Distorted nail

I tried using the 'Nails length' morph on the standard G2 female for the first time and noticed a strange distortion on the tip.

There are no other morphs applied but I noticed that the distortion went away when the default smoothing is turned off. Having searched the forum I can only find mention of displacement being a possible cause - I set this to 0 to no avail. Using DS 4.7

Grateful for any suggestions.

Nail.JPG
463 x 356 - 14K
Post edited by rbel_295e7c1d4c on

Comments

  • Richard HaseltineRichard Haseltine Posts: 101,507
    edited December 1969

    Is that showing in renders only or in the viewport too?

  • Richard HaseltineRichard Haseltine Posts: 101,507
    edited December 1969

    I'm not seeing this. By smoothing do you mean SubD (Mesh resolution in the Parameters pane) or have you applied a Smoothing Modifier?

  • rbel_295e7c1d4crbel_295e7c1d4c Posts: 99
    edited May 2015

    Showing in renders and the viewport.

    Just the default SubDivision Level of 1 with default Edge Interpolation, Enable Smoothing and Smoothing Type with no changes to any settings.

    I have tried uninstalling/reinstalling G2 and DS but no change in the distortion.

    Post edited by rbel_295e7c1d4c on
  • Richard HaseltineRichard Haseltine Posts: 101,507
    edited December 1969

    I'm not seeing this even if I apply a Smoothing Modifier, but if you have a Mesh Smoothing group in parameters your G2F is not in the default state. Is it it on all fingers or only some?

  • rbel_295e7c1d4crbel_295e7c1d4c Posts: 99
    edited December 1969

    Only the thumbs show the upwards distortions. There is a less evident downwards slope to the fingernails which seems to cause them to pass through the tips of the fingers. If I remove the smoothing modifier the upwards thumb distortion disappears but there is still a trace of the downwards slope in all the nails.

  • rbel_295e7c1d4crbel_295e7c1d4c Posts: 99
    edited December 1969

    Richard, many thanks for the help. I have decided to do a clean reinstall of everything Daz related as it is about time I got rid of all the various remnants of content and old morphs that seem to be hanging around. If the problem is still evident after this I will back!

  • jestmartjestmart Posts: 4,449
    edited December 1969

    It will most often happen to toon style figures when the Smoothing modifier is applied to the figure and the nail lengthen morph is used. I suspect it is that most toon morphs make the fingers slender so the top and bottom side of the nails fall within the modifier's effective range.

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