Creating morphs with r3ds Wrap…
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Creating morphs with r3ds Wrap questions.

in The Commons
So I have a 3D scanner. I have been scanning models (as in people) for a different purpose, 3D printing.
I saw the tutorial on the Daz blog and it really hit me I could make some different, realistic characters with it, so I am working on that, I don't have textures for most of the scans though.
I am having trouble with eyes either stretching weird or just being strange looking.
My other question is how do you go about making a morph for a genesis figure that, for example, lacks eyes. or a mouth? Can anyone point me at good tutorial?
Comments
Look up Kelvin Jin on YouTube, also known as Shinteo on DA. He has a great tutorial on doing exactly what you want and it's the one that taught me how to use Wrap3. He does make a couple of mistakes and backtracks a little, so it's worth watching it fully first, then following along. He uses G8F as in t but the same points aplly to G8M too. It also only applies to a head morph but it's easy to adpt to use a full body. Just select the rest of the body during the relevant part.
The eyes are always problematic for me. I find it's best to scale the source model to the G8 head, lining up the eyes and mouth as closely as possible, then there's l ess work to do after. There's always some postwork though.
Hope that helps.