Creating morphs with r3ds Wrap questions.

So I have a 3D scanner.  I have been scanning models (as in people) for a different purpose, 3D printing. 

I saw the tutorial on the Daz blog and it really hit me I could make some different, realistic characters with it, so I am working on that,  I don't have textures for most of the scans though.  

I am having trouble with eyes either stretching weird or just being strange looking.

My other question is how do you go about making a morph for a genesis figure that, for example, lacks eyes. or a mouth?   Can anyone point me at good tutorial?

 

Comments

  • lwaveslwaves Posts: 238

    GoblinMarketStudio said:

    So I have a 3D scanner.  I have been scanning models (as in people) for a different purpose, 3D printing. 

    I saw the tutorial on the Daz blog and it really hit me I could make some different, realistic characters with it, so I am working on that,  I don't have textures for most of the scans though.  

    I am having trouble with eyes either stretching weird or just being strange looking.

    My other question is how do you go about making a morph for a genesis figure that, for example, lacks eyes. or a mouth?   Can anyone point me at good tutorial?

     

    Look up Kelvin Jin on YouTube, also known as Shinteo on DA. He has a great tutorial on doing exactly what you want and it's the one that taught me how to use Wrap3. He does make a couple of mistakes and backtracks a little, so it's worth watching it fully first, then following along. He uses G8F as in t but the same points aplly to G8M too. It also only applies to a head morph but it's easy to adpt to use a full body. Just select the rest of the body during the relevant part.

    The eyes are always problematic for me. I find it's best to scale the source model to the G8 head, lining up the eyes and mouth as closely as possible, then there's l ess work to do after. There's always some postwork though.

    Hope that helps.

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