look this pic first one , you will see that the girls have no shadow on the ground so is not clear if they are on the flor , but the boxes on the wall they have shadows.
see my second pic now ,inmagine that cylinders are person and you will see that my boxes on wall have shadow bud cylinders dont on the flor.
om my third pic i added spot light and cylinders now have shadows on the flor and its sure that they are on the flor and not levitating .
on four pic you see how and where i added light and on pic 5 my configuration for this light
what i want to say try to play with ligts to get some shadows .
in pic 7 you can see how I configured DOF for camera
on image 6 final render
this all made in 5 min and is simple whit primitives
you dont need powerfool PC to do it
last thing is i dond know how you render iRay , 3Deligt , filament .. ?
And sorry on my English I can realy expres myself like i wish :D
Sueya used 3delight, so what is needed first for Sueya to do is looking if the shadows are activated and check if the girls are connecting with the floor level. I can see shadows on the buildings and light in the face of the right girl so you might need to bring the characters down (and the camera with them)
If you wand to try working with dforce you can safe the clothed charaters do different subscenes, let the dforce to it's magic there and safe again, then import the subscenes into your main scene again. I always do this when I'm expecting troubel with dforce or have a scnee which is already challenging for my computer.
Limun thanks for adding those explanations, that's a good step by step procedure
Hi HLEET, please let me make a few observations about this image:
1) Composition: If you want to present a character to be a "Giant", it would be better to have another character at the same distance from the camera as the giant herself, or place the giant just behind a normal person to make the height difference obvious. What you did instead was to put the big character in front (where things naturally look bigger anyways) and the regular people in the back (where things usually look smaller). In other words, the giant character is not looking that big at all.
EXAMPLE:See how the taller creatures are placed either next to shorter ones, or behind them to make the height difference obvious.
2). Lighting: The way things are illuminated, you can clearly see that the three figures belong to three different images with three different lighting conditions, plus the background, making it 4 lighting conditions in total. I would reccommend using an HDRI instead, to easily get a more even and realistic illumination for all your characters (which need to be in the same scene at the same time). If your computer is not that powerful to render 3 characters at the same time, you can just render each character separately (while still being being affected by the HDRI's light).
Hi guys!
Sorry for the long delay in replying! It's been "interesting" around here for the last week or so
@Alewis478
Ok I have to say this is gorgeous and deceptively simple.
The attention to the reflections and lighting is really great!
The only thing I can think of would be to let it render out a little longer or use a small amount of post de-noiser to smooth out the Right side of the queen she's got some grain going on all down her base on the Ivory sections.
@isis4444merlin
I like the lighting you have going on, and the expressions are fantastic!
The Right arm on the instructor looks a little stiff, maybe if you rotated the upper arm out a little more and moved it back to relax it a tad more. Then it's just a matter of adjusting the forearm and hand to line the cane up with the floor again.
The couple rear couple has the male's feet poking through the floor on the back foot, if you bend the shin just a touch more it will correct that.
Have you thought about doing something to the large grey wall in the back? Maybe a smokey mirror? Check out the image below for notes on how to do it
@Limun
Great render! The neon lighting looks wicked cool!
Your city backdrop looks a bit stretched out though and the super bright street running up the middle draws the attention away from your scene and into the backdrop.
Looks like you have a spotlight on the front figure's torso? With the screen and the lamp just beyond her it would make more sense for the lighting to be coming from that direction so she's almost rimmed with light from the lamp (spot or point light) and then over all lighting from the screen (mesh light) to brighten her up more.
@dannysantoro
Lovely Render I really like your little sprite!
The only things are her hair and necklace look static. I would suggest using some of the morphs/bones to pose them so it shows she is leaning to the side a little more.
Also which character is that she's gorgeous!!
@HLEET_3D
Very cool I like how your Giantess stands out in the hot pink dress!!
I would also suggest having another figure closer to her to show she is super large!
Your two billboard figures also are a little bright for the scene, especially the lady in the red dress she's almost blown out from the lighting. Maybe just knock the specular color to a slightly darker grey.
@katywhite
Ok this is really cool! The fire spreading up his arm from the book is a great effect!
The monster feels kinda relaxed to me like a buddy is trying to sneak up on him but not super menacing. It might give more of a feel if he's either standing behind or climbing over the headboard towards the one reading the book.
@sueya
Nice job! The shadows are lookin really good!
If I might suggest having the front girl look up a little more and the rear girl look down, and both lower neck bones twist to face the other figure slightly this will give the appearance of them looking at each other from your camera angle.
I experimented with most suggestions I got in the feedback. In this render I worked with the lighting, background, depth of field, adjusted poses, and added a figure and other elements to enhance the studio feel. Some post work in PS.
@Elliandra, thanks so much for the feedback. I adjusted the poses and I had already commited to the background so I will save the smokey mirror for another round. Thanks for letting me know about that, I struggled with a mirror before I switched to the moonlight backdrop.
Hi guys!
Sorry for the long delay in replying! It's been "interesting" around here for the last week or so
@Limun
Great render! The neon lighting looks wicked cool!
Your city backdrop looks a bit stretched out though and the super bright street running up the middle draws the attention away from your scene and into the backdrop.
Looks like you have a spotlight on the front figure's torso? With the screen and the lamp just beyond her it would make more sense for the lighting to be coming from that direction so she's almost rimmed with light from the lamp (spot or point light) and then over all lighting from the screen (mesh light) to brighten her up more.
Thank you for nice concrete reply :)
i changed what you told a bit and here are results :
btw i cant render for a while complex things my card rtx3090 something is wrong i think it need some repair or change termals and whit cpuuuuuuuu it take a days
Ok this is really cool! The fire spreading up his arm from the book is a great effect!
The monster feels kinda relaxed to me like a buddy is trying to sneak up on him but not super menacing. It might give more of a feel if he's either standing behind or climbing over the headboard towards the one reading the book.
Thank you!
I adjusted the posing. I couldn't do the standing behind or climbing over without moving the wall back as the spacing is really tight. I did change the posing however, hopefully it's a bit more menacing!
@DarkSoul
2nd Entry-
I can't see your image it says the url signature has expired...
@isis4444merlin
Ooo the background is really nice but it's super crisp compared to the DoF you have going on with the characters in the scene!
@HLEET_3D
The new guy just behind the giant lady is he a billboard? If not I would suggest changing his expression to match the pose/feel of the scene!
@Sueya
Awesome!! Great job with the adjustments to the poses!!
@KatyWhite
1st Entry-
OMG love the new position for the demon!! Totally demon crawling down the wall feel!
2nd Entry-
Very nice scene! I really like the expression but it shows a little dark and the edges on the flames/smoke are hard. Maybe drop the opacity on the flames a little and drop a colored rim light behind him to make the fire feel more vibrant , and a neutral mesh light to his right to take advantage of the sunlight coming from that direction.
@Limun
The new backdrop is really nice and helps keep the eyes on the figures! Sorry to hear about your 3090!! Have you checked your Render Settings - Advanced tab to make sure your GPU is checked? I know I had an issue with my 2070 super until I clicked the boxes in the advanced tab now it flies lol
Intermediate second entry. Thanks all for the feedback. Changes as per suggestion: 1. Increased smoothing on the red dress to reduce bunshing in the skirt area and changed her pose so she is holding onto a pole 2. Lowered and changed angle on baseball cap so it fits. 3. Reversed the grip on the pole by the character in the forground so it is more naturakl 4. Adjusted the top of smiling girl's dress so it isn't so baggy as in first image.
Side note: I initially was rendering previous drafts without the guided sampler, to roughly 92% convergence at render quality = 1, and it was taking over 12 hours. With the guided sampler, the final result is at 99.1% convergence at render quality = 2 and with more props and stuff - that took around 6 hours. So this is a situation where the guided sampler makes a huge difference! (I guess it's because of the general darkness).
@vpzammit yes a dark scene in iray will take a very long time to render, the better approach is to have a generally brighter scene and regulate the amount of brightness actually seen in the render through the tone mapping settings
1st Entry-
OMG love the new position for the demon!! Totally demon crawling down the wall feel!
2nd Entry-
Very nice scene! I really like the expression but it shows a little dark and the edges on the flames/smoke are hard. Maybe drop the opacity on the flames a little and drop a colored rim light behind him to make the fire feel more vibrant , and a neutral mesh light to his right to take advantage of the sunlight coming from that direction.
Thank you! I've made some adjustments on my second entry, hopefully it lights him up enough.
Morning All!
Just a quick reminder that today is the last day for submissions!
@vpzammit
Light Against Darkness
Very cool render the only thing I would recommend would be to make the magic stuff in the female's hands glow a bit more so they stand out from the wings and her hands. Could also do a red/orange light from the bottom to simulate the lighting from lava/magma underneath them ;)
@isis4444merlin
The backdrop looks great! It blends nicely with your DoF!
@katywhite
Oh yea that brighter fire really makes him stand out and brightens the scene!
@Daedalus-7
Very cool!! I like how the blue highlights in her hair match her eyeshadow lol
@vpzammit yes a dark scene in iray will take a very long time to render, the better approach is to have a generally brighter scene and regulate the amount of brightness actually seen in the render through the tone mapping settings
Morning All!
Just a quick reminder that today is the last day for submissions!
@vpzammit
Light Against Darkness
Very cool render the only thing I would recommend would be to make the magic stuff in the female's hands glow a bit more so they stand out from the wings and her hands. Could also do a red/orange light from the bottom to simulate the lighting from lava/magma underneath them ;)
Thanks for the feedback! THE magic orbs make use of the Dark Matter shaders which cast black dark deep shadows. I wanted to keep to the theme that the demon on the right represents Darkness, but I agree that maybe the effect was a bit too much.
As for the illumination from below, there is a very faint red light emanating from below the figures which is mostly apparent as a front reddish tint on the demon's wings. While it could be made a little stronger, I do not want to lose the darkness effect on the demon.
Unfortunately, I will be unable to try out the changes in time by the deadline as work obligations do not permit it, but many thanks all the same!
@Elliandra Thanks :) I think that fine tuning the face with extra morphs and rendering with a beauty pass into an .exr file really makes a difference on the final render.
Comments
Intermediate Challenge
Giant Woman with bright eyes on the street
Dear sueya :
look this pic first one , you will see that the girls have no shadow on the ground so is not clear if they are on the flor , but the boxes on the wall they have shadows.
see my second pic now ,inmagine that cylinders are person and you will see that my boxes on wall have shadow bud cylinders dont on the flor.
om my third pic i added spot light and cylinders now have shadows on the flor and its sure that they are on the flor and not levitating .
on four pic you see how and where i added light and on pic 5 my configuration for this light
what i want to say try to play with ligts to get some shadows .
in pic 7 you can see how I configured DOF for camera
on image 6 final render
this all made in 5 min and is simple whit primitives
you dont need powerfool PC to do it
last thing is i dond know how you render iRay , 3Deligt , filament .. ?
And sorry on my English I can realy expres myself like i wish :D
Best regards
@Limun and @sueya
Sueya used 3delight, so what is needed first for Sueya to do is looking if the shadows are activated and check if the girls are connecting with the floor level. I can see shadows on the buildings and light in the face of the right girl so you might need to bring the characters down (and the camera with them)
If you wand to try working with dforce you can safe the clothed charaters do different subscenes, let the dforce to it's magic there and safe again, then import the subscenes into your main scene again. I always do this when I'm expecting troubel with dforce or have a scnee which is already challenging for my computer.
Limun thanks for adding those explanations, that's a good step by step procedure
Title: Midnight Reading
Software: Daz 3D
Challenge: Intermediate
Caption: "I could feel something behind me," Matt read to himself. Eerily, he could feel something behind him.
I need to stop reading horror stories at night, he thought to himself, I'm going spook myself out for no reason.
@Elliandra
Thanks for the feedback. Here is the updated image
She is attempting to levitate a pebble, but the rocks behind her are levitating awell
Title: It's a Kind of Magic
Intermediate challenge,
-Portrait, lighting effects, duplication and instancing, posing II, SFX
Pure Iray render. No postprocessing. Only added the lens flare in Photoshop
Hi HLEET, please let me make a few observations about this image:
1) Composition: If you want to present a character to be a "Giant", it would be better to have another character at the same distance from the camera as the giant herself, or place the giant just behind a normal person to make the height difference obvious. What you did instead was to put the big character in front (where things naturally look bigger anyways) and the regular people in the back (where things usually look smaller). In other words, the giant character is not looking that big at all.
EXAMPLE: See how the taller creatures are placed either next to shorter ones, or behind them to make the height difference obvious.
2). Lighting: The way things are illuminated, you can clearly see that the three figures belong to three different images with three different lighting conditions, plus the background, making it 4 lighting conditions in total. I would reccommend using an HDRI instead, to easily get a more even and realistic illumination for all your characters (which need to be in the same scene at the same time). If your computer is not that powerful to render 3 characters at the same time, you can just render each character separately (while still being being affected by the HDRI's light).
I have adjusted my figures to make sure they aren't floating in mid air (!) and have got shadows to appear
very good Sueya!
Hi guys!
Sorry for the long delay in replying! It's been "interesting" around here for the last week or so
@Alewis478
Ok I have to say this is gorgeous and deceptively simple.
The attention to the reflections and lighting is really great!
The only thing I can think of would be to let it render out a little longer or use a small amount of post de-noiser to smooth out the Right side of the queen she's got some grain going on all down her base on the Ivory sections.
@isis4444merlin
I like the lighting you have going on, and the expressions are fantastic!
The Right arm on the instructor looks a little stiff, maybe if you rotated the upper arm out a little more and moved it back to relax it a tad more. Then it's just a matter of adjusting the forearm and hand to line the cane up with the floor again.
The couple rear couple has the male's feet poking through the floor on the back foot, if you bend the shin just a touch more it will correct that.
Have you thought about doing something to the large grey wall in the back? Maybe a smokey mirror? Check out the image below for notes on how to do it
@Limun
Great render! The neon lighting looks wicked cool!
Your city backdrop looks a bit stretched out though and the super bright street running up the middle draws the attention away from your scene and into the backdrop.
Looks like you have a spotlight on the front figure's torso? With the screen and the lamp just beyond her it would make more sense for the lighting to be coming from that direction so she's almost rimmed with light from the lamp (spot or point light) and then over all lighting from the screen (mesh light) to brighten her up more.
@dannysantoro
Lovely Render I really like your little sprite!
The only things are her hair and necklace look static. I would suggest using some of the morphs/bones to pose them so it shows she is leaning to the side a little more.
Also which character is that she's gorgeous!!
@HLEET_3D
Very cool I like how your Giantess stands out in the hot pink dress!!
I would also suggest having another figure closer to her to show she is super large!
Your two billboard figures also are a little bright for the scene, especially the lady in the red dress she's almost blown out from the lighting. Maybe just knock the specular color to a slightly darker grey.
@katywhite
Ok this is really cool! The fire spreading up his arm from the book is a great effect!
The monster feels kinda relaxed to me like a buddy is trying to sneak up on him but not super menacing. It might give more of a feel if he's either standing behind or climbing over the headboard towards the one reading the book.
@DarkSoul
Oh yea that looks really nice!!
@sueya
Nice job! The shadows are lookin really good!
If I might suggest having the front girl look up a little more and the rear girl look down, and both lower neck bones twist to face the other figure slightly this will give the appearance of them looking at each other from your camera angle.
2nd entry.
Title: Into the Witchwood
Intermediate challenge
Title: The Competition
Beginner Challenge
Here is my 2nd draft...
I experimented with most suggestions I got in the feedback. In this render I worked with the lighting, background, depth of field, adjusted poses, and added a figure and other elements to enhance the studio feel. Some post work in PS.
@Elliandra, thanks so much for the feedback. I adjusted the poses and I had already commited to the background so I will save the smokey mirror for another round. Thanks for letting me know about that, I struggled with a mirror before I switched to the moonlight backdrop.
Thanks for your inputs
Here is another shot
I have adjusted the pose slightly as recommended
Title: Identity Crisis
Software: Daz 3D
Challenge: Intermediate
Second entry, still thinking of changing some stuff but thought I'd post for some initial feedback :)
Still working on adjusting my first entry.
Thank you for nice concrete reply :)
i changed what you told a bit and here are results :
btw i cant render for a while complex things my card rtx3090 something is wrong i think it need some repair or change termals and whit cpuuuuuuuu it take a days
Thank you!
I adjusted the posing. I couldn't do the standing behind or climbing over without moving the wall back as the spacing is really tight. I did change the posing however, hopefully it's a bit more menacing!
@DarkSoul
2nd Entry-
I can't see your image it says the url signature has expired...
@isis4444merlin
Ooo the background is really nice but it's super crisp compared to the DoF you have going on with the characters in the scene!
@HLEET_3D
The new guy just behind the giant lady is he a billboard? If not I would suggest changing his expression to match the pose/feel of the scene!
@Sueya
Awesome!! Great job with the adjustments to the poses!!
@KatyWhite
1st Entry-
OMG love the new position for the demon!! Totally demon crawling down the wall feel!
2nd Entry-
Very nice scene! I really like the expression but it shows a little dark and the edges on the flames/smoke are hard. Maybe drop the opacity on the flames a little and drop a colored rim light behind him to make the fire feel more vibrant , and a neutral mesh light to his right to take advantage of the sunlight coming from that direction.
@Limun
The new backdrop is really nice and helps keep the eyes on the figures! Sorry to hear about your 3090!! Have you checked your Render Settings - Advanced tab to make sure your GPU is checked? I know I had an issue with my 2070 super until I clicked the boxes in the advanced tab now it flies lol
This is my final version of my entry
Final version
Title: Gamer & Nerd sisters
Intermediate challenge
Lighting, posing, emission, L.I.E , instance ( for ligting the wall RGB ) surfaces, geometry editor, etc...
I think that all objects in my scene are free ( mostly from RDsity )
Monitor keyboard and mouse are i think low poly but i menaged to crete RGB on them.
no postwork
Intermediate second entry. Thanks all for the feedback. Changes as per suggestion: 1. Increased smoothing on the red dress to reduce bunshing in the skirt area and changed her pose so she is holding onto a pole 2. Lowered and changed angle on baseball cap so it fits. 3. Reversed the grip on the pole by the character in the forground so it is more naturakl 4. Adjusted the top of smiling girl's dress so it isn't so baggy as in first image.
Title: Light Against Darkness
Software: Daz 3D
Challenge: Intermediate
Side note: I initially was rendering previous drafts without the guided sampler, to roughly 92% convergence at render quality = 1, and it was taking over 12 hours. With the guided sampler, the final result is at 99.1% convergence at render quality = 2 and with more props and stuff - that took around 6 hours. So this is a situation where the guided sampler makes a huge difference! (I guess it's because of the general darkness).
@vpzammit yes a dark scene in iray will take a very long time to render, the better approach is to have a generally brighter scene and regulate the amount of brightness actually seen in the render through the tone mapping settings
Title: The Competition
Beginner Challenge
Here is my Final version.
@Elliandra thanks so much for alerting me to the crispness of the background. So grateful for the guidance :- )
Thank you! I've made some adjustments on my second entry, hopefully it lights him up enough.
Let me make a second entry.
Title: In the spotlight
Software: Daz 3D
Challenge: Intermediate
Morning All!
Just a quick reminder that today is the last day for submissions!
@vpzammit
Light Against Darkness
Very cool render the only thing I would recommend would be to make the magic stuff in the female's hands glow a bit more so they stand out from the wings and her hands. Could also do a red/orange light from the bottom to simulate the lighting from lava/magma underneath them ;)
@isis4444merlin
The backdrop looks great! It blends nicely with your DoF!
@katywhite
Oh yea that brighter fire really makes him stand out and brightens the scene!
@Daedalus-7
Very cool!! I like how the blue highlights in her hair match her eyeshadow lol
@Elliandra Thanks :) I think that fine tuning the face with extra morphs and rendering with a beauty pass into an .exr file really makes a difference on the final render.
Challenge is now closed!