Ah Hahahahah, (or how I finall…
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Ah Hahahahah, (or how I finally converted dForce hair into Strand based)

in The Commons
At long last, I've managed to export dForce hair out of Daz and then convert to strand-based geometry.
And as it turns out I had the tools for some time. But, for the lack of documentation and their being poorly named (sound familiar), I simply didn't know I had them. Or rather what one in particular actually did. Asked a number of times if something like that existed, and nada. Crickets.
Required the use of two separate products but that's not really the point. Results are.


Nu Zombie Hair Frm1.jpg
982 x 875 - 283K


Nu Zombie Hair Frm61.jpg
1091 x 972 - 345K
Comments
How'd you do it?
you don't name the products but I don't own anything extra and can do it
the results are ridiculously heavy though
not sparse like yours unless that's the hair you wanted
just use line tesselation and PBR preview
for creating geometry by exporting an obj that is
but if you mean strandbased in DAZ studio, curve based editable by the strandbased editor formerly Garibaldi hair, no, I don't know how to do that
I can make it curve based in other softwares
not really sure what you mean TBH as the post very vague
Sounds interesting...any chance of a tutorial for dummies like myself who haven't played much with strand hair?
thanks!
Pen
I've done that for years.
I print it out and use a pencil, and then scan it.
No one will ever know.
Well now, we will :-)
Oops.
As I take me assets into Lightwave, I'm not sure how much of this will help. However, I've heard that the key tool which is to convert OBJ curves into open curves, is available in Blender. I don't use Blender so some else perhaps knows details.
The second step is select ALL of those curves and Profile them. That is, using a 1D or 2D shape along the length of the curve and defining a starting & ending size in diameter. Again, I don't know what tools are available outside of Lightwave.
I've a number of animals using dForce fur I hope to convert.
There is another way within Daz Studio but I think that option is in its infancy (might be also abandoned) and there is no documentation about it. Dates from version 4.12
There are two mysterious options, "Convert Ribbons to Lines" and "Convert Tubes to Lines" under the Edit > Object > Geometry menu.
I applied it to Morley Hair and this is what I got:
Much of Daz is mysterious, but I will check that out.
Guide hairs have more going on that I need to explore. AM has a new LAMH in the works.
Tnx
A guy asked if I knew where he could find some hair; I said, "Sorry, not off the top of my head."
I'll look into that Richard. The guides might be useful to me as is.
Ta dum. <rimshot>