I mostly use Genesis (1), so I have yet to do any morph work for the G2's yet in any software, but I just did a quick test with Genesis and Sculptris A6 with symmetry turned on. The result was the same as it has been for years; Symmetry reordered the vertices on the (virtual) mirrored half which results in morph explosion. Result image below.
My test system variables:
DS 4.5.1.56 Pro 32bit
Genesis 1 (Genesis Starter Essentials updated for that DS version)
Sculptris A6 (2011 [version 3 according to the Config File])
I'd be interested in using Sculptris again as a viable program for symmetrical morph targets, and would like to know if a new Sculptris re-download is in order, only the latest DS version can be used, or this will only work with G2 (latest Genesis 2 Starter Essentials). Would you please test with Genesis 1, and post your results here.
Failed Genesis Symmetry morph:
*EDIT: Good link with the issue, MegonNoel. I was writing well before your post (though times do not reflect), and Rogerbee's was the last post when I started (I know, I'm slow). I, too, moved on to Blender for most of my morphing work. Can't beat it's system (in my opinion) for morphing which includes sculpting, vertex displacement, and modifier displacement within a stacked slider module. Currently working on over 200 morph targets for a feather in a morphing arrow prop (yeah, that's just the feather alone).
Symmetry works on G2M for me and the date of the sculptris exe I use is 06/22/2011. Even works using the high res G2M to export the obj.
BUT it breaks Genesis! :cheese:
Using the same version of Sculptris as you are and using both DS Pro 4.7 and 4.8 beta and both latest versions of Genesis 1 and 2.. Just did a test with Genesis 1 and did have that issue with it exploding when applying the morph.. So whatever Daz has done with Genesis 2 the Symmetry problem that is evident in Genesis 1 does not happen with Genesis 2..
So in short the small tutorial that I wrote will only work with Genesis 2..
Thank you, ghostly12, for checking against Genesis 1, and your usage variables.
So, no re-download of Sculptris needed...
No need to upgrade to DS 4.7 or 4.8 beta...
No use trying to work with Genesis 1...
When I'm ready for some morph work with the G2's, I'm going to give Sculptris another shot.
Thanks again for your help in testing.
Now, back to work...
No worries just a shame that Genesis 1 has this problem of going boom when using Symmetry in Sculptris, has me wondering why Genesis 2 does not have this issue but Genesis 1 does, very strange..
Even though I can modify a high res version of Genesis 2 every time I try to load the morph in with Morph Loader Pro I get a mismatch error (and I am not adding in any extra vertices in just what loads into Sculptris).. So unless you are changing a setting on exporting from Daz Studio I am obviously missing something just I not sure what it is.. lol :)
Do I feel stupid! I messed up yesterday, my only excuse is that I had a strong headache :red:
Anyway according to these it is impossible to make a morph using the high res : here and here.
Do I feel stupid! I messed up yesterday, my only excuse is that I had a strong headache :red:
Anyway according to these it is impossible to make a morph using the high res : here and here.
Not a problem as was not sure if it was possible as I could never get it to work.. :) Anyways the whole reason for this was to share my experiences after I made a morph to the Genesis 2 Female face that was a close (but not quite) representation of the vampires from the Buffy tv series.. As I do occasional work for a website that is all about the subject of vampires and so on..
Before getting into Sculptris I would load up Poser Pro 2014 and Victoria 4 do the morphing from there as the type of morphing tools in Poser Pro 2014 are very similar to the ones in Sculptris.. I would then save the morphed V4 as a CR2 and then in Daz Studio would use the Genx 2 plugin to port over the morph to Genesis 2 Female, and then make final adjustments in Hexagon..
But as you can see that was a rather long winded way of doing it I wanted to be able to modify Genesis 2 directly but the morphing tools in Daz Studio are very awkward to use anyway found Sculptris to be much better and well the rest is history..
And this is the end product of using Sculptris, Hexagon and Daz Studio (would so love a Daz Studio to Sculptris bridge plugin) and well the facial morph came out rather well.. :)
Nice, I think vamps and demons were the the first things that came to my mind too.
CHEERS!
Wandering through ... I haven't tried morphing with symmetry 'cause that usually seized up Hexie so I just make morphs the hard way.
Thank you for the tutorial, I'll have to experiment some more with Sculptris.
About using it to morph Genesis:
One can use Sculptris to morph Genesis 1. I updated a tutorial and uploaded that about a month ago. In a zip folder at DA.
The secret is to wash the .obj through Hexagon. Totally ignore what happens with the materials. Just use it to wash the .obj file, possibly fine tune some of the morphs from Sculptris, but I'd highly recommend shooting a morph attempt over to D/S first. After an .obj has been sent over the bridge from Hexagon, Hexagon must be "validated" in order to continue working in it.
I also wrote up this for those that don't want to work through tutorials and the images are edited as I do for my tutorials many of which are used by a variety of folk with various learning situations so kindly disregard how presented if it bothers experts, not talking down to anybody.:
3 programs:
Start with D/S, send OVER the bridge to Hexagon, Genesis.
Leave D/S OPEN.
In Hexagon, export out the Genesis .obj as per attached image.
Leave Hexagon OPEN.
Import that into Sculptris.
Morph it.
Export it out.
Import that into Hexagon.
Rename the "default" .obj group to "Genesis".
Delete the first Genesis.
Select the morphed Genesis and send it back OVER the bridge to D/S.
Make the morph.
If like, SAVE the morph.
Now, once the basics are done, back in Hexagon, VALIDATE.
Then fix the morph some more if so desired, send it back over the bridge to D/S and check the options carefully. Either reverse morph or be sure to be sending it over to a basic Genesis figure to receive the full new morph.
If like, SAVE the morph again.
.......................
D/S always shoots out the base model for morphing over the bridge.
On G2F with one of the creature HD morphs dials in, subdivision 3, it shot out G2F base with what appeared to be smoothing still added to Hexagon. In Sculptris I made a morph and eventually it landed back for creation in D/S. [have to reverse deformations not to double the creature morphs].
D/S4.6
Sculptris 6
W7Pro
Sigh, confirmed symmetry does not work with Genesis using the Hexie route either. Why is because apparently Genesis is not symmetrical so Sculptris changes a few things.
A little OT but of interest for those using Sculptris and wanting to paint Genesis textures; there is a set of single uvmaps made by Ghastly over at sharecg.com. Click here.
If you had access to the HD morph technology reserved for PA's who sign a special agreement you could modify the high rez mesh, just saying
I just wish I knew how to actually create displacement maps using the higher rez mesh that keep the same UV mapping.
Yeah, think I mentioned somewhere long time ago that I would love to have that plugin too ... becoming a PA anywhere isn't an option.
However for free stuff, it would likely be prohibitive in price, and quite possibly not going to be an option again either.
Haven't heard of PAs who don't sell stuff for money so ...
Displacement maps, I haven't tried this but doesn't Hexagon and/or Blender have those options? Would have to work off of the direct obj export [not the one via the Hexie bridge].
Yes, Blender does. And yes, but you really need to play around with grouping to get all the maps on the original maps. There's a way to do it, but I haven't been too successful. I've used it to bake displacement and normal maps for original items, though and it works.
Is it possible, in Sculptris, to morph clothing?
I had it for a while and then deleted it out of frustration - I seem to remember that was because I couldn't import a figure with clothing as separate items. This is possible in ZBrush and in Blender, of course.
If Sculptris can only be used for morphing the figure, then I wouldn't have much use for it. There are lots of dial-up morphs for G2F and Genesis, so custom morphs are not really necessary. I'm not into fantasy characters, aliens or Lycans.